Continuing your ascent of the mountain, you notice nurous openings in the stone that vaguely resemble arrow slits… No: it must surely be your imagination.
If you are a Thief (code A2), go to 358 (unless you are a Dwarf (code B3), in which case skip to the next line).
If you co across this story on Amazon, it's taken without permission from the author. Report it.
If you have at least one Dwarf in your party (codes B3, C5, or C6, or another companion without a code), you must go to 433.
If you do not et the above conditions and are a Troubadour (code A3), go to 438.
Otherwise, go to 7.
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