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Facebook's Bob—there's really no need to say much about him.

Facebook's rise had always been closely tied to Gastar Electronic Entertainnt.

Takayuki's various suggestions and insights had played a critical role in helping Facebook flourish into what it was today.

Facebook Live, Facebook smartphones, Facebook's video platform...

Several of these departnts were now key revenue generators for the company.

At this point, Facebook needed no outside investnt—it had already beco a tech giant in its own right.

And yet, even such a giant remained incredibly humble in front of Takayuki.

If it weren't for all the people around, Bob wouldn't have minded bowing even lower.

To him, Takayuki was almost like a second father—a figure he owed his success to. There was no such thing as over-the-top admiration.

...

...

There were also many other company executives from both inside and outside the gaming industry at the event.

Each of them had found new paths of business developnt through the video ga world.

So were toy company owners who had earned huge profits through IP licensing from Gastar Electronic Entertainnt. They had willingly beco loyal partners, now solely producing rchandise and spin-off products based on Gastar's IPs, abandoning all unrelated product lines.

Others were from the film industry... oh, and there was one rather unique person among them.

"Hey! Takayuki, my old friend—we haven't seen each other in, what, four or five years? There's no way I'd miss the opening of your the park!"

A tall, heavily bearded Western man—his facial hair so thick it practically covered the bottom half of his face, looking just like Santa Claus—greeted Takayuki with great enthusiasm.

This was Tukarev.

A film company owner.

Well, now it was more accurate to say he ran a full-fledged film group.

His studio had firmly established itself in the U.S. film industry and had secured a aningful voice in the Arican movie market. Barring so kind of national catastrophe, his foundation wouldn't be easily shaken.

Tukarev was also soone deeply tied to Takayuki.

Thanks to collaborations with Gastar Electronic Entertainnt on various IP integrations, his studio had beco a fan favorite among gars.

Gastar had adapted more of Tukarev's films into gas than anyone else.

In the realm of IP adaptation, Gastar had its own unique approach—painstakingly recreating everything from the films, then layering it with familiar open-world gaplay.

For movie buffs, just exploring a massive, near-identical world based on a film was already worth the price of admission. They didn't even care if the gaplay was that innovative—though, of course, it helped if it was fun too.

These gas typically cost $30–40 million to develop, but regularly earned double or triple that amount in profit. So, like the adaptations of Tukarev's Starsea Infinite sci-fi films, had achieved 5–6x return on investnt.

To Tukarev, Takayuki was nothing short of a bringer of fortune.

With Takayuki, his various business ventures were secure and thriving.

A person like that? Tukarev would proudly call him a lifelong friend.

Not to ntion, they had once shared sothing even deeper—a bond forged in near life-or-death circumstances.

Takayuki had once pulled him out of a desperate situation. Tukarev had never forgotten that.

"Still the sa as always, Tukarev. One of these days, I might turn your look into a ga character—it would definitely leave an impact," Takayuki said with a slight grin.

Given his build, no one would ever guess Tukarev was the head of a major film group.

He looked more like a powerlifter or a full-ti gym rat.

That hulking figure, the thick beard... shave his head, and he'd basically be a real-life version of Kratos from God of War.

Huh?

God of War...

Wait a second.

He really had forgotten about that ga.

Well—maybe not forgotten, but in this world, the nas and details of mythological figures were slightly different from the original world. That's why Takayuki hadn't rushed into adapting any myth-based or historical gas. Every project was approached with extre caution.

Still, God of War was a truly excellent ga—arguably the pinnacle of Western action titles.

In Japan, there was Capcom—the king of action gas. In the West, it was Santa Monica Studio.

"You want to put in a ga? I'd love to cao as a character," Tukarev said, laughing heartily—until he noticed Takayuki had gone quiet, seemingly deep in thought.

"...You're not seriously considering it, are you?" he asked.

"Hm? Oh—I actually am," Takayuki replied with a faint, unreadable smile.

"You really are? You already have an idea?"

"Yeah. A ga based on myth and legend. And your image—I think it would make a perfect protagonist."

"Really?" Tukarev raised his eyebrows, clearly intrigued.

A myth-based ga, where his appearance would be the lead? He hadn't expected that.

Who would've thought he'd inspire Takayuki so strongly?

Had he known, he would've visited sooner. Maybe by now, he'd already be seeing his ga character co to life.

"What kind of character would it be? Can you tell now, or is it still just a rough concept?"

"The concept's already fairly developed," Takayuki said.

"Tell about it." Tukarev leaned in, genuinely interested.

As expected of a true genius in the gaming world—barely any ti had passed, and he'd already built out a new protagonist and ga frawork.

That kind of ability was almost inhuman.

"I'm thinking of a god-slayer. A character who tears through mythology, slaying the gods one by one."

"Uh..."

Tukarev was stunned for a mont.

That sounded... intense.

"Takayuki, don't you think that's a little extre? Won't people criticize it?"

Takayuki tilted his head slightly. "Afraid of what? You think those people can tear us apart?"

"Well, no... I'm just worried it might affect your company's image. Turning mythologies into gas is one thing, but making a story where the player kills all the gods? That doesn't sound very kid-friendly. Can a ga like that even sell?"

"It will sell. Trust . And speaking of mythology—don't you think Western myths are already plenty violent and chaotic? Half the gods are each other's cousins or lovers, and it's all so ssed up you could make the entire thing an adults-only title."

"You're not wrong... Western mythologies really are a disaster. Nothing in them is remotely clean."

"Exactly. So going wild with a god-slaying storyline doesn't feel inappropriate at all. And don't worry about the critics—if I cared what people said, I wouldn't be here today. I've thrived under pressure my whole career."

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