When the plot-skips players into the game world Chapter 1186: 493: Strategies Against the Fallen Celestial M
Chapter 1186: Chapter 493: Strategies Against the Fallen Celestial Marshal
After that, Aiwass specifically tested the attributes of the Wild Hunt King with Wind Attribute that were fused into the wings.
It transford into a pair of green wings.
[Lost Paradise · Warm Moist Air: After using “Lost Paradise,” you enter the “Judgnt Light” state. The Judgnt Light effect can last for up to six minutes]
[Judgnt Light: When using weapon attacks, you gain an additional 9% Light Attribute extra damage and leave a Judgnt Mark; every different “Mark” on the opponent causes the Judgnt Light to activate again]
[Judgnt Mark: The judged cannot use teleportation abilities. Both the judger and the judged cannot evade, exempt, or resist each other’s damage]
——This move can basically be considered a tattoo killer.
Compared to the buffs of the Darkness Attribute and Fire Attribute, the buff of the Wind Attribute emphasizes “strength after using Lost Paradise.” Obviously, it considered the issue of “after activating Lost Paradise followed by Great Sin Redemption and reset cooldown, what if the opponent is still not dead.”
If the opponent is not dead after the double blast of Lost Paradise, at this point they’d probably want to flee.
Then you can rush up and strike them with a sword or gun, marking them and forbidding escape. Then prepare to finish them off.
The specialty of “Mark” type abilities is that marks appear similar to tattoos on the body. This ability is not particularly common; supernaturals of the Path of Devotion are generally more likely to obtain Mark type abilities.
But the Fallen Celestial Marshal happens to have seven Great Sin Marks… plus the Judgnt Mark itself, this strike could bring out eight 9% extra damages, equivalent to a 72% damage increase.
——These values are simply defying heaven.
Though the enhanced Lost Paradise can only be used once a week… but these are already ridiculous values that only raid bosses might have.
Aiwass even thought of the process of the “Aiwass Crusade”—the first stage is human form, putting on a pretense for a while, then transition to blasting Lost Paradise, the second stage turning into a deer to summon minions. Once the minions are defeated, in the third stage return to human form, consu the minions to activate enhanced Lost Paradise and start high-frequency attacks with a bunch of heaven-defying buffs…
… Which seems reasonable, only a boss can defeat a boss!
The only issue is that [Judgnt Light] requires weapon attacks, and unfortunately, Aiwass is really not adept at close combat. Even with urgent training now, it would be very difficult to quickly reach a level capable of close combat with the Fallen Celestial Marshal. The most useful part for Aiwass might be the teleportation prohibition.
With these three buffs, Aiwass finally has so confidence.
With “Transcendent Snake” and “Gospel Wings,” only then does Aiwass have the level of priority capable of arm wrestling with the Fallen Celestial Marshal. At least achieving this level gives him a chance to break the Marshal’s defense—otherwise he wouldn’t even have the qualification to stand before the Marshal.
The Fallen Celestial Marshal is Sixth Power Level and also has priority effect by half-level from being a Superior Phantom. Even if he doesn’t use any spell or equipnt—at least Seventh Power Level is required to break his defense and cause effective damage.
And that is impossible.
In mage state, the armor transford from Taurus gives all prioritize by 1 terrifying effect. After armor-piercing, he would wield two Divine Artifact twin blades… while defense priority would drop by a level, offensiveness and attack desire would greatly increase.
Currently, Aiwass is at Fifth Power Level; he must challenge the Fallen Celestial Marshal at this stage. Because when he advances to Sixth Power Level, the Transcendent Snake cannot be triggered.
[Transcendent Snake (golden): When you are against an enemy of higher power level and fail the judgnt, on the next judgnt you gain an extra 2 priority (divinity)]
Because Aiwass is unsure if the Fallen Celestial Marshal counts as an “Oathbreaker,” nor if “Scales of Silver” can be triggered. But both “Scales of Silver” and “Transcendent Snake” are divinity type buffs, thus only the strongest can simultaneously be effective.
Plus “Gospel Wings” with 1 priority special killing against Winged Ones, under extre conditions Aiwass can exert equivalent Eighth Power Level penetration ability!
So to engage the Fallen Celestial Marshal head-on is no longer wishful thinking!
As long as there is a way to deploy Aiwass to the center of the battlefield, fully prepared against the Marshal… he now has the chance to win!
With Fifth Power Level, defeating the Celestial Marshal—is this truly possible? Can this truly be accomplished?
Originally, Aiwass thought so luck would be involved.
He’s already prepared to use his reviving armor here—but even Aiwass knows that once the reviving armor is used, his winning odds would significantly diminish.
Because the Fallen Celestial Marshal is smart, just lazy to utilize it. Once he realizes Aiwass potentially kills him, he’d imdiately beco serious and begin thinking carefully. At that mont, next ti Aiwass would be forced to confront the Fallen Celestial Marshal·Serious Mode.
Hence, it’s best to kill while the Marshal underestimates—take him out in one wave!
After all, the Celestial Marshal only gained one-sixth of full power of Lost Paradise. Prior Aiwass relied on “Non-burning Power” to nearly go even with the Marshal’s Lost Paradise, and now the Marshal is weakened after incarnating… Aiwass’s three-wing enhanced version of Lost Paradise could possibly overpower them!
