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With our first target dealt with, I didn't waste any ti and imdiately stripped the body of all its valuables and deposited them alongside the body itself into my item box to be tossed into the wilds later. Ready to get back to the task at hand, the squad and I set off for the next target on the kill list and moved hurriedly under the cover of night. We ran around the town, going from spot to spot, quietly assassinating each of the pawns hired by the rchant Guild down in Las Vegas.

After scouring the wasteland settlent for a tad more than an hour; we had finally dealt with every known hostile within Crystal Spring... Permanently. Waltzing out of the perps' main hideout here in Crystal Springs, we began trotting back to the holding facility to send the last survivor off to the world of the dead. However, just as we started the journey, one of my birds soaring above Crystal Springs spotted an invisible heat signature breaking into the sealed-off tro station on the south side of town.

What do we got going on here?

Intrigued, I had my group and I begin heading in the direction of the sealed-up tro station while I continued to observe the invisible human-shaped heat signature via my increased number of eyes in the sky.

"Hey, we're going to take a detour and check sothing out."

"Okay, but what for?" My only non-chanical companion inquired.

"There is so invisible person attempting to break into the old sealed-up tro Station."

"Hmm, why would they want to get in there..."

"Who knows, but there are a lot of incredibly dangerous creatures that live down in the tunnels, so we better head over there quickly before this unknown individual causes an incident. The last thing we want is for any of the people in town to get hurt."

"Then let's hurry." Mary said last, just before racing off in the general direction of the tro station.

Understanding what could happen if that person unsealed the tro station, I raced alongside the wildflower and made a mad dash for the station. On our way there, I rang her old man and inford him of the brand new situation that popped up right after the one we just got done dealing with. Once he was brought up to speed and said he would bring over reinforcents, I hung up and kept running with haste.

The bunch of us kept sprinting through the streets that crisscrossed the town, and soon the old station ca into view. Unfortunately for us, the unknown individual managed to open it up and find their way inside.

"Looks like we were too late, so I'm going to have to go inside." I told my female companion.

"I'm coming too, right?"

"Unfortunately, not this ti. There are just way too many different creatures that could be lying down there that could take you out, so I'm not willing to risk it."

"..."

Sigh "I understand, but you'll be alright, yea?"

"I'll be fine." I said, confident of being able to handle just about anything I could co across down there on my own.

Having reassured my companion, I left a couple of robots behind with her just in case and walked up to the tro station's entrance that was sitting there wide open.

It would be wise to have one of my larger weapons ready.

As I was bringing out my FBPS-7 Plasma Scorcher, I surveyed the weathered but still standing tro station with my eyes and analyzed the interior with my perception field, searching for any would-be threats. Sadly, my efforts were fruitless, so I stepped into the darkness with the robots that remained with and descended the rusted escalators. It took a bit to reach the bottom, but when we did, the place opened up into a large open lobby space covered in layers of dust, cobwebs, and deteriorated debry.

Wary of my surroundings, I scanned the ceiling full of missing tiles and the sides prior to moving my attention to the open gate that went further into the place. Knowing that I needed to capture whoever opened this place up before returning, I strode past the threshold and into the darkness with my thermal vision activated. Thankfully, I didn't have to travel far because not long after I stepped off the stairs; I ca across a body that was being ripped apart by a pack of Ferals.

Of course, I'd co across these zombies.

Seeing how these ravenous mutants have yet to beco aware of my presence, I used this perfect opportunity to study the humanoid abominations. What I found was a dozen disgusting mutated humans of differing physicalities with patches of tissue rotting from their fras, chowing down on a familiar figure.

Isn't that the rc I had left locked up in the cell earlier???

The mont I saw who it was on the floor of the tro platform, I stepped forward and whipped my right leg out and sent forth a wave of unard energy that blew the mutants, who were pretty much this world's equivalent of zombies, off the corpse. Assured that my strike was powerful enough to put them out of commission, at least for a short while, I approached the body and got a good look at it.

"Yeah, that's him alright, but how the fuck did he get all the way down here when he was locked up nice and tight at the jail?"

Scanning the chewed-up body in its entirety, my attention was imdiately drawn to a small tallic object not lying far away from his right hand.

Hmm, what's this?

Reaching down, I scooped up the curious device, scanned it briefly, and activated | Tech Junkie |. The second I did, a wave of information regarding the tiny gadget and its various functions invaded my brain.

| Stealth Pack MKII |

Weight: 0.75

Value: 1,500,000

Description:『 The Stealth Pack MKII was the last iteration of stealth pack design before all hell broke loose across the planet. This little guy is far more capable compared to its predecessor and features a whole host of upgrades. These improvents include better light manipulation, i.e. improved stealth effects, a significantly smaller package and lesser weight, and last but certainly not least, far more efficient use of energy.

