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That was quite a haul and very much worth all the years of effort I spent learning and training, day in and day out. I can only imagine how pissed off I would be if most of the skill perks I got were dogshit... Thank god, they were all pretty great overall and everything went well for the most part.

I could have done without all the pain, but I'm just glad my head didn't explode when it was getting stuffed to the brim with an overwhelming amount of new knowledge and information. Another way to look at it, I suppose, is my pain tolerance is sure to have gone up from this whole ordeal, not to ntion my ntal fortitude.

Happy with what I received for my literal years of effort, I checked to see if there were any other notifications.

Good, there are no more notifications. Ti to get those two quests turned in.

Doing just that, I closed out of the current holographic window, pulled up my status, and turned in my Seeker Of Knowledge quest first to get myself an extra 15% exp out on the Production Underway quest. From those two quests, I netted a total of 17,888 exp, 3 intelligence points, and 2 repair and science skill points, more than enough for one more level up and just shy of two level-ups.

I learned my lesson this ti. There ain't no way I'm piling up level ups again if I can help it.

Unwilling to go through that excruciating pain again, I wasted no ti and initiated the level up.

In the ti it took to blink, the sa perk screen I saw before made an appearance for the second ti, listing all the previous perks and four additional new ones.

Level 12 Perks

| Another Skill Talent | Requirents Level 12: Gain a fourth skill talent to distribute wherever you please.

| Backpacker | Requirents Level 12, Endurance 6, Strength 6: 100 to carry weight.

| Iron Fist | Requirents Level 12, Endurance 6, Strength 6: Your fists will increase in hardness and strength and you gain 20% to unard damage.

| Nerves Of Steel | Requirents Level 12, Endurance 5, Intelligence 5: Gain nerves of steel and the ability to deal with most situations and unexpected events calmly and rationally.

Not bad, the four of them are all solid perks.

What do I want to choose, I could either go with one of these four or one of the previous perks I've yet to take... Cat Eyes would be nice to have for the dark caves but there is little to no light in there so I'm still going to need a light in the end for it to be effective if the perk is anything like real cat eyes. There is also the fact that my armor already has built-in night vision and thermal vision, so it's kind of pointless to waste a perk point on it when I already have that covered with equipnt.

Speed Loader is great for whenever I have to reload but I'm already very fast in that area thus it's not particularly worth grabbing it at this very second. I could go for Brute, can't go wrong with having more durability although in this instance I think I'm going to take Nerves Of Steel.

I already deal with most situations calmly and rationally. However, I've never been in a situation where I had guns being fired at . This isn't a ga anymore, so I think this perk will be the best choice because it will help calmly handle the various dangerous situations I may find myself in.

My choice made, I selected Nerves Of Steel and went on to the next section of the level up.

[ Skills ]

Skill Points Left: 27

Ballistic Weapons: 104

Energy Weapons: 104

Explosives: 104

(T)Heavy Weapons: 183

Leadership: 104

Lockpick: 101

dicine: 104

lee Weapons: 102

Piloting: 101

(T)Repair: 106

(T)Science: 106

Speech: 101

Stealth: 101

Survival: 102

Trade: 104

Unard: 102

I already have regrets of not distributing them into repair and science, so that's what I'll do... Alright, that should do it. I put 13 points into repair and 13 points into science and threw the last remaining point into trade.

Pleased that I could get a few points into both skills, I completed my skill distribution, bringing back to the main system window, which reflected the huge transformation I had undergone.

[ Status ]

Na: Dom Mason Woods

Age: 11

Height: 6 Feet

Body Weight: 231 lbs

Race: Human

Level: 12

Experience Points: 12,165/13,000 | Formula: Next Level# x 1,000

Total Experience Points Earned: 90,165

Experience Rate: 225% ⇮ | Formula: 100 (Intelligence x 5) 10

Health: 1,360 ⇮ | Formula: 100 (Endurance x 20) (Level# x 10) x 2

Healing Rate: 0.0966 Health Per Second/5.8 Health Per Minute ⇮ | Formula: (0.2 Health Per Minute x Endurance) 1

Stamina: 2,320 ⇮ | Formula: 100 ( Endurance x 20) x 4

Stamina Regeneration: 1.6 Stamina Per Second/96 Stamina Per Minute ⇮ | Formula: (1 Stamina Per Minute x Endurance) x 4

Carry Weight: 0.125/600 | Formula: 100 (Strength x 50)

