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Aiko's pursuits have always been more focused on pragmatic success.

Her goal has always been to achieve success.

In her studies, in her life, and in her career that she's working hard for, she wants to succeed in all of them.

This is the thing she desires the most.

So, when she decided that she would focus on ga developnt in the future, she started thinking about how she could achieve even greater success.

When she was feeling lost, she thought that success in gaming required significant investnt.

She didn't mind going through a period of accumulation, but at the ti, she just couldn't find a direction that could lead to success.

However, later on, Takayuki personally demonstrated to her that even without a lot of money, extraordinary success could still be achieved in ga developnt.

...

...

Now, Stardew Valley has beco a benchmark for independent gas. According to the live sales data from Battle, Stardew Valley has now surpassed all other gas on the platform, becoming one of the most popular gas on Battle.

And this is just from sales on the personal PC platform.

So far, there have been many voices asking for Stardew Valley to be released on the GSX console and GSL handheld.

Since almost no one knows who the "Nintendo is the world's ruler" user is, Surrey Electronics has actively extended several olive branches, hoping to secure the release rights for the Stardew Valley console version. In return, Surrey Electronics offered a 2:8 split for physical sales and a 1:9 split for digital sales.

This can be said to be a gesture of great sincerity. Surrey Electronics wouldn't make much money off this ga.

However, as the developer of Stardew Valley, Takayuki obviously could not give his competitor more strength.

Achieving such success is sothing Aiko desperately desires.

She wants to achieve success comparable to Stardew Valley.

But... she does lack creativity. She has strong talent but insufficient creativity, and this is her biggest flaw.

So, the main purpose of her coming to this exhibition is to find Takayuki, hoping to gain so inspiration and advice — advice that could lead her to success.

Takayuki saw Aiko's core issue, as it was similar to her previous behavior.

Takayuki raised his hand and gestured, "Let's sit down. We can actually have a good talk about your question."

"Takayuki-san, do you have a solution?" Aiko's eyes sparkled as she asked eagerly.

Aiko had been troubled about this for so ti, and Aiko's close friend, Aiko, was clearly worried. If her friend's troubles could be resolved, Aiko would be extrely happy.

Takayuki nodded, "I do have so ideas, and they just so happen to align with so of my own thoughts."

"Align?"

"Yes," Takayuki said, "Recently, I've had a new idea for an independent ga. However, developing it alone would be quite a lengthy process, but if you three are interested, perhaps we could work together to create an independent ga."

The three girls were no longer considered outsiders at this point.

They were well-liked by Takayuki's wife, Tsukino Ai, and Tsukino Ai especially praised Aiko, sotis offering helpful tips on programming and other knowledge. It could be said that the three girls were considered Tsukino Ai's disciples.

The three girls calling Tsukino Ai their master was no problem at all.

As for Takayuki, he was essentially half a ntor, so it seed completely reasonable to help guide these "disciples."

Moreover, since Aiko already called him "teacher," he felt even more justified in helping these three girls.

Of course, this relationship was not public knowledge. Apart from the core staff at Gastar Entertainnt, few knew of this hidden network of relationships.

As for why Takayuki wanted to involve the three girls in developing an independent ga, it was actually because he felt that having people within his company work on an independent ga might raise suspicion. People might wonder if the "Nintendo is the world's ruler" user was actually an internal staff mber of Gastar Entertainnt.

Takayuki still wanted to maintain so neutrality for his small account. This account leaned more toward self-indulgence, even making so not-so-popular gas that wouldn't affect Gastar Entertainnt.

So, it made sense for him to collaborate with the three girls on this new ga.

When Aiko heard Takayuki's words, she was sowhat excited and said, "Takayuki-sensei, what kind of new ga developnt idea do you have?"

Takayuki replied, "This ti, the ga I want to develop is actually similar to two of the series we've created before — one is Castlevania and the other is troid. I plan to take the essence from these two gas and create another new, unique ga. I would like to call it a random map-based troidvania."

Previously, Takayuki had already introduced so randomness into Castlevania, making it closer to modern Rogue-like gas.

However, at that ti, it was just simple randomness without deeper developnt, since Castlevania's story structure didn't lend itself well to overly random plotlines.

Rogue-like gas, which beca popular later, gained a lot of love from indie ga enthusiasts.

The most famous of these gas is probably Dead Cells, and this ti, Takayuki intended to create a ga similar to that.

The three girls gathered around Takayuki, watching him write and draw on a piece of paper.

Random maps, fragnted storytelling, and the thrill of different equipnt combinations from the randomness — these are the key features of this ga.

Then Takayuki wrote down the title.

"Dead... Cells?"

The na sounded rather strange.

The combination of "death" and "cells" seed to naturally carry a bit of a thrilling vibe.

Aiko seed to hesitate upon seeing it.

But Aiko started to think and associate ideas based on the key words Takayuki provided.

Takayuki said, "Just using a few keywords certainly isn't enough to explain the entire ga structure. Anyway, for now, I'll outline the general frawork of the ga for you, and then you can decide if you'd like to collaborate with to develop this independent ga. After the ga is released, the profits will be split 50-50, and the credits will list my small account and your three studios as the starting point. Both are well-known independent ga creators and teams. I think this should be pretty appealing."

The three girls exchanged glances, as if discussing whether to accept this collaboration.

Takayuki patiently waited.

Soon, Aiko spoke up, "Takayuki-sensei, can we collaborate together moving forward?"

You are reading Video Game Tycoon in Tokyo Chapter 658: Let’s Work Together! on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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