What kind of quality does Deep Space Exploration even have?
And what kind of quality does Sun Knight: Dark World bring to the table?
Any gar—literally anyone who's played both—would cast their vote for the more enjoyable ga without a second thought. Even an idiot could make that choice.
But as the developers of Deep Space Exploration, they couldn't exactly go around boosting others while deflating their own morale.
All they could do now was sit and watch as the title of Ga of the Year went to soone else.
"Weren't we supposed to be a sure bet for Ga of the Year? Why did it suddenly change?! Who does Kazuo Murakami think he is, denying us the win?"
The young man in his mid-20s continued to shout furiously.
...
The rest could only remain silent.
Finally, soone sighed and said, "Looks like Murakami made his choice. Even with our backer trying to influence the vote, it wasn't enough to sway the man running the show."
Recently, the whole trend of political correctness had been running rampant, frustrating everyone in cultural industries.
There always seed to be soone trying to drag that concept into the spotlight—And you couldn't really push back without being accused of punching down.
You couldn't fight them. You couldn't even argue. They were like leeches that refused to go away.
But not everyone was willing to blindly obey the demands of what was "correct."
Murakami, in the end, gave up a shortcut to further career advancent. He didn't want to betray the players who supported him.
He knew exactly how much influence the Ga of the Year carried.
And for any award show, neutrality is everything.
Judges should never play favorites. Everything should be evaluated according to the rules set when the show was first created.
Visual presentation, gaplay chanics, use of new technology, narrative design—Only by examining all these dinsions could they choose the most deserving title for that year.
And nowhere in those categories was "political correctness" ever listed as a tric.
Murakami had made up his mind: In the future, that would never be a criterion, either.
Whether that choice would hurt his career down the line—That was sothing he would deal with when the ti ca.
And at the very last mont of the show, the broadcast reached a new ratings high.
Global simultaneous viewership broke past previous records, with a 30% increase over last year.
In an era where traditional television was being devoured by the internet, a spike in viewership like this was nearly unheard of.
Especially for a simple industry award show.
It was proof that gaming audiences were not only growing, but becoming more influential and vocal.
"And with that, our Ga of the Year awards have officially concluded. Thank you to every single viewer watching this broadcast—your support is the greatest motivation for to keep going. I hope that next year, the gaming industry will flourish even more and produce even more top-tier titles!"
At this point, many viewers were already reaching for their remote controls to switch channels or close their browser tabs.
But just then, Kazuo Murakami's tone suddenly shifted:
"Ah—but don't change the channel just yet, everyone. Our awards ceremony might be over, but the celebration for players isn't done. Just two hours before this show began, we received exclusive trailers for several brand-new gas—and I think every gar out there will want to see this."
"Why? Because they co from none other than... Gastar Electronic Entertainnt."
"Huh?"
Viewers paused, hands frozen mid-click.
As soon as they heard the na Gastar, they put the remotes down and stared at the screen with wide eyes.
"I promise you—it'll be worth the wait. Let's take a look."
Murakami gestured, and the main screen shifted to a new video.
A black silhouette appeared.
It was a shadowy figure—clearly a woman, with a slender, alluring fra.
Everyone recognized it instantly.
Wasn't this the teaser Gastar had released earlier? Back then, they'd said the full reveal would be coming soon—Turns out "soon" ant right now, during the awards ceremony.
Gars' eyes lit up. This was the best kind of surprise.
"What kind of ga will it be?"
The silhouette slowly ca into focus—And everyone finally saw her clearly.
She wore impossibly tall heels and a form-fitting black leather bodysuit. A seductive smirk played on her lips. A single beauty mark near the corner of her mouth added an extra touch of temptation.
As the cara zood in on her face, a wave of shock rippled through the male audience watching at ho.
She was gorgeous.
They swore—this was hands-down the most beautiful female character they had ever seen in a video ga.
Only Final Fantasy's Aerith and Tifa even ca close.
And those two were also created by Gastar.
Gars in front of their TVs squird with excitent.
They wanted to rush out and buy the ga imdiately.
Even if they had no clue what the gaplay was like—The character design alone made it an instant purchase.
"What's that? You're saying it objectifies won? Sorry, I'm just appreciating beauty. Are you gonna tell I can't enjoy beauty now? Go ahead, sue . The mont this ga drops—I'm buying it."
All it took was this glimpse of Bayonetta to send shockwaves through the gaming community.
And the trailer had more in store:It highlighted the ga's action chanics in glorious detail.
Then the title appeared—Bayonetta.
With Gastar's massive animation and motion-capture database backing it, developing an action ga like this was child's play for them.
Creating a great one? Not a problem.
In Takayuki's original world, Bayonetta was already a standout title in the action genrebined with Bayonetta's irresistible charm, the ga beca an instant favorite among... certain types of gars.
Even if its combat chanics hadn't quite surpassed Capcom's legendary Devil May Cry series,Bayonetta was still seen as being on the sa level—a testant to how much players loved it.
And judging by the reactions of players in this world...
It seed history was about to repeat itself.
Except this ti, with Gastar's advanced motion database, Bayonetta's combat experience would far surpass that of the original version from Takayuki's previous life.
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