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In addition to developing Stardew Valley, Takayuki also kept an eye on Group 9's developnt progress on Resident Evil.

He could have spent that entire month focusing fully on Stardew Valley, but he chose not to.

Most ga developers would've poured themselves into a single project — only Takayuki could afford to multitask like this.

And so, the next month passed quietly.

During that ti, the three girls had the rare opportunity to visit multiple tis and watch Takayuki develop the ga all by himself. Their admiration for him only grew.

Hazumi, in particular, had fully assud the role of a starry-eyed fangirl. Aiko managed to remain relatively calm, while even Oto-chan was struggling to contain herself.

It was true — a man focused on his craft was deeply attractive.

Finally, after one month and ten days, Takayuki completed the developnt of Stardew Valley.

...

...

During this intense period of developnt, Takayuki never stopped working — even during als, he would sketch rough 2D character portraits for the ga.

The illustrations weren't particularly beautiful, but they were good enough.

As for the music, he couldn't quite match the original developer's feat of assigning custom tracks to every single character. His energy had limits. Unless he were given much more ti, this just wasn't feasible.

Still, the current version was already more than enough.

"Phew... finally finished."

After more than a month of relentless effort, Takayuki completed Stardew Valley. The film crew and employees who had been observing the process all perked up.

Then they all stared at Takayuki like he was so kind of monster.

Over the past month and ten days, he had barely rested.

It was estimated that his average daily rest ti was about three hours.

Any ordinary person would've collapsed long ago.

But Takayuki looked perfectly fine.

Perhaps this was one of the perks granted to him when he ca to this world — but even knowing that, no one else believed they could push themselves as hard as he had.

Takayuki truly, wholeheartedly loved video gas and ga developnt. He was willing to pour his ti and soul into it — without hesitation.

Everyone around him could only sigh with admiration. Only soone like this truly deserved to be called the God of Gas.

When Takayuki finally declared that the ga was finished, he wasted no ti choosing the PC platform for its release — and for now, it would stay exclusive to PC.

"President, are you sure about this? You're basically giving up the largest player base."

So employees at Gastar Electronic Entertainnt were confused by his decision.

Takayuki had well-established distribution channels for consoles and handhelds — yet he was determined to go with PC. It was hard to understand.

But only Takayuki knew that the true soil for indie gas would always be on PC.

Beyond its robust developnt environnt, PC platforms didn't require any negotiation with console manufacturers. Regardless of how well a ga sold, only a small cut went to the platform holders.

PC was the sacred land of indie gas — that would never change.

Only on PC could you have things like mod support and true creative freedom.

Takayuki looked at his completed Stardew Valley with satisfaction and nodded."That's right. I'm releasing it on PC because I want to test whether my work can succeed without platform advantages."

He looked at the employees and asked,"So, what do you all think of Stardew Valley?"

They exchanged glances, looking slightly awkward.

"President... do you want the honest truth?"

"Of course. Do I look like the kind of person who needs comforting lies?"

"Then here it is," one employee said after a pause. "To be honest, the ga feels pretty rough. You could've made it so much better, right?"

Takayuki nodded."Naturally. Our Unreal Engine could produce far more — but I intentionally kept it simple. This ga is ant to be a showcase for beginner developers. I want to prove that even sothing with this level of graphics can still be loved."

"Loved, huh..."

They didn't say much more.

Deep down, they weren't sure if the ga would truly be well received.

From any perspective, it looked... diocre.

The character animations were extrely simple — characters just swung a pickaxe or hoe in basic movents.

The simplicity made them wonder if this ga had even co from Takayuki at all.

And, as they'd said — he could have done better. The Unreal Engine had the power. But Takayuki chose not to use it to its full potential.

Because he genuinely wanted to demonstrate to struggling beginner developers that great gas don't have to rely solely on cutting-edge tech.

Sotis, simplicity is part of the charm.

Of course, talk was cheap. Now it was ti to release the ga on PC and see how it perford in terms of sales and feedback.

As for the three girls — the ones Takayuki most wanted to show and inspire — they were the first to receive the full version of the ga.

They could register a Battlenet account on any computer and activate the ga using the keys Takayuki had gifted them.

In the past two years, the internet had advanced rapidly, though mobile networks weren't widespread yet. Ho computers were becoming essential in many households, and PC prices had beco more affordable.

Aiko's family had a desktop PC. The mont the girls received their activation keys, they gathered at her house to try it out.

After school, they t at Aiko's doorstep and headed in together.

Aiko led her two best friends to the desktop computer, then followed Takayuki's installation instructions to set up the Battlenet platform.

"Aiko, this is a ga that Mr. Takayuki poured his whole heart into. Do you think it really proves what he said — that there's no such thing as 'high' or 'low' in video gas?"

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