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The enhancent path for Ace Robot is quite similar to King Joe. The first attributes that can be upgraded are tal and armor density, which can be enhanced up to five tis.

Each upgrade increases Ace Robot's height and weight, enhances armor strength, and boosts speed to so extent.

[First upgrade costs 2,000 system gold coins.]

[Second upgrade costs 4,000.]

This pattern continues, with the fifth and final upgrade requiring 10,000 system gold coins.

Upon reaching the final enhancent, Ace Robot's height reaches 52 ters, and his weight skyrockets to 58,000 tons. His speed also becos equivalent to that of a normal Ultraman.

In addition to physical enhancents, Ace Robot's beam abilities can also be upgraded, unlocking additional energy-based attacks.

[tallium Ray Enhancent]

[Can be upgraded twice.]

First upgrade costs 5,000 system gold coins, significantly increasing range and power, surpassing the original Ace's tallium Ray.

Final upgrade for 10,000 system gold coins further enhances power and range, allowing it to fire from a planet's surface into outer space.

This upgrade requires Ace Robot's armor to be fully maxed out.

[Diamond Beam]

A rapid long-range attack fired as a series of diamond-shaped energy bullets after combining both hands.

Less powerful than tallium Ray, but consus less energy and has a faster fire rate.

Can be purchased for 5,000 system gold coins, but cannot be upgraded.

[Ultra Decapitating Blade]

A vertical crescent-shaped energy blade, released by extending his right hand upward and his left hand downward. It directly slices through targets.

Costs 5,000 system gold coins to unlock.

Special enhancent for 10,000 system gold coins increases destructive power and unlocks a derivative skill: [Octagonal Light Wheel.]

Final enhancent for 20,000 system gold coins unlocks multiple variations:

Ultra Cutter,

Vertical Decapitating Blade,

Horizontal Decapitating Blade,

Circular Decapitating Blade,

Multiple Decapitating Blades,

Ultimate Decapitating Blade—Ace Ultraman's strongest cutting technique.

It must be said, that this enhancent for Ace Robot is incredibly powerful, especially the Decapitating Blade series, which is the real highlight.

After all, if you can't master the Decapitating Blade, how can you call yourself Ace Ultraman?

Ace's most feared skill, the Decapitating Blade series, is his signature move.

Rhodes even starts imagining using these Decapitating Blade techniques to slice apart Tyranid bio-ships, Chaos Titans, and massive Ork war machines.

Moreover, once Ace Robot's tal armor is fully upgraded, his physical stats will surpass the original Ace Ultraman, especially in defense, making him at least stronger than King Joe in terms of durability.

However, before undergoing any enhancents, Ace Robot's overall combat power is slightly weaker than the original King Joe.

Still, against the Tyranid Swarm, his high defense and lethal tallium Ray make him an ideal turret-like powerhouse—perfect for the battlefield.

Without hesitation, Rhodes imdiately deploys Ace Robot.

A gigantic 40-ter-tall robot with a red-silver tallic body, golden circular rings all over its form, and a well-proportioned build suddenly appears on the battlefield.

As soon as Ace Robot erges, the Tyranid Swarm instantly locks onto him.

Moving his stiff chanical body, Ace Robot raises his arms in front of his chest, forming the classic L-shaped pose, then fires a rainbow-colored tallium Ray.

The tallium Ray proves imnsely powerful—wherever the rainbow beam sweeps, every Tyranid creature caught in its path is instantly incinerated to ash.

Even powerful Tyranid Hive Lords and flying Harpy units explode on the spot, completely obliterated.

Standing firm, Ace Robot continuously fires tallium Rays, wreaking havoc on the distant Tyranid forces—at least matching, if not surpassing, King Joe's firepower.

The Tyranid Swarm quickly dispatches a dedicated strike force to take down Ace Robot.

However, nothing they throw at him is effective—whether it's:

Basic Tyranid Warriors,

Ranged Gaunts,

Elite Tyrant Guards,

Carnifexes, or even

Executioner-class Tyranid bioforms—none of their attacks can breach Ace Robot's armor.

As a sturdy tank-like unit, Ace Robot endures the Tyranid onslaught, continuing his relentless beam bombardnt.

However, his mobility remains relatively slow, and the Tyranids soon exploit this weakness.

Under the command of a Hive Tyrant, countless smaller Tyranid creatures swarm up Ace Robot's armored body, attempting to topple him over before finding a way to destroy him.

Seeing this, Rhodes imdiately recalls his four King Joe sub-units, positioning them around Ace Robot.

Each fully upgraded King Joe unit is equipped with:

One Pedanium Main Cannon,

Two Pedanium Beam Cannons.

Rhodes himself pilots the Pedan Starship, hovering in the center.

With five Pedanium Main Cannons switched to rapid-fire mode, supported by additional Pedanium Beam Cannons, Ace Robot's tallium Ray, and the King Joe units, they form a defensive firepower array.

This terrifying energy barrage blankets the battlefield, obliterating the Tyranid swarm.

Furthermore, the Pedan Starship and King Joe sub-units can generate a powerful energy shield, rendering the Tyranid's long-range bio-weapons ineffective.

Comfortably seated in the captain's command chair, Rhodes oversees the battle against the Tyranid Swarm.

For safety reasons, he has no intention of leaving the Pedan Starship—the outside battlefield is a nightmarish sea of Tyranid creatures.

Rushing out alone would be suicide, and besides, Ace Robot and his Kaiju allies are far more efficient at exterminating Tyranids.

Rhodes is so relaxed he hasn't even woken up the thoroughly spent Elena, who is still sleeping in the captain's quarters, completely unaware of the raging battle outside.

BOOM! BOOM!

Explosions rock the battlefield as countless Tyranid bioforms are blasted into the sky.

But even as they fall, more Tyranids are deployed from orbit, swarming relentlessly toward Rhodes' forces.

anwhile, on another front, Red King is still chasing Tyranids.

The Tyranid Swarm deliberately avoids engaging Red King in lee combat, instead deploying long-range bioforms to bombard him from a distance, effectively kiting him.

Although Red King's size and durability are maxed out, making him resistant to standard attacks, so larger Tyranid bio-artillery can still penetrate his defenses.

Due to his short legs, slow speed, and lack of ranged attacks, Red King's weaknesses are being fully exploited.

Rhodes is already considering recalling him, as Red King hasn't earned much system gold from this battle.

The Tyranid Swarm's tactics are proving highly effective.

You are reading Warhammer: Lord of the Endless Monster Horde Chapter 47: Warhammer: Lord of the Endless Monster Horde [47 on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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