Every viewer who watched Takayuki's stream had the sa thought:
"So this is how you do side jobs in a ga? I learned sothing new today."
The ga was ridiculous in a fascinating way.
And this was only the appetizer.
This version of GTA: Liberty City Chapters had far more to offer—what they were seeing now was just the tip of the iceberg.
Next, Takayuki had the character do so more jobs: driving an ambulance, delivering packages, and so on. Each job rewarded different amounts of money.
But occasionally, shady job posters would withhold paynt.
After one delivery mission, Takayuki noticed that his in-ga bank account didn't reflect any earnings.
So, using the in-ga phone, he contacted the job poster—only to find the number had been disconnected.
...
...
This imdiately resonated with many viewers in the chat.
"Damn! Can't believe there are jerks like that even in a ga! Stealing wages!"
"What are you waiting for? Go hunt him down!"
"I'm timid in real life, but in a ga? No way I'm letting that slide! Strear, if you find the guy, I'll donate right now!"
Not everyone had experienced wage theft in real life, but it was one of those injustices that people could relate to easily.
It hit even harder than the earlier scene where Takayuki beat up the NPC who had filed a complaint.
Naturally, Takayuki didn't hesitate.
To find the job poster, he had to use special ans.
That ant hiring soone through the in-ga internet—essentially a hacker—to trace the person's info, which cost a little extra in-ga cash.
But viewers didn't care at all about spending in-ga money. After all, it wasn't real money, and you could always earn more. What mattered was not letting this injustice go unpunished.
Of course, the ga streamlined this process—you weren't really expected to go through every real-life step. The point was to give players a second life that felt real, but played better than real life.
So, within seconds, the phone received the location of the shady NPC.
Once again, Takayuki jumped in a car and headed out.
Then ca the beatdown—rcilessly thrashing the guy who dared withhold wages.
The viewers were delighted.
So much so that many of them imdiately left the stream.
Not because they were bored—but to go buy the ga.
GTA: Liberty City Chapters hadn't launched on the BattleNet platform yet; it was a strategy to drive up console sales.
So a lot of viewers headed straight for nearby electronics stores or departnt stores to grab the console and the ga.
"Hurry up and buy one! If you wait, they'll be sold out!"
But those concerns were unnecessary. Gastar Electronic Entertainnt had always been well-stocked.
Besides, the ga could still run on the older consoles—though the experience would be worse. This ga heavily relied on next-gen AI computation to bring NPCs to life. On older consoles, the NPCs were more like stiff mannequins.
So anyone who wanted the full experience would naturally buy the newest console.
Takayuki's stream continued. After playing so side content, he returned to the main story.
The side activities served two purposes: to show off features and to help the character earn money. Later missions involved intense shootouts, so it helped to have cash ready for weapons and ammo.
Of course, you didn't have to play that way. Speedrunning the main story was entirely possible.
But simply replaying old gas he'd already experienced in his previous life wasn't enough to excite Takayuki.
It was the fusion of new technology with classic gas that rekindled his passion as a lifelong gar.
The original GTA IV had quite a few flaws.
Now that Takayuki had arrived in this world, he'd personally seen to fixing every one of them.
For example, the car handling in early GTA IV was notoriously bad. If it hadn't been for the compelling story and the fact that it was groundbreaking for its ti, it might not have left a strong impression on him at all.
So in this world, Takayuki completely overhauled the driving chanics.
To do it right, he brought in veteran vehicle physics designers from the team that once worked on Need for Speed.
Then there were the character animations.
With teams experienced in developing action-heavy gas like Monster Hunter and Street Fighter, animating realistic, fluid character movent for GTA was no longer a challenge.
In this world, GTA IV had been completely reborn—with gaplay far superior to the original.
Naturally, it also had a much bigger budget.
But that wasn't a problem.
Gastar Electronic Entertainnt had no shortage of money.
Gastar Amusent Parks were once massive money sinks, but they now generated massive revenue. They could fund new parks just from existing profits, expanding both reach and inco.
Their other gas continued to rake in profits, and annual ga sales events brought in waves of cash. Compared to the revenue flow, even GTA IV and Cyberpunk 2077's budgets looked modest.
Still, Takayuki had preserved a few elents from the original version.
For example, the ga's slightly gray, moody color palette.
Back when the original released, that visual tone was popular. Most gas from that era had a muted, grayish tint. Coincidentally, it also fit the emotional tone of GTA IV, so it worked well here too.
There were also many small improvents—like quick saves, more minigas, and a feature that let players skip a mission if they failed it too many tis.
All of these were lessons the original GTA developers learned later on—Takayuki simply incorporated them right from the start.
Reviews
All reviews (0)