Font Size
15px

The success of one ga brought a fading star back to the peak of his career, which was sothing no one expected.

It wasn't just Joe. Aside from the motion capture actor for the protagonist Snake, there were also several villains and supporting actors whose motion capture performances beca quite popular, though they didn't reach Snake's level of fa.

But they all shared the sa outco: they were originally unknown, but thanks to this ga, their popularity skyrocketed.

Snake only had to finish the fan eting that day to receive at least ten advertising deals, including a promotional campaign for a big brand.

At one point, Snake thought his scars would be his biggest obstacle. He even developed depressive feelings because of them, though he controlled himself well and didn't let his emotions collapse.

But now, he didn't have to worry about his scars being an obstacle anymore.

In fact, those scars had beco the source of all his fa.

The players didn't mind his scars at all; in fact, they beca even more excited after seeing them.

...

...

Because it made him look even more like Snake!

When the players learned about Joe's own experiences, they expressed a lot of sympathy for him.

They felt Joe didn't deserve to be treated that way. His acting was undeniable, especially in many recent film works he had participated in. Though his roles were small, every ti Joe appeared, he would undoubtedly make an impact with his acting, as if it were second nature. It was really impressive.

Of course, more importantly, Joe was the protagonist of their beloved ga.

He was Snake co to life.

Joe felt very content.

At least everything about him was being recognized.

Although in the future, he might beco a fixed character recognized by players, unless he only takes on motion capture and voice roles instead of being the face model.

But that was enough for him.

Given his appearance, he couldn't aim for too much more.

As for his peers, many of them now expressed envy.

So even called him to congratulate him and subtly ask if he had any plans for more gaming appearances, hoping he could bring them along too. They also wanted to join the gaming world.

Actors typically don't care much about which projects they are part of, whether it's a TV series or a ga; as long as they get paid and it boosts their popularity, they're happy.

Now, Joe was a pri example of a star who had fallen and then risen again, a model they wanted to follow.

Joe was cautious when responding to these requests, saying he would check with Gastar but wouldn't give a definite answer.

He felt extrely lucky to have landed the role of Snake, and he didn't want to do anything that could cause Gastar to develop a negative impression of him.

In the ti that followed, Joe and the other cast mbers started touring around the world, attending various fan etings, and directly interacting with countless players.

Joe was pleased to find that players had a strong attachnt to the characters.

When they liked a character, they showed an imnse amount of enthusiasm, sotis even excessively so.

This helped Joe gather a loyal fanbase, who were willing to watch many of his earlier works, even if so of them were of very poor quality. As a minor supporting character, Joe couldn't change the quality of the plot, but the fans would carefully clip and upload every scene Joe appeared in for others to enjoy.

As a result, Joe started accepting more acting projects. However, he knew his fa was entirely based on video gas, so he didn't dare to forget where he ca from. Whenever he signed a contract with any company, he would make an additional request.

That request was that if Gastar ever needed him for ga developnt, he would prioritize working with them, as long as it didn't interfere with his filming schedule.

Many film companies were not entirely pleased with this special request.

But now that Joe was on the rise again, they understood and reluctantly accepted it, as long as it brought them benefits.

...

In Japan, after a week-long break, Takayuki felt refreshed.

He had spent a wonderful ti with Aya, completely disconnected from work.

Aya, who also loved video gas, took an unprecedented vacation this ti, with Takayuki's approval.

During the week, they didn't care about work at all. Any problems could be dealt with after a week, unless it was sothing that could affect the company's future direction.

It was a rare and much-needed break. The first two days were spent at ho, playing nurous video gas together.

They t through their shared love for video gas and had kept that tradition, playing gas together whenever they found the ti.

Even in their thirties, both Takayuki and Aya were still full of energy.

On the third and fourth days, they casually visited so sightseeing spots in Japan.

The last three days were spent enjoying sweet monts together, which Takayuki decided to keep private.

After the break, Takayuki was in great spirits.

When he thought about all the ga developnt ahead, his energy only grew.

On the first day back at the company, a lot of things were waiting for Takayuki on his desk.

These were issues related to gas that had reached developnt bottlenecks, all waiting for Takayuki to address or resolve.

For simple ga developnt problems, Takayuki planned to let the developnt teams solve them on their own. He couldn't handle everything; otherwise, he would be overwheld.

Before, he had taken on all tasks because the company needed expansion, and Takayuki had the most efficient way to improve things quickly. To save ti and maximize his advantages, he had chosen this direct approach.

But now, the company's foundation was solid. Allowing his team mbers to take so ti and think about how to carve their own paths was perfectly acceptable.

In reality, developing a good large-scale ga takes a long ti, often three to five years.

A large portion of that ti—about 70%—is spent on trial and error.

So particularly interesting ga projects are born during this process, but many more are abandoned. This is a growing pain that every company goes through, even with the strength of Gastar itself.

You are reading Video Game Tycoon in Tokyo Chapter 642: The Future Direction on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
Share with your friends
Library saves books to your account. Reading History saves recent chapters in this browser.
Continuous reading

You may also like

No reviews yet. Be the first reader to leave one.
Please create an account or sign in to post a comment.