Critical Chance: 10% | Formula: Luck x 1

[ Effects ]

[ Armor ]

Body Damage Threshold 24 ⇮ | Formula: Endurance x 1

[ Resistances ]

Radiation Resistance: 24 ⇮ | Formula: Endurance x 1

[ Attributes ]

Strength: 10

Agility: 7

Endurance: 24 ⇮

Intelligence: 23

Perception: 16

Charisma: 8

Luck: 10

[ Skills ]

Ballistic Weapons: 104 ⇮

Energy Weapons: 104 ⇮

Explosives: 104 ⇮

(T)Heavy Weapons: 183 ⇮

Leadership: 104 ⇮

Lockpick: 101 ⇮

dicine: 104 ⇮

lee Weapons: 102 ⇮

Piloting: 101 ⇮

(T)Repair: 119 ⇮

(T)Science: 119 ⇮

Speech: 101 ⇮

Stealth: 101 ⇮

Survival: 102 ⇮

Trade: 105 ⇮

Unard: 102 ⇮

Skill Points Gained Per Level Up: 27 ⇮ | Formula: (Intelligence x 1) 4

[ Traits ]

| Gifted | - | Sex Appeal | - | Skilled | - | Take Another Rank 1 |

[ Perks ]

Active Perks: | Currency Maker | - | dical Genius |

Passive Perks: | All The Loot | - | Ambidextrous | - | Bookworm | - | Champion Level Muscle Genetics | - | Escape Artist | - | Heavy Weapon Expert Rank 1 | - | Human Supercomputer | - | Knowledgeable Sponge | - | Language Master | - | Looter Shooter | - | Monstrous Physique | - | Natural Born Learner | - | Nature Affinity Rank 1 | - | Nerves Of Steel | - | Rare Cardiovascular Genetics | - | Skeleton Key | - | Talented | - | The Great Leader | - | Wild Man |

Combo Perks: | All Seeing | - | Bulletstorm | - | Certified Forklift Operator | - | Devastator | - | Martial Weapon Master | - | chanical Domination | - | Overcharged | - | Restorer | - | Shadow Lurker | - | Space Farer | - | The Power Of Atom | - | Unard Master |

[ Mutations ]

[ Gear ]

Weapons:

Weapon Magazines:

Armor:

Clothing: Jet Black Boxer Briefs

Aid:

Ammo:

Miscellaneous:

Money:

[ Other Stats & Bonuses ]

Accuracy: Heavy Weapon Accuracy 20%

Attribute: Endurance Gain 150% - Intelligence Gain 50% - Strength Gain 150%

Body: Blood Circulation 50% - Ligant Strength 300% - Ligant Growth Speed 300% - Muscle Growth Speed 100% - Muscle Density 100% - Reaction Speed 25.25% - Tendon Strength 300% - Tendon Growth Speed 300%

Brain: Brain Processing Power 200% - Reading Speed 150% - Thought Processes 2

Currency Maker Rates: $1,000 For 1 lb Of Silver - $10,000 For 1 lb Of Gold

Damage: Ballistic Weapon Damage 52% - Damage 10% - Energy Weapon Damage 52% - Explosive Damage 52% - Heavy Weapon Damage 111.5% - lee Weapon Damage 51% - Stealth Damage 50.5% - Unard Damage 51%

Energies: Martial Weapon Master Energy Range 10 ters - Unard Master Energy Range 10 ters

Health: Health 100% - Health Regeneration Per Minute 1

Leadership: Force Efficiency 1% - Force Performance 1% - Loyalty Gain 100%

Lockpicking Reward: 10

dical Genius Heal Limit: 1 Use A Day

Other Weapon Stats: Explosive Radius 52%

Fields: Perception Field Range 16 ters - Presence Hiding Field Range 10 ters - Repair Field Range & Rate 11 ters, 11% Per Hour

Martial Weapon Master Energy Range: 10 ters

Skill: Skill Gain Speed 50%

Sleep: Required Sleep 4 Hours

Stamina: Stamina 400% - Stamina Regeneration 400%

Vehicle: Speed When Piloting 25.25% - Handling When Piloting 25.25%

Velocity: Ballistic Weapon Velocity 52% - Energy Weapon Velocity 52% - Heavy Weapon Velocity 91.5%

Weight Reduction: Item Weight 5lbs & Lower -50%

Kill Counter: 0

[ Items ]