Which has resulted in this piece of tech being able to be used for a far longer duration and be reused as many tis as the user wants… Or as many tis as the device will put up with till it kicks the bucket. Because of these upgrades from its forr and there being very few of them around, it has beco one of the most desired pieces of kit one can possibly obtain in the wasteland, hence the wild price tag it carries. 』

I'm honestly astonished by how much life-saving kit this squad leader has for a rc. It really has thinking about how he got his hands on it all... At any rate, I've never ca across such a handy piece of tech in all my travels through the series, so this has got to be my best find to date given how useful it is.

Turning the little thing over in my hand, my mind wandered to the future possibilities it presented.

I wonder if I can reverse engineer it and integrate it into my and my forces' equipnt... I don't see why not, so it should be feasible. That said, I can only imagine how effective an army of heavily ard and armored forces that can turn invisible in the blink of an eye could be. Although that sounds ridiculously powerful, large movents would still produce a shit ton of noise, so work would have to be done in that area if I would want to create sothing truly overpowered.

Imagining the possibilities this stealth tech could bring in combination with muffled sound or even no sound, I couldn't help but beco excited to start researching again.

I'll definitely have to look into things when I get back, but I'll see if I can't make any improvents to it before I implent it into any of our current stuff.

Continuing to play around with a number of ideas in my head with the help of my multiple thought processes, I soon heard the sound of movent coming from the darkness, and quite a lot of it at that.

I guess it's ti to leave this dingy tro before shit hits the fan.

Ready to get the hell out of dodge, I stowed this incredibly valuable and never before seen piece of tech in my item box and spewed a swath of superheated plasma flas onto the group of slowly healing ferals I had left broken and tattered. Whilst they burned to nothing, I began flying up the steps with my chanical constructs following not too far behind. The second the last of my boys cleared the gate, I activated the controls, beginning the closing procedures to seal this place up once more.

The gate hadn't been used nor maintained in quite so ti, so it screeched as it slowly slid down its fixed tracks. However, it was much too slow, so before long, a swarm of ferals showed up, ready to rip my robots and apart. Preferring to remain in the world of the living as long as I could, the boys and I aid our weapons at the swarm of zombie-like mutants and opened fire on the crowd of charging corpses. Because of our superior firepower, we were able to keep the coming swarm at bay just long enough for the old gate to co to a close.

That couldn't have gone any better.

[ Ding! ]

[ Bounty Has Been Completed ]

Scratch that; it can get better. Now what do I want to do about the rchant Guild in Las Vegas... Well, they are one of the dominant powers in the wasteland and possess one of the largest if not the largest network of connections and intelligence amongst the human powers, thus, it would be advantageous if I could take control of them. However, if they aren't bright enough to read the writing on the wall and take my hand when the ti cos, I can always attempt a hostile takeover... Or slaughter the lot of them and leave them in ruin, though that would be kind of a waste.

[ Ding! ]

[ New Goal Gained ]

| Fall In Line Or Else | Objectives: Handle the Las Vegas rchant Guild and either make them fall in line or eliminate them outright. Rewards: Perk | Business Man |, 10 Attribute Points, 100 Skill Points, 250 Trade Points, 10,000,000,000 Dollars, 1,000,000 Exp.

And even better.

Happy to have completed a quest, gained a new one, and fard a bit of exp all on my way out, I continued my ascent as the swarm of mutants futilely banged on the thick tal gate.

After closing up the passage to the tro platform and making sure every last rat lurking in this wasteland settlent was dead, I was keen to get out of this dusty, cobwebbed-filled tro station, so I swiftly made my way for the exit. I then raced up the steps and quickly popped back out on the surface to a crowd of ard n, Uncle Barry, Mary's dad Ron, and the girl herself.

"I took care of it." I told the gathered crowd with a tone of assurance, much to their relief.

Following more than a few audible sighs of relief from those gathered, the family that ran this town approached. "I can't thank you enough for your help, young man. You really ca into our lives at just the right ti." The mayor thanked whilst patting my shoulder joyfully.

Feeling the genuineness in his words, I responded in kind. "I'm sure we're going to be family at so point in the not so distant future, so obviously I have to make sure you guys are good."

"Look at you buttering up this old man, haha. Anyway, just let know if you ever need so help, son. I'll be sure to return the favor." Mary's pa replied, giving my shoulder a bit more of a beating.

It's a good thing I have an abnormally tough physique; otherwise, I would've for sure gained a few bruises, courtesy of this old fogey.

Right as I finished that thought, the energetic, rowdy cowgirl I've still yet to deliver ho latched onto and checked up, down, and all around. "Phew, it looks like you didn't get hurt, Dom... Right?"

"Not even a scratch." I answered, showing off my pristine state.

