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Thanks to the steady revenue streams from Counter-Strike and Titanfall, Gastar Electronic Entertainnt had maintained a very stable position in the first-person shooter (FPS) genre. Brown Entertainnt had tried several tis to challenge that dominance.

They innovated gaplay, upgraded graphics and content, but still couldn't match Counter-Strike or Titanfall.

In terms of visuals and playability, Titanfall's mobility and battlefield dynamics had a very unique appeal that players in this world absolutely loved.

As for Counter-Strike, it remained rock solid. Major tournants were held regularly, and Gastar Electronic Entertainnt had a highly developed esports managent team.

This team included players such as South Korea's national institutions, major Japanese conglorates, Arican investnt giants, and even oil tycoons.

Under Gastar's leadership, Counter-Strike's esports ecosystem had developed into a globally influential powerhouse.

Counter-Strike itself had almost no weaknesses—it was one of the most balanced gas in terms of gaplay. At most, minor data adjustnts were made before each year's World Cup to ensure fairer play.

Now, the Counter-Strike Esports Federation had grown into an organization comparable to the NBA, making it the most successful of all Gastar's esports ventures.

Counter-Strike held a variety of tournants based on different factors.

...

...

There were all-star exhibition matches and entertaining chaotic battles designed to attract a wider audience.

Today, Counter-Strike tournants were no longer limited to gars alone.

So people didn't even play gas themselves, but loved watching Counter-Strike esports events and followed them religiously.

Over ti, Counter-Strike tournant prize pools had skyrocketed, fueled by a shared loot box revenue pool and the sales of real-world esports player trading cards.

These trading cards had beco similar to traditional baseball, football, or basketball star cards—so much so that they were beginning to circulate as real commodities. So cards for top-tier esports players in this world had even been sold for over $100,000 each.

Though they hadn't yet reached the sa value as traditional sports cards, the potential was there.

Viewers and players enjoyed spectacular Counter-Strike events. Sponsors got their exposure, and Gastar Electronic Entertainnt, along with all the associated teams and the Counter-Strike Esports Federation, shared the profits.

As of now, the Counter-Strike Federation's comrcial value had reached $5 billion, becoming a highly sought-after organization.

So, Gastar Electronic Entertainnt never had to worry about funding. Even after spending $5 billion to build Gastar Land, the money kept pouring back into their pockets.

Others could only watch with envy—there was nothing they could do about it.

...

"Learn math, physics, and chemistry, and you can go anywhere without fear."

At a new project eting for GTA: Chapter of Liberty City, Takayuki wrote this sentence on the blackboard behind him.

Peter King and the others were a bit confused—they had no idea what he was trying to get at.

After writing it down, Takayuki explained: "This is a phrase I picked up from the East. It ans that if you've mastered basic math, physics, and chemistry, you can handle anything in life."

Peter King said, "Uh... Boss, what does that have to do with the ga we're developing? The only thing I can think of is that math might be related to our coding."

Takayuki shook his head. "No, I'm not telling you to learn these things. I've already demonstrated this concept in The Legend of Zelda: Breath of the Wild—you just weren't aware of it."

Takayuki picked up a poster of Breath of the Wild and held it in front of the cara. "By the way, have you guys ever played this ga?"

"Uh..."

Everyone in the room looked a little awkward.

The truth was, they hadn't played it.

That ga was a shining star the year it launched.

But there were just too many other top-tier titles released at the sa ti—Uncharted, Super Mario Odyssey, and so on.

When so many top titles ca out together, each one's influence was inevitably diluted a bit.

To players, Breath of the Wild beca a top-tier ga—but for developers not working in that genre, there wasn't much incentive to check it out.

"Looks like quite a few of you haven't played it, so let briefly explain."

"In the ga, if the player sets fire to a patch of grass, it creates an updraft that lifts the character into the air. Or when walking in a thunderstorm while holding tal weapons, lightning will strike you. And if you chop a tree from different angles, it will fall in the corresponding direction. This is what I an by math, physics, and chemistry—it's how they exist within a video ga. I want to incorporate similar elents into GTA: Chapter of Liberty City, and also further enhance GTA's own unique gaplay."

"Boss, what do you an by 'further enhance'?"

"Make the ga feel more realistic while also making it fun and exciting."

Takayuki walked back to the blackboard and started sketching a building.

"This ti, I want you to make many of the major buildings in Liberty City fully explorable."

"In the past, with GTA: San Andreas, the core gaplay was letting players do whatever they wanted in the city. But even so, their freedom was still limited."

"Most buildings in that massive city couldn't be entered. The range of character behaviors was also limited. Of course, that was partly due to the hardware limitations at the ti. But now, I want the new GTA to launch on a new generation of consoles, so I expect more NPCs in the world—and I want them to behave more realistically."

"So will panic when attacked, others will bravely fight back against the protagonist."

This ti, Takayuki planned to showcase his company's key technologies all at once.

He was even considering introducing their secret weapon: a city destruction system.

However, that part was still undecided and couldn't be confird imdiately.

The city destruction system was resource-intensive, and current-generation consoles might not be able to handle it.

But the rest of the tech could definitely be fully displayed.

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