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With the guidance of professionals, the construction of the ga's worldview progressed rapidly, faster than Takayuki had imagined.

In just three months, the ga scene was basically completed.

This is a Monster Hunter ga, but it's not exactly like the Monster Hunter from the previous life.

In fact, the first generation of Monster Hunter had many shortcomings. At that ti, the first generation of Monster Hunter was also a kind of experintation, an uncertainty.

Only through continuous experintation did they gradually find a path to success.

And in this world, the starting point of the first generation of Monster Hunter is already very high.

First of all, this ga will be released on the GSL handheld console.

Originally, the GSL handheld console already had a built-in wireless networking module.

However, until now, there haven't been many gas that can use this networking module. More people use this module as a more convenient way to exchange Pokémon during Pokémon gas.

But Monster Hunter is a complete utilization of this networking, allowing players to truly experience the joy of face-to-face networking.

At the sa ti, this also paves the way for future networking gas, allowing players to gradually adapt to this mode of networking.

And then, when network services beco more perfect and advanced in the future, online networking can also be greatly developed.

After the scene construction is almost complete, the next step is to create monsters that better fit these scenes.

With sufficient manpower and a more creative environnt, the employees burst out with imagination that even Takayuki found sowhat unexpected.

"President, this is the monster I envisioned. This monster lives in a poisonous marsh, relying on swallowing marsh gas and special marsh plants for survival. Players will fight against this dangerous creature in the poisonous marsh environnt, where the battle will be extrely dangerous, perfectly embodying the ans of torturing players that you ntioned, President."

"President, my monster is a gigantic mountain-shaped behemoth. Hunters can ride special flying vehicles, carrying all sorts of oversized projectile weapons and crossbows to engage in a life-and-death battle with this behemoth. Of course, I believe the difficulty shouldn't be too high, mainly focusing on the visual impact of the mountain-shaped behemoth's size."

"President, I have an idea for a monster..."

"President, I..."

In addition to these daily creative artists and programrs responsible for creativity, even the old biologist submitted his own monster design.

And this old biologist is obviously more ticulous in this regard. He even researched the population relationships of these new creatures, detailing their advantages, weaknesses, and even the basics of their mutual generation and restraint.

It can only be said that the creative environnt within Gastar Entertainnt Company is really good. Even old people with gradually solidifying thoughts can beco lively in this environnt.

And these monster ideas were all accepted by Takayuki because each one indeed has its own unique features.

The biggest feature of this Monster Hunter ga is also the various unrelated, strange, powerful, or amazing monsters.

High-quality monster design is the biggest plus point, and players will beco imrsed in such a monster environnt and be unwilling to leave.

However, so many designs and ideas about monsters certainly cannot be released in just one ga.

A ga generally has an upper limit on content. If it exceeds too much, it will be a burden for players. This must be controlled well. It's not that having an infinite amount of ga content and high quality is really good; it needs to be slowly accepted and adapted by players.

This is also a science.

The progress is gratifying, and the creativity is also excellent. The spirits of the entire developnt team are very uplifted.

It seems that in a while, a relatively complete playable ga can be produced.

By then, they are eager to see players' feedback on this rich world.

Within Gastar Entertainnt Company, everything is thriving, but in another industry, things seem a bit bleak.

Recently, several flash mory manufacturers in Japan are not doing particularly well.

With Surya Electronics aggressively promoting their own high-definition disc standard, it seems that many people in society are increasingly recognizing this, believing that discs will be the future star.

At the sa ti, discs are also described by Surya Electronics as products with great collectible value, just like vinyl records. As ti goes by, they will gradually beco very rare items. Moreover, they can be taken out for repeated enjoynt at any ti without any restrictions. With large capacity and low cost, this is the greatest advantage of discs.

It can be said that Surya Electronics' vigorous promotion is very successful.

Whether it's the mini-disc system of the PNV handheld console or the Blu-ray discs of their own PNF ho console, they are now becoming more and more mainstream.

For this reason, Surya Electronics has also invested heavily in subsidies and coupons, encouraging more people to buy their standard discs.

As a competitor, another high-definition disc standard manufacturer obviously cannot match Surya Electronics in terms of financial strength.

This should be the strength and confidence of a comprehensive electronics giant.

Morgan Group is vigorously promoting products like their TV boxes, but the results are not particularly good. Gradually, more and more film and television companies are joining Surya Electronics, using the disc standard of Surya Electronics.

"I've been saying that we shouldn't have played this trick in the first place. Now we've indirectly driven away most of our forr custors, and now they've all turned to the embrace of discs!"

Inside the headquarters of a well-known flash mory manufacturer, senior executives are anxiously blaming the guy who decided to spread the news about the factory fire.

Originally, flash mory enterprises were gradually developing well. But suddenly, because they wanted to raise prices slightly and attract attention in such a boring way as a fire, it led many major custors to start worrying that flash mory might indeed be very unstable and prone to fires. In terms of storage capacity and manufacturing costs, flash mory now cannot compete with discs. So, in order to pursue cost-effectiveness, many custors have turned to try discs, which are a cheaper storage solution.

Flash mory manufacturers have thus played themselves.

Except for being easy to read and write and more portable, flash mory is not better than the disc system in other aspects.

And recently, discs are also developing towards portability. Surya Electronics' mini-disc is an example.

In the future, making them even smaller is not impossible.

Of course, the future definitely belongs to flash mory, but from the current perspective, flash mory really cannot compare to the disc system.

"What should we do? Try to lower the price and see if we can make custors change their minds?"

"I'm afraid that lowering the price won't help much. After all, we definitely can't lower the cost to the level of discs."

You are reading Video Game Tycoon in Tokyo Chapter 463: A wonderful creative environment on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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