"That's good. So, did you really an what you said to my pa... You know the family part."

"Every bit of it, but we won't really know if that'll co to pass until the day actually arrives."

"I guess I'll have to make sure it really cos to be, then, aye, handso."

"You don't strike as soone who would let sothing you want go, beautiful, so I'm sure you'll sink your claws into the second the opportunity finally presents itself."

"It's only been a short while since we first t, but you already know so well." The rowdy young woman said, smiling.

Done handling yet another problematic event, I inquired about the holding facility's status next and after a bit of back and forth; I was quickly made aware that a number of the guards and personnel had been knocked out and had their belongings stolen in the rcenary squad leader's jailbreak.

Normally I would've spotted every single bit of equipnt soone has on them with my perception field, but he must've hidden that Stealth Pack MKII of his either in between his leg and groin, armpit, or a cavity, all of which are areas my perception field has difficulty reaching unless there's an opening... Well it didn't reek so wherever he stored it mustn't have been his prison wallet, thank god.

After returning what I could to the town's security forces, I finally set off for the lass's ho and made sure she got there safely.

Standing at her doorstep under a starlit sky, I started saying my farewells. "Well, it was fun, Mary, but it's ti I returned ho."

"Are you sure you don't want to stay the night?" The rambunctious cowgirl asked in a slightly pleading voice that struck just the right chords in .

Although tempted to take her up on the offer, I nevertheless shot her down. "I'm sure, and besides, I've got Alice and Rei waiting on . I'm sure when you're put in a similar position in the future, you'd want to co back to, right, beautiful?"

"I suppose you got there, handso." She agreed reluctantly.

After sharing a snug hug with the pretty, full-figured wildflower and saying our farewells, I wandered over to my motorcycle and hopped on as Mary waved goodbye from the stoop of her family ho. Returning the gesture one last ti, I left her and the robots I brought along to ensure her and her family's safety and drove off into the night.

Prepared to get on the road again, I passed the town square, navigated through the dimly lit streets, and sped out of Crystal Springs' northern checkpoint. Eager to reach my ho here in the wasteland and embrace the two lovely ladies who were still anticipating my return, I rushed across the wasteland at breakneck speed.

[ Loot Gained ]

| Weapons |

AALP-3 Laser Pistols (7) - AALR-6 Laser Rifles (6) - Beretta M10 Pistols (12) - Combat Knives (25) - DDG-8mm Hornets (2) - M5 Assault Rifles (3) - M90 Frag Grenades (100) - M101 Frag Mines (30) - STAR-25 Assault Rifles (10) - T-4 Plasma Grenades (2) - TBT Sniper Rifle (1) - U-2 EMP Grenades (5) - Z-2 Plasma Rifle (1)

| Weapon Magazines |

5.56 STANAG 30 Round Magazines (91) - 5.56 STANAG 60 Round Quad Stack Magazines (15) - 7.62 STANAG 20 Round Magazines (7) - Beretta M10 Pistol 18 Round Magazines (53) - DDG-8mm Hornet 16 Round Magazines (10)

| Armor |

M-45 Combat Armors (2) - Makeshift Armored Suits (1) - Plate Carriers (19)

| Apparel |

Kevex Backpacks (3)

| Aid |

AFAKs (2) - First Aid Kits (11) - IFAKs (25) - Maxigen Bottles (13) - dstims (154) - P-Dex Bottles (27) - P-Dex Syringes (15) - R4GE Combat Stim (17) - Z-Rox Combat Stims (43)

| Ammo |

10mm Auto Rounds (1,159) - 5.56x45mm Rounds (4,132) - 7.62x39mm Rounds (500) - 7.62x51mm Rounds (296) - 8.49x31mm Rounds (233) - Microfusion Cells (103)

| Skill Books |

All Things Gun (1)

| Miscellaneous |

Stealth Pack MKII (1)

| Money |

Dollars (688,173) - Gold (10) - Silver (44)

[ Creatures Killed & EXP Gained ]

Human rcenaries (19) Exp 25,793 - Human rcenary Squad Leaders (2) Exp 4,978 - Total Exp 30,771

Just letting you guys know I changed the agility attribute perk | Gotta Go Fast |, so it works off of movent speed instead of a flat mile per hour increase since it's easier to calculate.

| Gotta Go Fast | Requirents 11 Agility: Congrats, you've surpassed human limitations for agility. Because of that, you've gained the inhuman ability to jump 5 feet off the ground and sprint at a speed of 25 miles per hour. In addition to that, this new jump height of yours will increase by 1% for every agility point you possess and your new max speed will receive sothing similar, but it will be in the way of movent speed (Example: 11 Agility = 11% movent speed). Last but certainly not least, your flexibility has undergone a major improvent, allowing you to twist yourself into a pretzel… not literally, though.

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