"How's the developnt progress on GTA?"
"The main storyline is fully completed. We also added so of the 'Stranger Missions' you ntioned to enrich the ga. At our current pace, we're definitely on track for a mid-year release."
"Good. But make sure the stranger missions with map markers aren't too overwhelming. If the map gets too cluttered, players might feel exhausted. If we can release GTA by mid-year, then it's ti for Cyberpunk 2077 to kick into gear."
At the mont, the biggest project being developed at Gastar Electronic Entertainnt was GTA: San Andreas.
Two major teams were involved: one in the U.S., and one in Japan, along with the support of the motion capture studio. Altogether, nearly 3,000 people were involved in developing San Andreas.
For other companies, this number was almost unimaginable.
So of them didn't even have as many employees in their entire organization as Gastar had for just one project.
But the results of a large team like this were astonishing.
San Andreas was already in its final stages of developnt, and the entire ga had been planned with the future GTA V in mind.
While GTA V had three protagonists, San Andreas focused solely on MJ as the main character. Since they couldn't expand the main storyline, they enriched the experience by adding nurous Stranger Missions—side quests involving quirky, unpredictable NPCs scattered across the world.
So offered odd requests, others simply wanted to chat. These missions added massive depth and density to the world.
Of course, all this content ca at a cost: the 3,000-strong team was working non-stop. Productivity hovered above 90%, and not a single person dared to slack off. Everyone was giving their all during working hours.
With San Andreas moving smoothly, Takayuki could now confidently shift his attention to Cyberpunk 2077.
"Kinouchi, you're the most experienced producer in the entire company and the head of Developnt Team 1. This ti, your mission will be the toughest. Do you have any projects underway at the mont?"
Takayuki began calling people by na.
Takayuki Kinouchi was the leader of the First Developnt Division and also one of the board mbers of Gastar's Ga Developnt Departnt. He had a stellar track record over the past decade.
He had faithfully carried out every major developnt task Takayuki had assigned. The entire Dragon Quest series had been under his command.
At first, Takayuki had closely supervised the project. But by the sixth installnt, he only provided general direction and left the rest to Kinouchi.
As the company president, Takayuki couldn't micromanage everything. And by then, Dragon Quest had already built a solid player base. If Kinouchi failed to maintain its success, it would simply an he lacked the leadership skills for ga developnt.
But Kinouchi didn't disappoint. He expertly sustained and even improved the series. By the ti Dragon Quest X was released, the ga's gaplay, narrative, graphics, and audio were all among the best in the industry. It beca one of Gastar's flagship franchises.
When Dragon Quest X wrapped up the series (for now), the Civilization series was passed to Kinouchi's team. Although it was a shift from RPGs to strategy, under Takayuki's guidance, he successfully took over the series, which continued to thrive on its own.
The Civilization series didn't rely heavily on story. As long as the core chanics remained solid, it would always have an audience. The ga's many DLCs also continued generating excellent revenue.
Now, Kinouchi held a new docunt in his hands:"Cyberpunk 2077 Main Story Developnt Proposal"
As the head of the first division, Kinouchi would oversee the main storyline and worldbuilding of Cyberpunk 2077.
With over a decade of RPG developnt experience, Takayuki believed Kinouchi was more than qualified.
Kinouchi didn't even listen to what Takayuki was saying anymore. He was completely absorbed in reading the nearly 100-page docunt.
The plan outlined the ga's entire narrative tone. Takayuki had poured imnse effort into writing it—using his "cheat ability" as a transmigrator to push through sleepless nights and hamr out every last detail.
Cyberpunk.
A word born from 1970s science fiction, describing a near-future world of high tech and low life.
In such worlds, human lives were cheap, and powerful corporations hoarded 99% of society's resources. It reflected that old proverb:
"While the nobles feast, the poor freeze by the roadside."
This genre was already popular in this world, with many local literary works touching on similar thes. Many were just as good, if not better, than those from Takayuki's original world.
But Cyberpunk 2077 was different—it had no legacy here. It was sothing Takayuki had to build entirely from scratch.
In this world, Takayuki imagined massive corporations—so huge they might as well be nations.
Arasaka: a top-tier Japanese conglorate with business arms in weapons, manufacturing, banking, and private security.
Kang Tao: a cutting-edge military tech firm founded in future China.
Militech: an Arican military-industrial behemoth.
These gacorps controlled the world... and enslaved it.
As Kinouchi continued to read, a vivid image took form in his mind—a dark, gritty, corporate-controlled world. A world filled with despair... but perhaps, just perhaps, a sliver of hope too.
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