The fluid motions and that distinctive clash effect of sword against blade left everyone watching the stream montarily speechless.
Before long, Davidson had actually felled the "unbeatable" Gyoubu Masataka Oniwa—without losing a single sliver of health.
"Wow... that's so cool!"
"My playstyle before was completely different—so that's how you're supposed to do it?"
"Who knew you could really defeat Gyoubu Masataka Oniwa?"
"See, it really is a scripted boss: even after you beat him, he still pulls a sneak-attack and chops off your arm—what a devious guy."
At that mont, the doubters in chat fell silent, replaced by admiration and praise.
Davidson, seeing the tide turn, smiled and continued explaining: "We still give players a huge degree of freedom in this ga, and we've also built in a New Ga inheritance mode. That ans once you clear the ga, you can start over while keeping all your current items and weapons."
"New Ga ? We know that drill... but if there's no difficulty setting, wouldn't each successive playthrough just get easier and easier?"
Davidson shook his head at the comnt and replied, "Although there's no explicit difficulty option, we actually implented a hidden scaling chanic: each ti you beat the ga, the internal difficulty ramps up a bit. There is an upper limit, of course, but for the first few New Ga cycles you'll still get the full challenge experience."
"Seriously? Huh, maybe I'll give New Ga a shot after all."
With that, Davidson resud playing. anwhile, more and more viewers discovered that Takayuki Interactive Entertainnt's official channel was streaming Sekiro, and they flooded into the broadcast—the concurrent viewership count shot up to half a million in no ti and kept climbing. Behind the scenes, Takayuki's sales dashboard showed Sekiro's sales steadily rising—many of those buyers were the sa people who'd refunded after just two hours of play.
Among them was Bart.
To be honest, he'd been on the fence about refunding Sekiro in the first place. He'd been intrigued by its distinctive Japanese cultural elents and had even learned two kanji—"death" and "danger." At first, seeing those characters drove him nuts, since each death only ramped up his frustration. But after watching the stream, he realized those symbols weren't so off-putting after all.
He wanted to keep watching, but he didn't want spoilers—he wanted to experience the ga himself. So he closed the stream, repurchased Sekiro, downloaded it, and dove back into its world.
Playing it himself felt very different from watching Davidson. On stream the pro never took a scratch, but as a newbie, how could Bart hope to replicate that? Still, he desperately wanted to pull off a no-damage run like Davidson had. It just looked so cool to see a fearso boss fall under your blade.
And so he embarked on countless death-filled encounters with the Red Oni boss.
This ti, he refused to quit. Every ti the kanji for "death" popped up, his resolve burned stronger. In his mind, he replayed Davidson's effortless performance—that beca his goal.
"Hiss... dead again!"
"No, I shouldn't have been greedy—one slash is enough!"
"Crap, I got backed into a corner—never let that happen again."
"Aaah! Why did he throw off the cliff?! Next ti, I'll stay away from edges!"
Bart died swiftly and cleanly each ti. Yet he realized these were minor mistakes—small slips that cost him his life. Sekiro's margin for error is razor-thin; you must stay laser-focused, never relax. Calm... composed... and above all, never angry.
He recalled the lessons from the stream: each failure is just setting up your eventual success—every death accumulates experience and fosters growth.
By his fiftieth death against the Red Oni, he began gleaning insights—the boss's heavy attacks could often be blocked with your sword, not just dodged as he'd assud. By the seventieth death, he'd learned exactly how to evade the "danger" attacks to maximize follow-up strikes—angles and timing that let him land one or two extra hits safely.
Seventy-one. Seventy-two. Seventy-three. Each trial tested which approach yielded the greatest reward.
By now, when the "death" prompt appeared, despair and rage had given way to calm acceptance. He sensed he was internalizing the ga's secrets.
Facing the Red Oni again, he moved fluidly—battle had beco second nature. He recognized every attack pattern and knew how to capitalize on every opening.
Then, on his seventy-fourth attempt, his blade finally found its mark—and the Red Oni fell.
It was as if all his pent-up emotion erupted in that instant. "Yes! Finally!"
"Aaaah!" Bart shouted triumphantly.
"What's wrong, Bart? Are you okay?" his mother called, rushing in, worried.
"Mom, I'm fine. I'm great—actually, I feel amazing!"
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