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While the two were joking around, the rest of the staff had nearly finished setting up the platform.

At the entrance to the park, a small temporary stage had been assembled by the staff, with five gaming consoles neatly placed on top.

At the sa ti, a large banner was unfurled.

"Free Video Ga Trial – Everyone Who's Never Played a Ga Before Is Welco to Try It Out!"

As the banner was raised, several people dressed in giant mascot costus also appeared.

Among them were Mario, Bowser, Toad, and other familiar characters from the Super Mario series.

The gas available here were primarily from the Super Mario series. Each promotional zone featured a different the, and those interested could collect stamps from different regions. Later, at a designated ti, all registered participants would be entered into a draw, and one lucky person would win a full year of free gaming.

In the park, the excited children who had been running around took notice of the commotion.

They paused their gas and turned to look, and once the ga demo area was fully set up, a few kids summoned the courage to walk over.

"Uncles, what are you doing here?"

Seeing the children approach, Masaru Ota imdiately perked up and said to Natsu Yasutaka, "No more chatting, the real work's here! Let's show them what our gas can do!"

"Hey there, kid! You're very welco to co try out our gas! First off, you should know—we're letting everyone play for free. Do you know what video gas are?"

"Video gas? Of course! My older brother loves them, but... I'm not really interested."

Masaru Ota blinked, then asked with curiosity, "Oh? Why not? You don't like gas as a form of entertainnt?"

The child thought about it seriously and answered, "Umm... I'm just not really interested. I can't say why, but maybe it's because playing in the park is more fun?"

Masaru nodded. "Hmm, that's a fair reason. But hey, kid—trust —once you try out these gas, you might end up loving them just like your brother. If it brings you joy, isn't that all that matters?"

The child nodded. "Yeah, but... I'm still not interested."

Seeing the child's total lack of enthusiasm, Masaru could tell this was a genuine case of soone who just didn't care for gas.

But that was fine—Masaru had a plan.

"Hey kid, do you have a favorite toy? Or sothing you really like? If you play the ga and unlock so achievents, we'll give you a prize based on what you love the most. For free!"

"Really? I don't have to pay anything?"

Masaru nodded enthusiastically. "Of course! Adults would never lie to a kid."

Children tend to be simple and direct in their thinking. Encouraged by Masaru's pitch, the child stepped up to try the ga—landing on Super Mario Galaxy.

This ga stood apart from traditional titles in many ways.

Its biggest difference was the use of detachable motion-control controllers.

This ant players had to move around more to play, unlike most gas where you could sit still.

That in itself limited the ga's audience to an extent.

But anyone who actually played Super Mario Galaxy quickly fell in love with it—it was simply too good to pass up.

To this day, Super Mario Galaxy was still one of the highest-rated gas on Kazuo Murakami's ga review site, with nearly a million player reviews.

For most other companies, selling a million copies of a ga was enough to make headlines.

But Gastar Electronic Entertainnt was different. For their gas—especially those supervised by Takayuki personally—a million units sold was just the beginning. Ten million was standard.

To outsiders, this company had the strictest standards for quality in gaming.

Super Mario Galaxy was one of their most successful titles.

"Alright, kid—just swing this controller around. Careful not to throw it! Imagine you're waving a magic wand to help your character fight!"

In that mont, the sa kid who monts ago claid to have no interest in video gas was fully imrsed. He didn't even hear Masaru talking anymore—he was entirely focused on playing.

Yasutaka gently pulled Masaru aside.

"Kids usually play gas just for fun. Don't push them to complete missions or objectives. As long as they're having fun, that's all that matters."

"Oh right, Takayuki said that too," Masaru realized, backing off and leaving the kid to play.

anwhile, the other consoles were now occupied by other kids—and a few adults too.

Each console offered a different ga. One child, for example, was currently playing a light-gun shooter—another flagship title of Gastar.

This ga had once caused a buying frenzy in the U.S., and every new release still easily surpassed a million units sold.

The original gun bundle had sold over 30 million units.

After years of refinent and tech upgrades, the ga now offered real-ti, responsive controls and thrilling graphics that sent adrenaline soaring.

Though the current player was still a child, he was completely absorbed—his mind fully focused on blasting through every level.

Next to him sat an adult playing another ga—a father, in fact, who was also a hardcore gar.

He used to enjoy all kinds of ho console gas.

But after becoming a father and taking on more family responsibilities, most of his free ti had been consud by daily obligations.

He hadn't properly played a ga in almost two years.

And during those two years, he hadn't bought a single new ga.

Today's free trial opportunity truly made him happy. At first, he'd been annoyed that his holiday was being spent taking his kid to the park—and he was even a bit sleep-deprived.

But now? All those complaints had vanished.

You are reading Video Game Tycoon in Tokyo Chapter 813: Video Games for All on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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