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That employee from Suri Electronics had no idea how long he'd been playing. It felt as if the content in the ga would never end.

Every character had their own story, and in all the ti he'd been playing, he had hardly co across any repeated content.

So were simple fetch quests, which could be a bit dull. But even during those, he would often stumble upon other side events.It felt like countless stories were unfolding along the way.

He spent the entire evening imrsed in it.

At least he had the sense to sleep eventually, so by midnight, he reluctantly shut down his computer.

Only then did his computer's high CPU usage finally begin to drop, and the fans started to slow.

It had truly been an extraordinary experience.

...

Many gas he'd played before hadn't left him with this kind of feeling. Gas like Civilization would suck up ti by constantly making you want to go "just one more turn," seemingly never-ending.

But Assassin's Creed—with the new content in this latest release—felt different.

This ti, he genuinely felt like he was living in 16th-century Europe. The atmosphere, the people, the customs—it was all so vividly detailed.

So much so that it didn't feel like just a ga anymore.

And more importantly, it was fun.

Video gas offer the unique satisfaction of directly seeing the return on your ti and effort. In this Assassin's Creed, if you went out of your way to help NPCs, they'd occasionally reward you with strange and unique items.

And those items sotis turned out to be surprisingly useful in certain situations.

Even better was the storytelling. Every character felt full of life.

Sure, the voice acting and animations still felt a bit stiff—imrsion-breaking at tis—but the storytelling had improved drastically.

When he finally turned off the ga and lay in bed, he couldn't sleep.

From a player's perspective, this kind of ga could draw you in so subtly that you'd fall in love without realizing it.

And what fascinated him further was how the side content felt so random and alive.

He'd even experienced a ga crash due to a program conflict. But when he restarted, he noticed that a side story involving an NPC hadn't saved properly, and the progression had reset by about 5–6 minutes.

Yet when he replayed that portion, the story had branched in a completely different direction.

Previously, he'd been fighting a group of bandits. But this ti, soone else had taken them out before he arrived. Curious, he tracked down the mysterious warrior, fought and defeated him in honorable combat, and eventually convinced him to join the Assassin Brotherhood.

The entire experience was complete and natural. From a gar's perspective, it was incredibly fun. From a developer's perspective, it was mind-blowing.

How was it possible to fit this much dynamic content into a single ga?

It wasn't mindless filler either—each elent was genuinely interesting.

Could the ga really be composed of countless randomized content fragnts woven together?

He couldn't imagine the scope of the workload that would require.

How was it even done?

He had to play more.

Quietly getting up so as not to wake his wife, he slipped back into the study and turned the computer back on to continue playing Assassin's Creed: Revelations.

...

The next morning, he arrived at the office looking exhausted. He'd ended up playing until around 5 a.m.

He wanted to keep going—there was simply too much to do.

Fishing, collecting curiosities, bumping into strange characters—it was endless.

But his body couldn't keep up. He was in his forties after all, no longer as resilient as he used to be.

"Hey, what happened to you? Don't tell you were out drinking all night."

Soone noticed his haggard appearance and teased him.

"We get it, really. After all the pressure lately, it's about ti we unwind a bit."

"Yeah, I was out until 2 a.m. at this izakaya—one of the hostesses was amazing."

"Oh? Give the recomndation—I'll treat you next ti."

"Sure thing. It's just near..."

They soon forgot about the tired colleague and continued chatting.

Listening to them talk about drinks and karaoke, he lifted his head and asked, "Didn't any of you play Assassin's Creed: Revelations last night?"

"Huh? Assassin's Creed? That canned formula ga? I don't need to play it to know exactly what's in it."

"Exactly. I'd rather spend my ti drinking and singing than grinding through that."

The weary employee said, "But didn't the manager say—oh no! I forgot to write the gaplay report!"

"Relax. The manager was out drinking too. He won't be chasing us for that just yet. Wait... don't tell ... you actually played Assassin's Creed: Revelations?"

He nodded. "Yeah, I really did."

They all turned to look at him, puzzled.

Their expressions seed to say: Are you okay? What's there to play in that ga?

If he had poured his energy into Zelda: Breath of the Wild, GTA, or so other well-regarded ga, they'd get it.

Those gas were classics with plenty to learn from.

But Assassin's Creed? That formulaic series? Play one or two entries and you've basically seen it all.

Was he seriously replaying the sa mindless outpost-takeover missions and aningless item collection loops?

"You're not serious. You didn't lose sleep playing that, did you?"

"I did. And believe , this one is different. It's not the sa old canned ga we rember."

The tired employee said this with complete sincerity.

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