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The popularity of the light gun has continued for a long ti without diminishing.

Even after more than a week, people still line up every day to experience the light gun.

During this process, the ga of the light gun has also been continuously iterated.

Starting from just a few targets, it evolved into ga modes with so simple plots.

And now, the prototype of a duck hunting ga is presented to everyone. It's now basically considered a relatively complete ga.

Players can't help but want to raise the gun to shoot the dog when they see the sneaky dog laughing after you miss a shot.

However, even if you angrily aim the gun at the screen and shoot, the dog will still sneer at you in the sa way, which is really frustrating.

It makes you want to buy the ga and go ho to shoot at it properly.

After Akashi Zejiang used up his three trial opportunities for the week, he suddenly appeared sowhat lost.

Why hasn't the ga been released yet?

"Um, excuse , can I ask when this ga will be officially released?"

Akashi Zejiang would co over and ask every day, and there were actually many others asking the sa question.

And the reply given by the clerks was almost identical.

"Sorry, thank you for your interest. Please wait for our announcent for the specific release date."

Producing the light gun in mass quantities is not difficult, but it still takes ti.

Takayuki has already planned to produce two hundred thousand light guns.

After all, only a little over two hundred thousand Famicom units were sold.

And Takayuki felt that this thing would probably reach its limit at two hundred thousand units in Japan.

In the previous life, the light gun sold relatively average in Japan and did not cause much of a stir. It only added to Nintendo's technological reserves at the ti.

It wasn't until it went overseas later on that it suddenly beca popular and started making crazy money.

And Takayuki didn't pay much attention to the product after that. He planned to put it aside for the ti being.

Now he plans to focus more on another project.

That is the Ga Producer Expansion Plan.

The Famicom itself has about over a thousand officially released gas recorded.

Among them, only a fraction are gas made by Nintendo itself.

What truly made the Famicom popular worldwide was not just the dozen or so classic gas.

The ability to run over a thousand gas was also a key factor in the Famicom's success.

Whether it's lean or fat, you can choose whatever you want. No matter what kind of gaming interest you have, the Famicom can satisfy it. A strong lineup of gas and a wide variety of ga categories are also indispensable.

Even if Takayuki had three heads and six arms, he absolutely couldn't create so many gas.

Usually, if there's only one or two gas of a certain type, many players would still feel unsatisfied after playing them. They would long to experience more gas of the sa type. Just having one classic ga is not enough to satisfy players' appetites.

If players' appetites cannot be satisfied, they will imdiately look for other ways to satisfy themselves.

This could directly foster a powerful competitor.

So instead of that, it's better to proactively cultivate ga producers to make more gas on your own gaming platform, satisfying these players so that they don't have the inclination to play gas from future competitors.

Moreover, an industry enjoyed solely by oneself usually cannot grow into a behemoth.

Takayuki can be the godfather of this world's gaming, but he definitely cannot be a dictator.

It's like a video platform. I build the platform, and you spread culture on my platform. This is the best way.

While becoming stronger himself, he can also drive the industry.

So he should think of ways to find those who want to make gas.

In this world, the Internet is relatively mature, and more and more entertainnt is appearing online.

As a transmigrator from the future, he knows very well how much impact the Internet will have on this world.

So he absolutely cannot miss it.

And connecting electronic gas to the Internet, allowing people all over the world to play gas together, is also the essence.

So electronic gas, once connected to the network, act like catalysts.

He opened the computer, skillfully entered the URL, and soon a webpage with a minimalist style appeared in front of Takayuki.

The main colors of the webpage were red and white, matching the colors of the Famicom, and there were several clickable nas next to the image:

Dragon Quest, Contra, Tetris...

This webpage is the hopage of Gastar Electronic Entertainnt.

For a programr who transmigrated from the future, building a webpage is simply a breeze.

And compared to other webpages, the webpage of Gastar Electronic Entertainnt is like a product of the future world.

Simplified style icons and fonts, trying to make the main page as simple as possible yet still aesthetically pleasing, making people willing to temporarily stop and watch the content inside when they click in.

These minimalist style elents are all from the future and are equally commonplace.

However, bringing them to this era is almost like a reduction to the absurd.

Other webpages of the sa era are still those rough combinations of text and images without any artistic processing, densely packed in front of people, just one glance would make people dizzy.

So things brought from the future to the past will not adapt well, but minimalist style is sothing that will never easily go out of style, only the direction of minimalism may differ slightly due to the era.

There is no harm without comparison. If all webpages of the sa era are the sa, then people would think it should be so.

But the webpage of Gastar Electronic Entertainnt stands out, making it particularly eye-catching.

However, a webpage is ultimately just a form of presentation, and what really matters is whether the content inside can attract people.

And in this regard, there is no problem with the webpage of Gastar Electronic Entertainnt.

Originally, Takayuki could have done better, such as directly adding videos that can be played on the webpage to increase visual impact.

But the internet speed in this world cannot compare to that of the future. The network in ordinary households cannot currently achieve the smooth playback of videos imdiately upon clicking on a webpage, so it had to be temporarily abandoned.

When netizens click on a ga option, they enter a secondary page, where the gaplay and recomnded slogans of the ga are detailed, along with clickable options to purchase. Now, as long as you are within Japan, you can directly purchase the ga console through the Internet.

However, the express delivery in this era is a bit weak, and people who buy have to wait over a month to possibly receive their purchased goods, which can be quite annoying.

Takayuki made a few operations and directly entered the backend of the webpage, starting to modify the data.

If you were to ask where in this world is most likely to find people who want to make gas, then the Internet is definitely the first choice.

After so operations, Takayuki added a clickable long bar image at the top of the hopage.

Under a golden light, several large characters slowly erged:

'Give yourself who loves playing gas a chance to create gas! Welco to join the Ga Producer Expansion Plan at any ti!'

Then, Takayuki began to write the content of the secondary page.

After a busy day in the office, Takayuki finally roughly finished the secondary page.

Then he saved it in the backend and returned to the hopage of Gastar Electronic Entertainnt, looking at the most conspicuous golden image on it, and then aid the mouse to click on it. A new webpage appeared.

The first thing you see when you enter the webpage is a very attractive piece of text.

'Are you satisfied with just experiencing electronic worlds created by others? Join in creating your own electronic gas, and create your own electronic world!'

Below, several animated characters began to blossom fireworks on the page, such as Mario, the brave hero, and Contra ga characters, seemingly welcoming those who want to create ga worlds.

Then there is the introduction of the programming language for the Famicom on the page and the basic thod of building gas.

Of course, these introductions are very basic. To truly create a ga, you must have a mature system, and this is what Takayuki wants to do next.

Creating gas that lead the era on his own, while also pioneering the entire industry with others.

You are reading Video Game Tycoon in Tokyo Chapter 63: Preaching and teaching on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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