As players experinted with the Divine Summoning feature, they gradually uncovered its various rules.
First was the randomized summoning chanism. Investing 1,000 energy versus 10,000 energy determined the difference in choice—summoning once relied purely on luck, bringing forth a random powerful being from the divine realm, while summoning ten tis allowed players to select the most suitable (and often strongest) ally from a lineup.
However, whether summoning once or ten tis, the number of beings a player could summon was directly tied to their level.
Only players who had undergone their first class advancent could use Divine Summoning, with the limit being one summoned ally. Those who reached their second class advancent could summon two.
By this logic, third-class players should have a minimum of three, though no interstellar player had yet achieved this rank, leaving it unverified.
Each summoning lasted ten days in the mortal realm before the summoned being automatically returned to the divine realm.
Upon the next summoning, players could either choose a new ally or re-summon the sa divine being from before.
If a player summoned additional beings beyond their level’s limit during the ten-day period, they would have to make a choice—dismiss one early to free up space.
The summoned divine beings weren’t unconditionally obedient either. Like regular NPCs in the mortal realm, they had a favor system. While initial summoning granted a basic level of goodwill, preventing hostility, their attitude—and the benefits they provided—depended on how players interacted with them.
If such "gacha" chanics had appeared in Ye Bai’s era of gaming, players would have torn the ga apart with criticism.
But in the current world of the interstellar players, the reception was entirely different.
After understanding the [Divine Summoning] feature, players universally agreed it was one of the most significant player-exclusive benefits in the ga.
The ga itself didn’t allow real-world currency exchange—everything had to be earned through in-ga effort, including the resources needed for summoning.
Even if so factions or organizations had more resources, that disparity stemd from real-world differences. Many players capable of mass-summoning were backed by their civilizations’ organized efforts, so it wasn’t considered an inherent unfairness.
More importantly, while summoning was expensive—making even a single summon difficult for most—the rewards far outweighed what players could achieve with the sa resources elsewhere.
The "pity system" guaranteed at least a third-class powerhouse, while a tenfold summon could even yield a demigod—a tier whose existence players only learned about from divine NPCs.
These summoned third-class beings ca with diverse personalities and races. Even the most basic contract ensured they would assist in combat, drastically boosting leveling efficiency.
But that was just the beginning. As players learned to cater to their allies’ preferences, researchers from various cosmic civilizations uncovered even greater benefits.
A lord-class player who summoned a druid successfully tad wild horned horses with their help.
Another lucky player summoned a high-tier earth elental, leading them to a rich mineral vein—earning their civilization’s support to establish a new territory.
One player, after summoning a holy knight, gained their approval and was taken as a disciple, unlocking a powerful third-class advancent quest early—much to others’ envy.
Of course, a few overly ambitious player factions attempted to treat their summoned allies as raid bosses.
Every single one of them t the sa fate.
The mont they attacked, the divine NPCs’ favor plumted from neutral to hostile, revealing terrifying health bars and wiping out the ambushers without rcy.
The divine realm was a high-level zone—its NPCs were inherently stronger than those in the mortal realm, and those summoned were among the elite. Quantity couldn’t overco that quality gap.
Players below third-class were instantly obliterated.
Moreover, combat between summoner and summoned automatically voided the contract. By the ti players respawned, the divine NPCs had already returned, forcing them to spend resources anew for another summon.
Worse, if they summoned a being acquainted with their previous victim, even without hostility, the new NPC would start with rock-bottom favor, treating them with cold distrust and withholding normal assistance.
The "Roy City Incident" served as a stark reminder—while others reaped rewards by befriending their summons, those who tried exploiting them only suffered losses.
Thus, a consensus quickly ford among interstellar players: "To maximize benefits from Divine Summoning, cater to your summoned ally’s preferences."
With this understanding, the feature rapidly integrated into player activities, unlocking endless possibilities. Cosmic news feeds were now dominated by Divine Summoning headlines:
[Ability Exchange Between Divine Summons is the Key to Maximizing the Feature]
[Guyin City Offers Rapid Wild Beast Taming Services—Contact Guyin Civilization for Inquiries]
[Divine Realm Intel Suggests Future Special Access for All Players]
[Divine NPCs Have Their Own Alliances and Rivalries—Players Advised to Research to Avoid Unnecessary Conflicts!]
...
In just under a week since [Divine Summoning] debuted, a new trend erged among players interacting with divine NPCs—beyond the frenzy for summoning resources, a "trade" culture began to take shape.
