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260

These are fairly classic card gas that can be found just about anywhere. A few bets add a bit of spice to the stakes. If you have the money, you can try your luck.

You must wager 5 Coins to play. Then roll 2d6. From 2 to 7, you lose your bet. From 8 to 9, you get it back without any additional money. From 10 to 11, you double it, and at 12, you multiply it tenfold. Then add 1 Ti. You can start again, but when you've had enough of playing, if you're in an inn, go back to 253, and if you're in a tavern, to 503. If you're in a more morable establishnt, go back to the morized number.

is the ho of this novel. Visit there to read the original and support the author.

If your winnings (including your stake) total more than 100 Coins, go to 273.

If you want to cheat, go to 266 (unless you have the A4 code), provided you have the Coins to place your bet.

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