As long as there’s such a move that guarantees the Marshal cannot dodge or block, Aiwass has the chance to kill the Marshal!
He already has this sword in his hand. The only problem is, how to pierce this sword into the Marshal’s heart!
In complete state, even if taking a full hit of enhanced Lost Paradise, the Marshal probably won’t be affected. Therefore, they need to lower the Marshal’s state first… ideally weaken first to induce armor-piercing!
“Taurus” is said to be armor created by Fla Celestial Marshal for him, material is one-eighth of all darkness from the Taurus era. It strongly buffs the Marshal, but also binds his strength—although this constraint itself also protects him, it allows Him to retain as much humanity as possible.
To create this armor, back then the Marshal distributed one-third of the high-quality souls he collected to the Fla Celestial Marshal.
This is also the origin of the Fla Demon—the extra in this transaction was a small amount of origin power.
Back then, the relationship with the Heavenly Departnt was quite good.
He would trade the complete high-quality souls he collected through the demons’ Soul Contract, along with noble souls from the Winged Ones race that were not suited to be transford into demons, to other Celestial Marshals or Angel Envoys.
It would be a pity to transform these souls into demons because most of them were good people, and their resentnt and hatred were not significant. Even if they beca demons, they wouldn’t be very strong.
Just like Beyard—she was originally from a Witch Family, but after obtaining the Mark of Sin and transforming into a powerful Shadow Demon, she was only at the Fourth Level. But if it were a sinful Great Sinner, the transformation might already yield soone at the Sixth Level.
And these souls could beco the envoys of other Celestial Marshals or even Angel Envoys. According to the rule of “Pillar God picks first, then Celestial Marshals, and what’s left gets thrown into the shredder,” Angel Envoys fundantally do not qualify to pick souls, and Celestial Marshals can only pick what’s discarded by the Pillar Gods.
In such circumstances, the Fallen Celestial Marshal being a trafficker of high-quality souls, having a good reputation in the Dream Realm, is not surprising.
He relied on trading souls with other Celestial Marshals and Angel Envoys to create these demons possessing various Path powers.
Later, the reputation of the Fallen Celestial Marshal deteriorated because he no longer engaged in this work—on one hand due to the strong erosion of the Sloth Mark, he hadn’t traded souls to create new demons for a long ti; on the other hand, the Winged Ones in the Material Realm had mostly been sold off by him.
And the gradually effective Pride Mark, Greed Mark, and Wrath Mark further alienated him from his old friends.
—After all, the Fallen Celestial Marshal didn’t beco bad overnight.
Even after cutting Pure Goodness from Lucifer, he couldn’t imdiately transform into his current depraved state.
To prevent deviating too much from his forr Path after his fall… he even prepared shackles for himself. That is the Taurus Armor.
He is indeed the Self-bound.
And now, the “Taurus” is purely an redundant binding for a completely fallen Fallen Celestial Marshal.
He just needed an excuse to reasonably abandon it.
“Facing a strong enemy siege” is a good excuse.
As long as he takes off this armor and is not in peak condition, Aiwass’s enhanced Lost Paradise might beco a one-hit kill!
For this purpose, Aiwass needs to assemble a team.
After all, Lost Paradise consus too much mana.
He needs to wear down the strength of the Fallen Celestial Marshal as much as possible without exhausting his own mana…
And the Tail-Biting Ring Ceremony will make Star Antimony the “territory” of the Fallen Celestial Marshal. The powers of other Pillar Gods and their angel envoys cannot penetrate it… just as the Knights followed Aiwass’s prayer to enter and rescue, they must quickly grab the souls and run. Their strength will be suppressed to be on par with other Superior Phantoms, turning them into re soldiers, naturally unable to exert much power.
Because Phantoms are not effective, rlin certainly cannot be persuaded.
However, the Amber Master or the first Black Chancellor is a good choice.
Ligeia is also a teammate Aiwass had prepared for a long ti.
As for Master Yanis… it’s uncertain if she can co or if she would make any significant impact.
Although Zhu Tang and Mu’s strength is a bit lacking, there is still a chance for a rescue.
The current Pope Pure White certainly cannot co, and other Cardinal Archbishops can see who is willing to join.
After all, this is a confrontation with the Celestial Marshal… even Aiwass wouldn’t dare to say everyone would survive.
And the Cardinals each have their missions, and so simply cannot leave the Holy Nation; furthermore, so strong individuals must be left in the field to clear Upper-Level Demons effectively, or the casualties could be overwhelming.
Even with the Holy Nation’s battleships and the Holy Griffin Army, close engagent with the Upper-Level Demon Army would still be sowhat challenging…
Aiwass pondered deeply.
He thought of another approach.
—Is there a possibility that the Son of the Moon could be utilized?
He has the “Light of Paradise” Phantom Card, which is the power sealed from the Perfect Human.
This spell can unfold the domain of the “Elysium of the Perfect,” removing all weaknesses of the Sons of the Moon and granting humans regenerative abilities… isn’t this the perfect venue for a decisive battle?
The only issue is how he could mobilize a legion-sized group of the Son of the Moon.
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