The summoned powerhouses from the Divine Realm are randomized—even an 11-draw summon can only give players a rough idea of their abilities. Once players truly understand their strengths, resource trading between them becos inevitable, especially among the main summoning demographic: the Lords.
Beyond that, players have also discovered that the Divine Realm NPCs have their own intricate relationships. So races are natural enemies, aning that even if players are allies, the powerhouses they summon might be sworn foes. In such cases, the only solution is to keep them apart to avoid collateral damage.
anwhile, more forward-thinking scholars and civilization experts are focused on uncovering information about the Divine Realm itself—this advanced map. They tirelessly piece together fragnts of lore revealed by the summoned powerhouses, gradually constructing a vision of a magnificent and enigmatic world.
Those most invested in Divine Realm intel are almost exclusively B-rank or higher powerhouses. Who would have thought that beyond the myriad realms, there existed an even mightier Divine Realm? Could the key to breaking through to A-rank in psychic power lie there?
...
Eternal City, atop the Divine Throne.
Ye Bai observed the constant stream of Divine Realm powerhouses descending into the myriad realms through the summoning system, a satisfied smile gracing her lips.
Compared to the vast interstellar player base, the number of Divine Realm powerhouses was but a drop in the ocean. Even with the steep summoning costs, she had no worries about the "gacha pool" running dry. The 10-day summoning cooldown was implented solely to prevent the pool from being exhausted.
Moreover, this operation had already etched the Divine Realm into players' minds. Once the Void Corridor officially descended, their fervor for exploration would be inevitable. At that point, the Divine Realm’s data would fully synchronize with the myriad realms, averting the looming threat of data annihilation.
Additionally, with the Divine Realm powerhouses' arrival, players' leveling speed would skyrocket compared to the standard progression. By the ti the majority completed their third class advancent, the Divine Realm would have harvested enough energy through this operation to condense the Void Corridor and launch the expansion.
Until then, however, Ye Bai herself couldn’t leave the Divine Throne—nor could she log out.
There was no way around it. The entire [Divine Summoning] function relied on her administrator privileges and the Divine Throne’s control panel. The mont she stepped away, the system would collapse.
Still, even during this period of forced confinent, Ye Bai had zero concerns about White Night City’s safety. After all, while other players could summon ordinary Divine Realm powerhouses, she had the ultimate "professional team" at her disposal.
...
White Night City, the secluded basent of the Lord’s Manor.
The shimring light of the Well of Origin pulsed between illusion and reality. In the next mont, the figures of a man and a donkey materialized from its depths.
It was Naoh and Autofis.
Thanks to their innate might as the Dragon of Space and the Phantom King—and their prior experience traversing the Well of Origin with Ye Bai—they could cross over even without her as their "summoner."
As soon as they arrived, spatial ripples emanated from Autofis, still in his donkey form. Two more familiar figures manifested beside them.
"So this is the new city our King has built?" Eno Lucia, the Elven Queen clad in a white gown, stepped out of the spatial distortion, her eyes alight with curiosity as she surveyed the surroundings.
"Mmm... I'm kinda hungry..." muttered the childlike Kraken, her gaze locked onto the basent’s brick walls—her expression suggesting she was seriously contemplating their edibility.
While Naoh and Autofis had arrived directly via the Well of Origin, Eno Lucia and Kraken had hitched a ride through the Dragon of Space’s mastery over spatial laws.
The mont they set foot here, the three monarchs of their respective apex races gained a new status: citizens of White Night City.
Even from the Divine Throne, Ye Bai could oversee White Night City through its connection to the Tree of Genesis. Previously, Kraken and Eno Lucia hadn’t physically entered the myriad realms, so they couldn’t register. Now, as sworn followers of the Divine King, their "residency registration" was instantaneous.
As for the third monarch, Walsh the Infernal King, he remained imprisoned alongside Kraken’s true form in a pocket dinsion—lest his appearance provoke the Elven Queen’s wrath.
Autofis had suppressed his draconic form, and Kraken’s colossal true body was equally impractical here.
Naoh, once known as the [Hand of the Divine King] for his role in diating the races during the Divine Realm’s golden age, wouldn’t make such rookie mistakes.
"Exactly. Co, I’ll show you around," Naoh said, guiding Kraken and Eno Lucia up the basent stairs. "We all helped build Eternal City back then. Now, this is our King’s new territory. Our goal is to turn it into a ‘capital’ before her arrival."
And so, while other interstellar players busied themselves with summoning and trading, and countless lords plotted to surpass White Night City in its recent silence...
A "professional team" from the Divine Realm’s Eternal City had already infiltrated the shadows.
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