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Seeing the attributes of this "Family Inherited Holy Sword" in the true sense, Aiwass was sowhat surprised and widened his eyes.

The attributes of this Holy Sword... are unexpectedly good!

Although as a "ceremonial tool" type item, like a bell, Holy Emblem, or horsetail whisk, it belongs to weapons that cannot directly participate in combat or provide damage... but for auxiliary roles, the attributes of this weapon can be considered as a graduation outfit level.

After all, it is a genuine Divine Artifact!

——Could it be that all the Holy Swords of the Knights of the Round Table are at this level?

No, it’s impossible when you think about it...

At that ti, Arthur had not yet beco the Silver-Crowned Dragon, and the Holy Swords that the Knights of the Round Table could obtain were at most blessed based on the power of the Crowned Celestial Marshal. And Arthur’s battle with the Supre Heaven at that ti was a life-and-death battle where the weak triumphed over the strong... unless necessary, he couldn’t afford to distribute too much power to forge Sacred Weapons.

Perhaps only a few Holy Swords like Clarent, Arondight, and the Red-Handled Sword could reach the level of Sacred Weapons.

Originally, Aiwass intended to sacrifice this weapon to reforge the Red-Handled Sword.

The Red-Handled Sword infused with attributes of Light, Fire, and Wind, internally harbors a spiritual body of a knight with extre reverence for The Sun— and these three attributes just happen to form a concept similar to "The Sun."

If this sword undergoes complete reforging, it will surely beco a brilliant Sun sword.

——But for Aiwass, this doesn’t hold much significance.

If it was just about causing damage, Aiwass had plenty of ans— although Vinesse, Aleister, and Helquinn had preferences towards Darkness type damage, at least the Little Butterfly could provide Fire-type damage. Compared to damage, what was really needed was a more team-assisting type of Great Beasts——

Originally, according to the historical path of the Serpent Celestial Marshal, the "Master of Beasts" profession that Aiwass acquired offered the ability to transform after rging with a Great Beast. Switching the Great Sin Beast is like a Masked Rider transforming, with different forms used against different enemies.

But here ca the problem.

As everyone knows, there’s a saying, "In that case, why not start with the red form from the beginning?"

Therefore, in the ga, players in the Master of Beasts profession didn’t actually switch different forms against different enemies as the profession introduction or the planning intended—players naturally transitioned into using various types of buffs or weak points transford forms, and various instantly cast-off bomb types of transformations suitable for direct switch after use, to fortify the final strongest form most suitable for output.

The initial Great Sin Beast that Aiwass used was based on this line of thinking—therefore he always felt that the Little Butterfly, which had to stand still to output, was not very user-friendly, while the Night Fiend, which could cast a curse and leave, was more useful.

However, Aiwass already decided not to follow the career advancent path previously taken by the Serpent Celestial Marshal, but to walk a path of ascension different from original history!

Rather than fusing with six different Great Beasts to beco six completely different forms... he more preferred to let the six Great Sin Beasts each fully exert their own powers.

Just as Vinesse was jealous—different Great Sin Beasts could not manifest simultaneously.

Although he found a makeshift way through the Nurturing Skill to entrust part of the power to achieve simultaneous existence... but that’s not a long-term solution.

On the contrary, it was during the battle against the Fallen Celestial Marshal that Aiwass realized... that if these Great Sin Beasts could manifest simultaneously, the power they could exert was far greater than just one plus one.

And Lucifer’s White Wings needed the Great Sin Beasts to rge on the wings—the battle with the Fallen Celestial Marshal has proven that in such intense battles, it’s simply not possible to summon new Great Sin Beasts one by one to rge.

Once the suppressive power is lost, so is the initiative. So Great Sin Beasts can’t even be summoned; their abilities are not suitable against such enemies. Even if summoned and directly sacrificed, it would an lagging behind by half a round, which completely wastes their unique strengths.

From that mont, Aiwass had a new idea:

——He needed to find a solution to allow these Great Sin Beasts to appear simultaneously and cooperate with each other.

Undoubtedly, this would increase the suppressive power several tis. Ultimately, when needing to use Lost Paradise by combining their strength, preparations could be instantly finished, without the need to summon each Great Beast individually.

During the earlier stages, Aiwass virtually had no freedom in the choice of Great Beasts—whatever was available was used, and he basically didn’t get to choose.

The Sloth Great Beast Liya is a turret-type fire damage mage. As a turret, she isn’t particularly fragile and has at least so proactive defensive abilities. Her evolution path focuses purely on destructive power, which has now developed to the level of planting mushrooms... As for her drawbacks, probably the range being shorter than the damage radius is quite fatal;

The Wrath Great Beast Helquinn can control the power of Storms and Lightning, fit for warfare on a legion scale. He himself is also an extrely powerful lee fighter capable of providing a considerable amount of physical damage. If combined with the Thunder Javelin, he can even convert the type of damage into Lightning;

You are reading When the plot-skips players into the game world Chapter 1398 - 110: The Final Piece of the Team on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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