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Black ultimately rejected Peter's request.

Even Peter's promise to try to lobby more votes for Black was useless.

Black clearly understood the stakes.

To Peter, this was just another excuse to make noise and gain so attention. But he clearly didn't realize just how tough Gastar Electronic Entertainnt could be with people like him.

Nor did he seem to understand the true influence of Gastar Electronic Entertainnt.

Before all this, he barely even knew anything about video gas—just vaguely that there was a company called Gastar making them.

In the end, Black casually suggested they play a round of golf soti to keep up appearances and make sure Peter wouldn't imdiately throw all his votes behind his opponent.

But Peter still went to Black's rival.

Since Black wouldn't act, Peter figured he could still use his votes as leverage to raise his organization's profile.

At this point, he also started to realize that Gastar Electronic Entertainnt wasn't a company to ss with lightly.

Which, in his mind, ant it was all the more important to deal with them seriously.

If he could take down a company of that size, it would skyrocket his organization's visibility.

After all, in the past, he'd already forced nurous mid-sized film and dia companies to bow to public pressure, gaining him quite a bit of attention and boosting the reputation of his organization, attracting people to join and seek "safety in numbers."

So now he was planning to pull the sa move again.

At first, Black's opponent was just as warm and enthusiastic.

But as soon as they found out the target was Gastar Electronic Entertainnt, they imdiately declined—faster than Black had.

At least Black was polite about it. His opponent didn't even bother.

Peter was furious.

And worse was yet to co.

The article he had just published was blocked by Facebook within half a day, hidden from public view.

The reason given: the post was too controversial and sparked unnecessary fla wars.

And it wasn't because of Gastar's influence over Facebook—it was simply because thousands of gars had found the article almost imdiately and flooded the comnts with ridicule and rebuttals, reducing Peter's argunt to dust.

"Where did this guy even co from? You clearly know nothing about gas."

"We're just trying to unwind and enjoy ourselves. Just because we play a ga like this doesn't an we go around murdering people in real life."

"Funny thing, I do enjoy causing mayhem in the ga—but in real life, I'm a judge. You think I'd really act that way outside of a video ga?"

"You sound like you've got so obsessive disorder. Maybe go see a therapist. And don't even try to use insurance—it'd be too embarrassing if word got out."

By now, the gaming community had grown huge.

There were veteran gars who had been playing for over a decade, and new players just discovering video gas for the first ti.

But they all shared one common trait: they loved video gas.

If Peter had raised a valid point, maybe they would've heard him out.

But claiming that violent video gas directly lead to real-world cri? That was absurd.

So comnters even wrote thousand-word rebuttals, citing research and statistics about cri rates since the rise of video gas—clearly showing that cri had actually gone down over the years.

That's because restless, bored people were now fully imrsed in the captivating worlds of gas.

In gas, you could do whatever you wanted without worrying about jail ti—why bother with cri in real life?

This might not stop true sociopaths, but it definitely drained the energy of troublemakers who were simply looking for sothing to do.

And it wasn't just in the U.S.

In the UK, where football hooliganism used to be rampant, many of those troublemakers switched to gaming once video gas beca popular.

Instead of rioting in the streets after their favorite team lost, they'd jump into a ga and win it back virtually.

"See? Under my leadership, our team is the champion!" That kind of satisfaction made them far less likely to pick fights in real life—and public safety improved.

All these comnts were now hidden from public view. Only Peter could see them.

Staring at his locked article and the thousands of angry comnts beneath it, Peter's mood plumted.

Initially, he just wanted to stir up a little attention by criticizing a single video ga.

Well, he got attention—but it was all hate.

To make matters worse, he even recognized dozens of his own followers among the angry comnters—so of them mbers of his organization.

But as soon as he attacked Gastar, they all turned on him, blasting him in the comnts and saying they were quitting the group.

"If your organization attacks our favorite gas, then it clearly has no taste. We're done here."

Reading that, Peter almost coughed up blood.

And yet—this was just a minor episode.

Not even worth Gastar CEO Takayuki's ti.

People like Peter? There were too many of them to keep track of. Wasting ti on them would be pointless.

The best response was to slap them in the face with incredible gas.

He'd done it before—with Bayonetta, NieR: Automata, and many others that left his critics speechless.

Now, he'd keep doing the sa. Making money while earning prestige.

There were just too many people in this world with a double standard—talking about "doing the right thing" while still secretly loving pretty characters and stylish action.

If he ever followed their advice and started putting ugly characters as ga protagonists, he wouldn't even be able to get past his own standards.

At this mont, Takayuki wasn't thinking about petty dramas—he had sothing new, and far more exciting on his mind.

VR.

After years of technological advancent, the world had finally developed its own native VR tech.

And so companies had already started promoting and researching it heavily.

Takayuki's interest was imdiately piqued.

You are reading Video Game Tycoon in Tokyo Chapter 827: Slapping Myself in the Face on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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