391
Beers spill, tempers flare, and alcohol inflas the senses. Quickly, several altercations erupt, and those trying to calm things down are also caught in the crossfire. A chaotic lee ensues. Your goal is to knock out everyone who threatens you until no one does.
GENERAL BRAWL
DEXTERITY
POWER
EVASION
ARMOR
ENDURANCE
1d6
This tale has been unlawfully lifted from . If you spot it on Amazon, please report it.
1d6
20
Chaotic: Normally, you don't kill anyone… probably. Your companions can't help you because they're also busy (but non-combatants still impose their penalties on you).
Unard: Despite the violence, weapons aren't used, or only in a “non-lethal way”. Consider this to be hand-to-hand combat on your part (but you still could lose your life…).
Special: If you still decide to use your weapons and kill people, take 1 Infamy point and the code P0. If you win, you'll also collect 6d6-6 Coins from the bodies, but you'll have to flee the area forever and return to the roads. (Or, in the case of a town, simply avoid its taverns.)
Loot: Are you kidding? Be glad the militia isn't here yet! Quickly return to the morized number and never co back to this establishnt.
Escape: Difficulty 10. You're still a suspect... go to the morized number, leave this place as quickly as possible to return to the roads and never co back... And add the code P0 and also gain 1 Infamy point on top of that! (Okay, if you're in a town, you can blend into the crowd and stay there anyway, but avoid the taverns from now on.)
0
0
Reviews
All reviews (0)