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I turned my gaze toward two skills from the skill list.

"Transfer Within Dungeon and Cladding Barrier The question is, which one should be raised"

Either way, the required SP to raise both skills were considerably high, which was 10,000 SP. Well, conversely, both are extrely useful skills, so I have no complaints about it but.

For reference, I read the description of [Cladding Barrier].

_____

Cladding Barrier Lv1: Consu MP to generate a wall of magic power that envelops the target. (The strength and duration dependent on the skills level)

Cooldown ti: 60 seconds

_____

"Strength and duration are dependent on the skill's level, huh This is the most important point."

This skill helped a lot in the recent fight against Yanagi, as it protected many tis from the dagger that Yanagi brandished.

However, in the end, Yanagi's level was only a little over 10,000, and he was more of a speed type than a power type, so, his attack power wasn't that high.

Hence, I think it may be difficult to utilize this skill in the future if it could be broken after getting attacked by such a Yanagi several tens of tis. Inevitably, there is a need to raise the level of this skill.

But, it doesn't an it has to be now.

"Putting it the other way around, it is unnecessary to raise the level of this skill until I have to fight against an enemy as strong as or even stronger than Yanagi. And since I'm going to continue capturing easy dungeons for a while, as expected, the answer has already decided"

Muttering like that, I directed my gaze on [Transfer Within Dungeon].

"The amount of required SP to raise its skill level was clearly different from the past. I would also have to see the tendency of evolution first in order to judge whether there is any worth on raising the level of this skill in the future. It would be a problem if the skill keeps having almost useless evolutions until Lv 30 after all."

With that in mind, I decided to raise the skill level of [Transfer Within Dungeon].

And the result surprised greatly.

Skill level of Transfer Within Dungeon has increased to 21

The condition will be changed

Transfer is possible only within the dungeon where the user had set his foot in.Transfer is possible within any dungeons

"Wha-!"

I was so surprised that a stupid voice coming out of my mouth. However, it was sothing that was unavoidable.

Because

"Transfer is possible within all dungeons, in other words, I could even transfer to a dungeon that I have never set my foot in, right? I don't have to worry about the intermission when challenging a new dungeon anymore, huh what an absurd ability. Well, as there is no change in transfer distance, I'm sure that I still can't challenge the Isolated Demon Tower but Even if I leave that aside, this evolution is already more than enough."

Actually, I have thought of several ways if I wanted to challenge a dungeon appropriate for my level B-rank dungeon in the future. But, with this evolution, there is no need to do that anymore, as I will be able to challenge any dungeon, any ti as I want.

"Looks like the wind is at my back," 1

I said in a voice that couldn't hide my delightful mood.

Lets take advantage of this evolution to level up at a faster speed! It also made have such a determination in my heart.

After that, I used a part of my remaining SP to raise the level of [Item Box] from Lv 4Lv 6, and then, I went back ho.

_____-

Transfer Within Dungeon Lv21

MP Consumption: 1 MP x Distance (M)

Condition: Transference possible within all dungeons.

Transfer Distance: Up to 400 ters.

Activation Ti: 0.5 seconds x distance (M)

It is possible to transfer in 0 seconds if its within 10 ters. (100 MP will be consud uniformly.)

Target Range: The caster and what the caster wears.

_______________________-

Footnotes

An idiom. sen.wiktionary/wiki/wind_at_one's_back

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