Takayuki's first thought was still buy-to-play gas.
A bunch of hit mobile titles instantly flashed through his mind.
However, most of those gas had already been ported to his handheld consoles, and the earlier porting efforts had already led to a decent sales boost.
Now, there weren't many hit mobile gas left that were still viable.
So his thoughts shifted to another type of mobile ga series.
Specifically, the kind that represented industrialized ga production.
In his original world, there had been a company quite well-known in the mobile gaming scene: Galoft, once under Ubisoft.
Galoft had specialized in bringing major console-style ga IPs to mobile devices through licensed spinoffs.
...
...
Their most famous gas included Asphalt, Modern Combat, and Dungeon Hunter.
They also made mobile spinoffs of Assassin's Creed, The Settlers, and Rainbow Six.
The way they operated was just like their parent company—purely industrialized developnt.
They took the traditional console developnt model and applied it to mobile, which allowed them to dominate the mobile market for a ti.
Maybe... he could establish a Galoft equivalent in this world.
"Mr. Takayuki, you look like you've had a good idea," Bob said, watching his expression brighten.
Bob was thrilled to see Takayuki seriously considering new mobile ga developnt. That alone made his detour to Japan worth it.
Takayuki nodded. "Yeah, I have a few ideas. I'm not sure how feasible they are yet, but it's worth testing."
Industrialized mobile ga developnt.
Rapidly expanding the ga catalog, boosting revenue—that could work.
But... that would only reinforce the existing base. If he wanted to expand into new markets, the Galoft model wouldn't be enough.
Most mobile gars didn't start with gas like those.
More often, they began with Angry Birds, Cut the Rope, and then... and then—
Suddenly, Takayuki rembered a mobile ga that had beco a household na in his original world. A ga that played a crucial role in the rise of the entire mobile gaming industry.
It drew in countless non-gars, converting them into casual or even core players over ti.
That ga was Candy Crush Saga—or as he liked to call it, Candy Fun Match.
A true legend of the match-3 genre, and a miracle of mobile ga monetization.
Over a billion downloads globally. Even Tetris couldn't compete.
Almost every smartphone user had at least tried playing it.
And despite being a match-3 ga, it remained a top earner on mobile charts for years, especially in North Arica.
And contrary to what many people assud, it wasn't successful because of aggressive microtransactions.
In fact, its monetization was quite light compared to most gacha gas.
Most players never spent more than $100. The secret to its success was sheer volu.
It had tens of thousands of levels, and could be played virtually endlessly.
Eventually, every player hit a wall—where a pop-up would offer a way out: "For just a few cents, skip this level," or "Buy a power-up to make it easier."
People with completionist tendencies couldn't help but pay that tiny amount. It didn't feel like a big expense.
But if one person paid... then a hundred... then a thousand... then a million... then a hundred million...
It added up. Slowly but surely. That was how Candy Crush made more money than many triple-A blockbusters.
And developnt-wise? The whole ga probably cost less than a million dollars to make.
A true miracle in ga sales.
Many hardcore gars dismissed such titles, saying they weren't "real" gas and that their success was shaful.
But Takayuki saw them differently.
Candy Crush was a gateway—a stepping stone that introduced non-gars to gaming.
From there, those players would slowly develop more refined tastes, and eventually explore more complex titles.
Not everyone could start with a masterpiece. So people needed a simple ga to draw them in.
"I've got an idea for a ga. It might be ready in a few days," Takayuki said.
"A few days?" Bob was stunned.
He understood the tilines involved in ga developnt. These days, a ga typically took 1–3 years to make. How could Takayuki launch one in just a few days?
Did he already have it prepared?
"This one isn't too complicated to make," Takayuki said. "But it's perfect for expanding into new markets."
Studies in the original world had shown that out of 4 billion gars, half had started with match-3 gas.
Their contribution to the industry was not to be underestimated.
"Really?" Bob was visibly excited.
He'd clearly made the right trip.
Takayuki nodded. "Yeah, it should be a decent little ga. I'll have soone start work on it soon. Just make sure your team handles the marketing."
"No problem!" Bob promised eagerly.
Having already tasted success with gas, he wasn't going to miss this chance.
He planned to contact his team in the U.S. as soon as he got back to the hotel and coordinate with Gastar to begin the promotional campaign.
"By the way, Mr. Takayuki, what's the na of the ga?"
Takayuki replied, "Candy Fun Match."
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