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A mature ga is often completed by multiple people working together.

For example, soone like Takayuki initially working alone is essentially standing on the shoulders of predecessors, plus the more mature programming system of later generations, making it relatively easier for Takayuki to create gas.

But relying on these alone to establish an entire ga industry is like daydreaming.

And the number of people needed to produce a mature ga is now at least five or six.

In addition to producers, planners can handle level design, nurical values, and plot comprehensively. This requires one person.

Programrs, at the very least, need two or three. Programming requires repeated trial and error, it's not just about finishing typing, sotis encountering difficult problems may take a long ti to solve, insufficient programrs will seriously affect progress.

Then there's the art.

Takayuki has an aesthetic sense, but he's terrible at drawing, at most, he can barely produce pixel art that's barely viewable. This has to be entirely handed over to real artists.

With the current capabilities of the NES, preparing two artists for a ga is enough.

However, since this is a teaching thod, it's definitely better to involve more people to pass on knowledge and skills.

Actually, ga developnt isn't complicated. This world just lacks soone with an open mind, such as understanding the principles of ga operation.

And if there's ti, figuring out a ga engine would be a good idea.

A ga engine is like a mathematical software with well-established formulas, just ask a question and it will give you the corresponding answer, greatly reducing the difficulty of ga developnt.

It can be said to be the cornerstone of future gas.

Takayuki called Matsuhashi Mi over, and now she mainly handles personnel recruitnt matters.

Takenaka Sayaka focuses on the company's managent and publicity, and then the two of them jointly handle legal and financial issues.

"President, you called for ."

Matsuhashi Mi has been at the company for a week now.

She feels very comfortable working here.

There's no discrimination here, work goes smoothly, Takayuki trusts her highly, and is willing to delegate so troubleso tasks to her without worrying that she, being a woman, can't handle them.

This is quite rare in Japanese society.

Here, she feels fulfilled.

Moreover, the company's long-term profitability looks good.

As long as the ga console's sales expand nationwide, it will definitely be profitable.

Now the dispatched Ota Masashi is working on this.

He has already closed his own arcade and is now focusing on promoting and selling ga consoles.

"Do we have any candidates for the positions I need to recruit for now?"

"So have been found, and interviews are being arranged."

Matsuhashi Mi took out her notebook.

"For the computer engineering positions you need, there are a total of fifty-two, and for computer programrs, thirty-four."

"What about artists?"

Matsuhashi Mi shook her head, "No one... but there are inquiries. Most of them thought it was about drawing so advertisents or sothing, but when they found out it didn't match their expectations, they didn't contact us again."

Alright.

Ga concept art is still a new industry, it's not easy to find qualified artists.

But drawing is diverse, it seems they shouldn't limit it too much at the beginning.

"Expand the scope of requirents, consider those who are good at advertising and film and television painting as well, with sufficient salary, there should be people coming."

"Got it."

Matsuhashi Mi scribbled on her notebook and then looked up, "We've already scheduled a collective interview for this afternoon as agreed, may I ask who will be the interviewer, President?"

"I'll do it."

Computer interviews aren't difficult, just need to ask so simple programming questions.

Now the priority is to recruit employees first, and then consider training and learning. Starting an industry from scratch is bound to be challenging.

In the afternoon, Tsukino Aya stood in front of Gastar Electronic Entertainnt Co., Ltd. with so hesitation.

Should she go in or not?

There must be a lot of people, and whenever there are many people, she feels scared... but she really wants this job, it's so conflicting.

About the afternoon two days ago.

At that ti, Tsukino Aya was still sowhat unsatisfied with the story of Dragon Quest.

This is the ga she likes.

That's what Tsukino Aya thought.

While thinking, she casually browsed the web, and then suddenly saw a recruitnt advertisent in her usual network for freelancing.

Gastar Electronic Entertainnt Co., Ltd. is recruiting programrs, computer engineers, digital dia artists, and other positions.

Gastar, she's quite familiar with this na now.

Because every ti she opens the ga console, the first screen she sees is Gastar's, and then there are two words "Gastar" in the lower right corner.

This is that ga company!

Tsukino Aya, who was still a bit confused, imdiately beca spirited.

This company is recruiting employees, and it's even a programming job.

Tsukino Aya is now quite curious about gas.

She even extracted the data from the ga cartridges through so ans, and with her computer skills, reverse-engineering wasn't too difficult.

Then she analyzed the program code inside, which gave her a basic understanding of ga developnt.

And as she gradually understood, she beca more interested in the fun of gas.

Not just the gas themselves, but also the ga programs.

It turns out that these little characters operate through this kind of logic.

It turns out that the final boss only has a few lines of code, even though it's so difficult to beat.

Ga developnt on the NES is not difficult in itself, it's just lacking a mindset.

Once the mindset is opened, Tsukino Aya tried to write similar ga programs on her computer.

She quickly created her own ga.

However, there is still a big gap between her ga and the gas produced by Gastar Electronic Entertainnt.

A ga has a whole set of coherent systems.

Each part is closely related, it's not just about figuring out how to write programs, it also requires a creative mind to provide inspiration.

In later years, there will be specialized logic planners and level planners, and the more complex the large-scale gas, the stronger the professionalism of these planners.

She really wants to know what kind of person can create a ga.

Why can he create this interesting electronic world?

If this creator can create one world, does it an he can create more?

So, maybe she can learn by entering that company?

With this curiosity in mind, she submitted her resu.

With a computer major from a well-known foreign university, there weren't even any additional requirents, and she easily passed the initial screening and scheduled a collective interview a few days later in the afternoon.

When Tsukino Aya heard about the collective interview, she hesitated again.

Fear of physical contact.

This is a strange illness.

And she is such a patient.

Whenever in an environnt where there are many people, she becos anxious.

Especially if soone wants to touch her, her fear doubles.

So she always wears thick clothes all over her body, and whenever she goes out, she feels like a ball.

Now suddenly going out and participating in a collective interview, the feeling of anxiety strikes again.

But, the curiosity in her heart took the upper hand.

Curiosity about the person who created the ga, let her briefly overco the anxiety in her heart, muster up the courage, and co to the front of Gastar Electronic Entertainnt Co., Ltd.

At this ti, there were already many people at the door, they all seed to be here for interviews, just by looking at their appearance, you could imdiately tell that they were all eccentric programrs.

You are reading Video Game Tycoon in Tokyo Chapter 51: Expanding the game’s territory: Recruiting emplo on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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