Weapons: A-50 Anti-Material Rifles (100) - AALP-3 Laser Pistols (1,000) - AALR-6 Laser Rifles (1,000) - AAGL-5 Gatling Lasers (100) - AK-108s (100) - AKMs (100) - CA12 Combat Shotguns (100) - Carl Gustafs (100) - Combat Knives (5,000) - F-60 Flathrower (100) - FBLAR-1 Laser Assault Rifles (2,539) - Grandpa John's Combat Knife (1) - HK416s (100) - M56 Miniguns (100) - M76 Miniguns (100) - M90 Frag Grenades (5,000) - Microfusion Cell Mines (24) - NPDMs (100) - T-4 Plasma Grenades (1,000) - TBT Sniper Rifles (100)

Weapon Magazines: 5.56mm Minigun 500 Round Drum Magazines (500) - 5.56mm Minigun 1,000 Round Backpack Magazines (200) - 7.62mm Minigun 500 Round Drum Magazines (500) - 7.62mm Minigun 1,000 Round Backpack Magazines (200) - A-50 Anti-Material Rifle 10 round Magazines (1,000) - AK-47 30 Round Magazines (1,000) - AK-47 75 Round Drum Magazines (200) - CA12 Combat Shotgun 12 Round Drum Magazines (1,000) - M2 Browning Machine Gun 100 Round Magazines (4) - NPDM 100 Round Drum Magazines (1,000) - 5.56 STANAG 30 Round Magazines (10,000) - 5.56 STANAG 60 Round Quad Stack Magazines (10,000) - 5.56 STANAG 100 Round Drum Magazines (3,000) - 7.62 STANAG 20 Round Magazines (2,000)

Armor: Heavy Trooper Set (1)

Clothing: Sets Of Clothes (25)

Aid: dstims (1,049) - P-Dex Bottles (10) - P-Dex Syringes (49)

Ammo: .50 BMG Rounds (256,478) - 12 Gauge Shotgun Shells (112,894) - 5.56x45mm Rounds (2,942,002) - 7.62x39mm Rounds 1,058,167 - 7.62x51mm Rounds (2,248,356) - 80mm Missiles (1,000) - 84x245R RCL Rounds (1,000) - Flathrower Fuel (1,000) - Microfusion Cells (1,250,023) - Microfusion Breeder Cells (4,998,265)

Skill Books: All Things Gun (4) - Atomic Power (3) - Bigger Is Always Better (3) - Book Of Engineering (3) - Boom! (2) - Conversationalists Notebook (3) - Drifting & Racing Weekly (2) - Encyclopedia Of dical Advancents (3) - Entrepreneur (2) - Future Science (3) - Last Man Standing (3) - Leaders Of The World (4) - Martial Master (2) - Martial Weapons Guide (2) - Master Of All Trades (1) - Security Systems Monthly (3) - Stealth 101 (2)

Miscellaneous: A Large Assortnt of Automated Manufacturing and Processing Machines - Small Arc Furnaces (2) - Automated Ammo Manufacturing Machines (1) - Automated Weapon Manufacturing Machine (1) - Automated Weapon Magazine Manufacturing Machine (1) - Lockpick Set (1) - tal (59,952,237) - Stealth Packs (7) - Ore & Other Minerals 154,734,932 - Other Misc Items (47,973,192)

Money: Dollars (25,000,000) - Undercity 7 Credits (53,457,144)

Robots: Crusader (1) - Multibots (35)

Turrets: ZBR-2 Laser Turrets (55)

Vehicles:

| Production Capacity |

Aid:

Ammo: 100,000

Apparel:

Dollars:

tal: 500,000

Miscellaneous: 300,000

Ore & Minerals: -600,000

Robots: 0.1

Turrets: 1

Vehicles:

Weapons: 100

Weapon Magazines: 1,000

[ Quests ]

Ready to turn in: 1

Completed: 2

In progress: 13

(Daily) | Workout | Objectives: Complete your daily workout. Reward: 10 exp.

| Area 51 | Objectives: Gain access to Area 51 by any ans necessary and explore the site from top to bottom. Rewards: Perk | Alien Researcher |, 40 Repair points, 40 Science points, 40 dicine points, 450,000 exp.

| Business Tycoon | Objectives: Obtain 10,000,000,000,000 Dollars worth of assets by any ans necessary. Rewards: New Perk?, 15,000,000 exp.

| Harem | Objectives: Enter a long-term romantic relationship with at least 3 won. All won must be aware of each other and okay with the arrangent of sharing you. Reward: 5,000 exp.

