The live stream for Titanfall ended, but that doesn't an the hype for Titanfall ended.
Clips related to Titanfall started flooding major platforms, with people expressing their love for the ga with all their might.
In no ti, Titanfall beca hard to co by in the U.S., Japan, Europe, and other regions.
Initially, the production line for Titanfall was well-prepared, with over 5 million copies of the ga cartridges ready on the first day.
However, the production line for the ga consoles was not anticipated.
According to the sales departnt's predictions, the majority of buyers should be gars.
Then, after the ga's release, it would gradually spread to non-gars.
But what they didn't expect was that, right after the ga's release, those who weren't initially interested in it turned out to be the driving force behind the sales.
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This ti, the visuals in Titanfall were truly stunning, and the story was also very engaging.
Anyone who was interested in sci-fi or similar story settings wanted to buy it to experience it.
Those who didn't have the money to buy it still tried to find ways to get information about Titanfall.
"Terasawa, have you played the latest Titanfall?"
"Of course I have! It's an amazing ga, the coolest I've ever played! A ga like this, no man should miss it!"
"What? What are you talking about?"
"Titanfall! Haven't you played it?"
"Uh, no..."
The person responding imdiately faced a look of disdain, as if not playing the ga was the biggest mistake.
This scene was happening in many places.
Even those who weren't interested had to find a way to follow the mainstream in a society like Japan.
Otherwise, they might be ostracized.
In the past, people often discussed movies, TV shows, and baseball gas, occasionally chatting about celebrity gossip.
Later, ani and gas beca more popular.
However, ani and gas, compared to movies and baseball, still didn't have as wide an audience.
But this ti, Titanfall broke out of its usual circle and got almost everyone to know about it.
So, even just to fit in, people tried to get their hands on Titanfall and experience it.
"Boss, the sales data for the first week is in!"
On the morning of March 8th, the head of the sales departnt excitedly walked into the ga developnt departnt.
Takayuki was currently organizing plans for the next ga developnt.
Hearing the excited voices from the sales departnt, Takayuki paused the eting and said, "Let's announce it here."
At this point, several key ga developers from Gastar Entertainnt had gathered in the room, and they all should hear the final sales data.
"First-week sales: 7.5 million! Of which, 1.8 million units in Japan, 3.6 million in the U.S., and 2.1 million in Europe and other regions."
When everyone heard the numbers, there was a brief mont of silence.
But soon, everyone erupted into applause.
"Boss, we've broken the record again! And it's a huge breakthrough!"
The previous record for first-week sales of a ga was around 5 million.
To reach 5 million in the first week required a huge amount of effort.
But Titanfall didn't require as much marketing effort as the previous record, with most of its success coming from sales montum.
Yet, it still broke the record, surpassing it by more than 2 million in one go.
Takayuki was pleased when he heard this data.
Titanfall had achieved the success it deserved in this world.
This was the true power of Titanfall.
In the original world, even with the competition from two massive franchises, achieving 6-7 million in sales in a year showed the ga's solid quality.
However, EA in the original world had a poor release strategy and chose a bad launch window for the ga.
But in this world, without those obstacles, Titanfall's release and sales were steady, with almost no problems at all.
With over 7 million units sold in the first week, it was easy to predict that the total sales would surpass 10 million, and 20 million was also very likely.
However, breaking 10 million in the first week would still be difficult.
At least not in the current era.
The original world had a player base that had been built up over two generations, making the player base massive.
In this world, there was only one generation of players, which showed the significant gap in size.
Nevertheless, Takayuki believed that eventually, a first-week sales breakthrough of 10 million would happen.
The crowd continued to clap and cheer.
They genuinely supported Titanfall.
As the top ga creators at Gastar Entertainnt, they knew better than anyone how powerful Titanfall's gaplay was.
Titanfall's chanics were the most innovative, with the ti-manipulation chanics, jumping, wall-running, and combat layers giving it more dinsions.
Additionally, Titanfall's shooting chanics were top-tier.
God knows how much ti the U.S. developnt team spent perfecting the shooting feel.
From what they knew, Titanfall's design also took a massive amount of ti to perfect.
"Boss, we should celebrate properly!"
Takayuki smiled and nodded, "Indeed, we should celebrate. Tomorrow, we'll hold a small celebration party at the company headquarters, and the U.S. team will host one too, to celebrate Titanfall's sales record."
Then Takayuki turned to the sales departnt and said, "By the way, release the detailed sales data, and the console sales should have increased significantly as well, right?"
The sales departnt nodded imdiately, saying, "Yes, console sales have increased by more than 40%. Our production capacity is struggling to keep up. I now believe that if it weren't for the limitations in console production, the sales might have been even higher. We could have easily broken 10 million."
Takayuki shook his head, "Not possible, don't get carried away. Breaking 10 million in the first week isn't sothing that can just happen, but breaking 8 million is definitely possible."
Takayuki hadn't expected Titanfall to break out of its usual audience, nor had he planned to ramp up console production in advance.
But it was no big deal.
The console production issue was just a temporary supply shortage.
Players who need consoles won't have to wait too long; in about a week to ten days, 99% of the sales demand will be t.
Now, departnt stores in the U.S. were thrilled. The surge in console sales had them scrambling, flying to Japan to secure more GSX console production capacity.
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