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"So ugly."
"So ugly."
"So ugly! Why are they so ugly?! Weren't the characters in these gas cool and stylish before?!"
In soone's ho, a young man was endlessly complaining.
He was a veteran gar.
...
...
His favorite pasti was simply playing gas.
He didn't have a specific genre or franchise he loved most—he just loved gaming itself.
What ga he played didn't really matter, as long as the ga's quality wasn't terrible. He was happy to buy and give it a good review.
This kind of player was exactly what ga companies loved.
But recently, he had noticed more and more gas were starting to change.
The most obvious change was that the character designs were getting uglier.
He didn't mind characters being less attractive—but now they were all uniquely ugly in the sa way, and that was sothing he couldn't accept.
That's when he realized—he was actually a huge fan of beautiful, stylish characters.
As long as a character looked good, he could enjoy the ga.
Now, though, many of the gas he played had made changes in the opposite direction.
Main characters and side characters alike were becoming increasingly unattractive.
And the explanations ga companies gave left him completely baffled.
"To reflect reality, since real life doesn't have that many good-looking people. Most people look average. This is about human rights..."
He stared at this reasoning, totally confused.
"Why would I want realism in a ga?"
Does real life have magic? Brave heroes fighting dragons? Alien invasions?
Why not make those realistic?
He just couldn't understand.
It was as if all the companies had co to an agreent at the sa ti—to rework their gas like this.
Characters were being made ugly, and players were being forced to accept it. It was unacceptable.
He couldn't take it.
And yet... he still bought those gas.
Because he had a high tolerance. As long as the gaplay was solid, he figured he could just play them casually and ignore the rest.
Still, it annoyed him. These characters could have been designed to look so much better.
With today's advanced technology, ga characters should be more detailed, stylish, and visually appealing.
And yet now, the trend had reversed. It was frustrating.
But the opposition from players didn't seem to matter much.
On the internet, a certain group kept shouting loudly about video gas.
In truth, they weren't just targeting gas—but also movies, and animation.
Ugly character designs were everywhere.
The term "human rights" had, at so point, been twisted into a kind of warped political correctness.
And video gas, along with other entertainnt dia, were becoming victims of this trend.
"Mr. Murakami, have you picked a favorite for this year's Ga of the Year?"
On a talk show, the host had invited one of the most well-known figures in gaming—Kazuo Murakami.
He was a veteran in the field of ga reviews and journalism, one of the earliest voices in the industry. Backed by Gastar Electronic Entertainnt, he was extrely popular.
So even considered Murakami's words to reflect the views of key figures in the industry.
The once-shy middle school kid had now grown into a calm and composed professional, a big leap forward.
Facing the cara, Murakami smiled and answered, "Our evaluation and voting process is still underway. We welco everyone to cast their vote for their favorite ga."
The host pressed further: "But do you have a personal favorite?"
Murakami continued smiling. "I can't really say right now. Maybe after the results are announced, I'll talk more about it. It's a sensitive topic at the mont."
Not giving up, the host tried again. "What do you think about Deep Space Exploration? It's been getting a lot of attention lately—seems like a strong contender?"
Murakami's eyebrows twitched slightly.
He knew the ga.
It was a very obvious "politically correct" title.
The developer was a long-established Arican studio, known for making high-quality gas.
He actually liked the studio.
But lately, they had beco obsessed with using intentionally unattractive characters as protagonists.
Murakami personally didn't agree with this direction, though he couldn't say whether it was right or wrong.
With a noticeably colder tone, he replied, "The ga is decent, but I won't give an evaluation just yet. Let's wait until the awards are finalized."
The host didn't get any useful info from Murakami, and looked a bit disappointed.
But this also showed how experienced Murakami had beco.
He had made plenty of mistakes in the past. The real world was far more dangerous than anything in gas.
Now that he was a public figure in the industry, the issues he faced were way more complicated than any plot in a ga.
At this point, he wasn't going to be led into saying sothing inappropriate by a few suggestive questions.
Still, he was frustrated with so of the strange trends in the gaming world today.
But this wasn't the right place to say so. He'd wait for a better ti.
After the interview, Murakami returned to work at his company, doing his usual ga reviews.
anwhile, preparations for the 2007 Ga of the Year awards were underway.
It was all part of a long-established plan.
But recently, he'd been troubled.
That interview kept nagging at him. And shortly after the show aired, his email inbox started getting flooded with anonymous ssages.
These emails asked whether he would choose certain gas as Ga of the Year.
They claid those gas were "correct" and hoped he would help them win the title.
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