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Your studies have taken you to the world of Magtalas and many others, where you have witnessed countless wonders. You have flown on the airships of the great elven federation, whose technical and architectural sophistication still amazes you. In the Wastelands, you collected rare specins under the protection of the powerful paladins of Reconquest Initiative. On a tourist trip, paid for by the Academy, you were able to contemplate the cosmic monstrosity at the heart of the fiery world of Shumanar, the thing that destroyed the planet of the Titans, yet which today prevents its fragnts from drifting into the void of space…

Listing all the incredible things you have experienced would take too long. So, let's not ntion the dangerous explorations of the Alteworld, the experintal space sites, the guided tour of the ruins of the ancient city of Kirjama, and everything else.

All these experiences have considerably improved your understanding of the world and allow you to increase your maximum Magic total by 1 point!

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Highly learned, but rather impoverished, you entered the service of your liege lord because the considerable emolunts he offers will one day allow you to repay the money you borrowed from him to finance your studies.

Rumors of a monstrous dragon in a kingdom of primitive Humans to the East are causing your king much concern. Knowing that you once witnessed a dragon driven off by the arcane cannons of a ship you were on, it seems to you that he is worrying about nothing.

Having commissioned you to investigate these troubles and put an end to them in whatever way you deem necessary, you are preparing to travel to Talipeca, the capital of the kingdom called Faraway. Unfortunately, your kingdom lacks the resources to maintain an airship, and since you're certainly not going to walk there, you decide to use the power you recently learned: teleportation.

By placing energy-charged crystals at a precise distance, you perform the skillful maneuvers that will allow you to instantly traverse the leagues separating you from where you will begin your investigation.

You expend 5 Magic points and vanish from the room. Reappear at 204.

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