◊ | Master All Trades | Objectives: Reach a minimum of 100 for every skill you have. Rewards: Perk | Master Of All Trades |, 5 to all skills, 27,500 exp.

| Maxigen Improvent | Objectives: Research, improve, and remove the negative side effect of the Maxigen drug. Rewards: Perk | Drug Researcher |, 5 dicine points, 5 Science points, 2,500 exp.

| Molen Removal | Objectives: Exterminate the molen from your mine and the connected cave system. Rewards: Perk | Beginner Miner |, 3 Attribute Points, 100,000 exp.

| Nevada Conquest | Objectives: Beco the undisputed number one power in Nevada and take control over the state in its entirety. Rewards: Perk | Territory |, 25 attribute points, 250 skill points, 10,000,000 exp.

| Pablo Escobar Jr. | Objectives: Establish drug production and earn 10,000,000 dollars from the sale of your products. Rewards: Perk | Drug Kingpin |, 10 dicine points, 30,000 exp.

| Power Surge | Objectives: Win the battle for Hoover Dam and beco the sole owner of it. Rewards: Perk | Power Surge |, 5 attribute points, 25 Repair points, 250,000 exp.

| Suited Up | Objectives: Open up the armories at Fort Kern and acquire a suit of power armor. Rewards: Perk | Mobile Armory |, 5 Lockpick, 75,000 exp.

| Surpass Your Human Limits | Objectives: Reach a value of 11 in every attribute. Rewards: Perk?, 10 attribute points, and 100,000 exp.

| Take Over The Cyberdynamics Robotics Facility | Objectives: Clear out all hostile forces and set up shop. Rewards: Perk | Certified Roboticist |, 5 Science Points, 25,000 exp.

| Wasteland Conqueror | Objectives: Conquer the wasteland and take over Earth in its entirety. Rewards: ???

Oh, cool, my endurance went up a point, probably because of the leveling. My Master All Trades quest is ready to turn in too… I would love to turn it in, but I think my body has undergone enough stress for one day.

Ending that thought there, I looked through the rest of my system's multiple tabs.

...

After checking them all out, I exited out of it, got up from the partially destroyed chair I had undergone the process in, and topped myself off with a few more dstims.

That should do it. Now it's about ti I got back to work. I have a few things I want to prepare before I head into the mines. At the latest, I should be ready to depart by tomorrow.

"I'm done with my leveling, guys. Let's get that training done, so I'll be as prepared as possible for tomorrow." I said, coming out of the tiny room I did my leveling in.

"Phew, looks like you didn't experience any issues, kid." Gramps responded, relieved.

"I wouldn't say that, but the issue was manageable."

"Well, that's good. Go talk to your little girlfriend before we begin getting ready for tomorrow." He said, smacking my shoulder and walking off to the armory.

When gramps was out of sight, Alice latched onto and said a bit emotionally. "You had worried that sothing bad was going to happen to you."

"Oh co on Alice, nothing major was going to happen and if sothing did, I would've been able to handle it like I've been able to handle everything else in the past, right?"

"Nnn, I know you would, but I can't help worrying about you."

"You got nothing to worry about and I'm sure if I get myself into trouble, my girl will co running to help."

"That I will."

Hugging her tight, she looked up at , locking eyes with my own, expecting a little sothing, sothing, so I leaned down, planted a peck on her lips, and asked her. "Better?"

"Better." She answered smilingly.

Following that little mont of ours, the two of us walked to the armory and t up with gramps. After getting suited up in my Heavy Trooper Armor and grabbing the kit he and I were going to bring with us, we headed for his truck and loaded it up with the arms and ammo we were going to train with. Gramps then drove the three of us to a range used by wasteland explorers and, upon arriving there, we quickly hopped out and brought the stuff inside.

"How's it going, John? I haven't seen you in a while." Bill, one of gramps old friends, greeted him from behind the counter where he was working.

"Life's been good, you?" Gramps replied in his usual deep, rough voice.

"Sa old, sa old, just keeping this place going as per usual. Who's the big guy you brought with you?"

"It's , Uncle Bill." I answered while removing my Heavy Trooper Helt.

"Oh, I couldn't recognize you, son. Shit, you've gotten big. What you've been feeding him, John?" Bill said, clearly impressed with my physical growth.

We shot the shit with Bill for a couple of minutes and got a bay assigned to us, so we wished the old guy Bill a good rest of the day and continued on our way to the range and drill area.

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