After Murakami Kazuo obtained the qualification for advance ga testing, he imdiately shared this good news with his alternate account, Takayuki, on the forum.
Takayuki pretended to know nothing and congratulated him, then reminded Murakami Kazuo to maintain his neutrality and not easily waver, before logging off.
Takayuki had other matters to attend to and couldn't devote all his ti to this child. However, he had intentionally guided the boy's gradual developnt towards having the ability to give awards and eventually establishing sothing like the Oscars for the electronic gaming industry.
Whether this could truly develop to that extent depended on the boy himself.
In the following days, apart from the first ga developnt team, the other three were steadily working on their gas.
Pac-Man was released on ti. This ga also carried significant aning, as it was a classic casual ga. In his previous life, Pac-Man had sparked a cultural craze.
However, it seed that due to players in this world already experiencing a wide variety of gas, the hype around Pac-Man wasn't as intense as in the past. It could only be considered a boutique ga, with first-week sales reaching seventy thousand.
Compared to Pac-Man, players were clearly more eager for Dragon Quest III. They had already started clamoring for its release everywhere, with so even organizing small parades, hoping the ga would co out soon.
Takayuki suggested that major stores try to persuade these people not to cause trouble. Only with enough patience could electronic gas truly excel.
He didn't want such incidents to lead to any negative societal trends, which could be exploited by opportunistic individuals.
As for the sales of ga consoles, they were also picking up speed.
Currently, they were selling at a rate of thirteen to fourteen thousand units per day.
If there were occasional promotional activities, sales would increase significantly.
...
"Miss Tsukino, I suggest you get regular sleep every day, even if you can't sleep, just lie down on the bed and don't do anything else."
In an office at Gastar Electronics, Takayuki was leading a team in developing a new ga.
Apart from the four ga developnt teams, Takayuki would occasionally pull out a few people from each team to form temporary developnt teams, responsible for gas he oversaw entirely.
Takayuki himself had beco a prominent figure, and he naturally wanted to make the most of it. Besides, he enjoyed the process of ga developnt himself.
This ti, Takayuki assembled a team of around twenty people from the four ga developnt teams, responsible for programming, art, music, and other aspects of developnt.
During the era of the NES, programrs were jacks-of-all-trades, able to switch roles almost at will. However, this changed with the Super NES era. At that ti, more specialized individuals were needed for specific tasks.
Art, music, and animation effects all had to be addressed.
Takayuki had already instructed Matsuhashi to scout for talent, poaching from film studios and television stations.
During the morning eting, Takayuki noticed Ayase Tsukino, with dark circles under her eyes like she was wearing smoky makeup, and couldn't help but comnt.
"I'm not sleepy. There's no need to sleep so much," Ayase Tsukino rejected Takayuki's suggestion.
Takayuki shook his head. "This is for your health. If you continue like this, I'll worry you might suddenly collapse. It would be regrettable to lose such an excellent employee due to an accident."
Ayase Tsukino glanced at Takayuki and said softly, "I'm fine. I heard you also often stay up for days and nights. You seem fine too."
Takayuki pointed at his own face. "Look at , robust and healthy. But you, with a bit of makeup, could play a vampire."
Takayuki didn't know why he had so much energy. Perhaps it was so kind of special benefit from transmigrating.
He didn't have a system or a grandfather's ring like the others. Having high energy and decent mory seed to be the only perks of his transmigration.
But he dared not overdo it. What if this benefit ca at the cost of lifespan, like staying up late now could an losing years of life? So, he still needed to take care of his health.
Seeing Ayase Tsukino still wanting to say sothing in refusal, Takayuki simply said, "If you want to learn ga developnt from , you need to have good health. I don't want all the ga developnt techniques I impart to go to waste."
Ayase Tsukino opened her mouth, then finally said softly, "I'll consider it."
"Well, that's good. Let's continue discussing the developnt of Midtrode today. Do you have any issues with the program data from the past few days?"
An employee raised his hand and said, "President, the level programming is almost done, but there are so flaws in the details of level design. We may need more ti for continuous testing."
"Because this is a troidvania ga, the level design determines the overall playability of the ga."
"Speaking of which, President, why is it called a troidvania ga?"
"Well, because I couldn't think of a better category na, so I just used our ga's na."
In Takayuki's previous life, troidvania gas were a collective term for two classic gas: Star Wars and Castlevania.
Star Wars was officially nad troid.
These two gas were released around the sa ti and together pioneered the unique category of troidvania gas.
These types of gas also held an important position in the field of electronic gas.
In later years, they beca favorites of many independent ga developers.
Gas like Hollow Knight, Dead Cells, and Dark Souls were all examples of troidvania gas in later years.
The focus was on puzzle solving in ga maps, followed by action and role-playing.
The puzzle solving in these gas was different from that in Super Mario. In Super Mario, puzzles were presented one after another, without leaving players stuck at the beginning with unsolvable problems.
But troidvania gas were different.
Sotis, players might encounter several unsolvable puzzles at the beginning of a level.
These puzzles often required players to obtain certain items or skills from later levels to solve them.
As players spent more ti playing, they would gradually discover that they could use newly acquired items or skills to solve puzzles they had encountered earlier. This gave players a sense of satisfaction in discovering secrets and added depth to the ga, making it more replayable.
This was a thod of ga developnt that saved ti and effort but also required a lot of thinking.
Of course, the main point was that these gas were indeed very popular.
Takayuki wanted to develop the gaming industry and naturally wouldn't miss out on these electronic gas, which also contributed significantly to the gaming industry.
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