Dead or Alive is considered a classic fighting ga series.
However, the ga beca famous not for its gaplay, balance, or other qualities.
The main reason for its fa lies in its female characters.
In this ga, every female character can be considered a top-tier beauty, with all sorts of body types and looks, each having its own appeal.
Any so-called LSP (Lecherous People) would surely find their favorite "dish" among the characters in this ga.
Of course, with Takayuki's experience in developing fighting gas, if he truly wanted to develop a ga like Dead or Alive, it wouldn't fall short in terms of fairness and playability.
But Takayuki felt that having a Street Fighter ga was enough. Launching a competing product within the company didn't seem necessary, especially since this ga had almost already reached its ceiling from the mont it appeared. The player base was bound to be small, and it couldn't achieve the multi-million sales of other top-tier gas from different genres.
This series relied entirely on the dedicated hardcore fans of fighting gas.
...
...
So Takayuki abandoned developing Dead or Alive itself and instead turned to a more unconventional spin-off: Dead or Alive: Beach Volleyball.
As a spin-off of Dead or Alive, Dead or Alive: Beach Volleyball naturally revolved around beach volleyball gaplay.
However, the real core of the ga wasn't actually beach volleyball.
Or rather, the players who played this ga weren't really interested in volleyball.
They were more drawn to the characters in the ga.
In Dead or Alive: Beach Volleyball, there were no male characters—only female characters.
Every character was a female character from Dead or Alive, though there might also be so original characters.
But these original characters also shared a common trait: they were all stunningly beautiful, with incredibly attractive bodies.
And, of course, these won wore very little in the ga.
In this ga, you take on the role of the protagonist and interact with these female characters.
You increase their affection toward you.
The ga has no real end goal. If you wanted, you could spend your whole life in the ga interacting with all the female characters.
Everything in this ga is designed for those LSP players who enjoy it.
Airi truly couldn't understand.
She couldn't understand why Takayuki would develop such a ga.
"T-Takayuki, developing a ga like this is really lowering the standards. Why would you want to develop this type of ga? It doesn't align with our company's philosophy."
"Doesn't align? I actually think it fits quite well."
Takayuki put down his work and smiled at Airi.
At that mont, the office elevator opened again, and Aoi stepped out, walking over with an odd expression on her face and holding a ga developnt docunt in her hand.
The docunt was also related to the developnt of Dead or Alive: Beach Volleyball.
Takayuki had completed the developnt plan for this ga in just a single day. After all, this ga had only one real core — female attractiveness.
As long as the characters were pretty enough, that was the entire ga.
Oh, and there were a few special actions here and there, of course, but that was sothing for the developnt team to figure out, Takayuki didn't explicitly ntion it.
Developing this ga didn't require a team of thousands. If they compressed it a bit, a 100-person team could easily finish the ga within a year using the latest Unreal Engine, completely without pressure.
"Aoi, you ca just in ti. I was just about to—huh? You saw the ga developnt plan too?"
Airi blinked at the docunt Aoi was holding.
Aoi nodded. "Yeah, I saw it, so I wanted to ask about it."
Airi imdiately turned to look at Takayuki with an accusatory expression. "See? Takayuki, you've already upset Aoi. You'd better explain why you want to develop a ga like this."
"Upset? Really? Aoi, are you angry?" Takayuki asked, looking at Aoi.
Aoi simply stared at him with a blank expression. "I want to hear your explanation first before deciding if I'm angry."
Takayuki shrugged innocently. "I wrote this ga plan because of player demand. There's really nothing wrong with it, and Airi, when you asked if it aligns with the company's philosophy, it really does fit the company's cultural philosophy."
"Well, tell , how does it align?"
Takayuki raised his hand. "Let give you an example. You rember Doom, right?"
"Of course, that ga pioneered the first-person shooter genre."
Airi answered without hesitation.
She was quite amazed by the ga when it was first developed.
"You rember my thoughts when I created Doom?"
Airi frowned. "Wasn't it to create the FPS genre?"
"Well, that's actually... just an incidental result. If I purely wanted to create an FPS genre, I had better options, like Counter-Strike later on."
"So, you..."
"You all might have forgotten sothing I once said when I created Doom."
"What?"
"I said, treat Doom like adult films, stimulate the player's senses, make their adrenaline spike — that's the whole point of the ga."
"As for pioneering a new ga genre or new technology, that's all just an incidental byproduct."
"A... adult film?!" Airi was shocked.
This was the first ti she had heard of this.
anwhile, Aoi did rember sothing.
Since Doom was innovative, she had also been involved in so of the ga's developnt.
She might have heard this description from other developers.
Treat Doom as sothing similar to adult films.
"Doom was a sensory experience, and Dead or Alive: Beach Volleyball is similar."
Aoi said. "But Dead or Alive isn't the sa as Doom. Developing Dead or Alive: Beach Volleyball has a high risk of public backlash. You should know the global societal sentint right now, right?"
"Oh, I know. Many places are now advocating for not objectifying won, and not over-glamorizing won."
"Takayuki, don't you fear these people?"
"Fear? Why should I be afraid? If I were afraid, Bayonetta wouldn't exist, NieR: Automata wouldn't exist. Why should I be afraid?"
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