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"Open world, huh."

A look of longing appeared on Tanaka's face.

Listening to Takayuki's explanation, he felt this had to be incredibly interesting.

And according to Takayuki, future large-scale gas would mostly be based on open-world design—almost as if it were the standard answer for industrialized gas.

Just like in the film industry, big-budget special effects movies are always a sure bet.

However, Takayuki added an important condition: open-world gas shouldn't just be filled with repetitive, boring content—they must include enough genuinely fun elents.

Features like getting married and having kids, for instance—if they're not fun, there's no reason to add them. After all, video gas are entertainnt, not real life. There's no need to turn gas into "Earth Online."

"Hey, we're building on real history here, right? Doesn't that an we're distorting or disrespecting it?"

"Hm? Now that's an interesting question."

"Probably not. The film industry has tons of alternate-history works. Why wouldn't gas be the sa? So I think it's fine."

"Exactly. What we should be focusing on now is how to build a grand and engaging ga within the frawork Takayuki-sensei has laid out."

Across all five lecture halls, everyone was hard at work.

So were furiously writing code, others imrsed in art design.

Others were composing music and voiceovers based on the plot frawork.

Thanks to Takayuki's original planning, each person's role was clearly defined and well-organized.

Gradually, even the participants themselves began to notice how smoothly the developnt was going.

As long as the direction was clear and everyone had specific tasks, things moved along incredibly well.

And along the way, different coordinators would fine-tune the number of people allocated to each role.

Each hall had effectively beco its own dedicated work environnt. Over the course of the week, everyone learned a new thod of collaboration—cross-team synergy.

This was sothing Takayuki knew well: Ubisoft-style developnt.

To him, the French studio's greatest achievent was establishing a mature, multi-studio collaborative developnt system.

That, too, was a kind of industrialization.

At the beginning of every Ubisoft ga, there's always that statent: "This ga was created by a diverse team of various nationalities, faiths, and ethnic backgrounds." The spirit of multicultural collaboration beca a sustainable model for them.

Now, the five halls had beco similar ecosystems.

Everyone had a voice—they just had to share their ideas, and soone would always be there to listen and see if it could be implented.

Watching the five teams brimming with energy, Takayuki knew he didn't need to say much more. They'd already found their direction.

Tanaka, too, had a faint sense that he was beginning to grasp sothing.

But it was still vague and elusive—he couldn't quite pin it down.

"Tanaka! I just had a great idea!"

yer ca rushing over from another hall, waving a few sketch-filled sheets in his hand.

He had chosen to join the programrs in the developnt hall and hadn't spoken to Tanaka since. But since Tanaka was the first person he t here, he was eager to share his ideas.

"A great idea? What is it?"

"Look—this is a stealth ga, right? But based on what Takayuki-sensei said about open worlds, the ga shouldn't just be about assassinations. We can add so much more! I've got an idea I think would be fun: horse racing!"

"Horse racing?"

"Yeah! What do you think?" yer asked, full of anticipation.

"That's... not sothing I've seen in a ga before. I'm not sure if it would be fun, though."

"Let's just try adding it! We already have horses, and it's set in ancient tis—so horse racing fits naturally, right? Players could win rewards through races!"

"Hmm... I'm not too sure." Tanaka was hesitant.

"And not just horse racing—I've got more ideas! Like fishing! That could be really fun, too. In a rich, free world, the more side activities the better! Fill the ga with cool details!"

yer excitedly rattled off his ideas, one after another. He seed to have endless creativity.

"Aren't you adding a bit too much? I worry that if we keep piling on content, the developnt will get out of control," Tanaka said, concerned.

"You don't have to worry about that."

A sudden voice interrupted them—Takayuki's.

Tanaka jumped and quickly turned to face him, bowing respectfully. "Takayuki-sensei!"

Takayuki walked over with a smile and looked at yer first.

"And your na is?"

"Takayuki-sensei, I'm yer. A seasoned programr who just switched to ga developnt. I love gas!" yer straightened up proudly.

He was just saying that, of course—originally, he was drawn to the industry because it was booming and paid better. But after these past two days, he had truly beco fascinated by ga developnt. It wasn't just about money anymore.

Now, he found himself developing a genuine passion for the work.

In his old job, he was just a cog in a machine. Now, he finally had a voice.

So he sincerely admired Takayuki—the pioneer and guiding force of the entire industry.

"yer, your ideas are very good. Whether or not they're fun can be tested later. What matters is that you understood what I ant by 'filling an open world with rich details.' You're on the right path. Keep going."

yer was overjoyed, suddenly feeling like all his efforts had value.

Then Takayuki turned to Tanaka.

"Now that I think of it, your face seems familiar... Aren't you pretty close with Aiko and the other two?"

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