Looking at Martha's drenched appearance, both n and won would feel that this thing was very physically demanding. As long as they worked hard enough, they could sweat as much as Martha.
With this in mind, there were even more people ready to purchase motion-sensing gas.
And Martha had already achieved her goal.
This high-intensity work could only be sustained for four to five hours a day. Of course, she could endure a bit longer, but she still had heavy academic work to do and a family to take care of. She couldn't devote all her energy to this kind of temporary job.
But when she received over two hundred dollars in compensation today, she couldn't conceal her excitent.
Today, she had played enough gas, and at this mont, she felt that this kind of motion-sensing ga seed really good. You could continue playing gas, continue exercising, and continue making money. This combined the three things she needed most, making it simply the best job.
There were a few other people like Martha who accompanied players in other departnt stores, all eting the minimum requirents for appearance and figure, and were also gars.
Of course, just a few people were definitely not enough.
Matsubashi also recruited so male and female models with very athletic body types, but their compensation was obviously higher than others'.
Motion-sensing gas quietly began to beco popular in the United States at this ti.
During this period, Sulei Electronics was busy preparing for the launch of the PNF new ga console.
This was a comprehensive collaboration of Sulei Electronics' entire industry chain.
The audiovisual departnt was responsible for providing proprietary technical standards for audio and video interfaces, as well as tuning the machine to achieve effects comparable to high-end audio players.
The multidia departnt incorporated their own multidia system into the built-in operating system of PNF.
The built-in operating system of PNF did not seek any external support. They believed that they could easily create their own ga console system with their own strength, which would also prevent leaks of the operating system source code.
The disc drive part was entrusted to the company's specialized product developnt departnt, aiming to use the best materials for their products. This ti, they clearly intended to maximize the configuration of this machine and strive to create a ho audio-visual multidia box that could be used by the entire family.
This was significantly different from the developnt direction of Takayuki, who had always served players. They wanted to expand their user base through this thod.
This also made so sensitive Morgan Group wary.
If they only dominated the gaming market, it would definitely not be as good as having a more diverse population base with more diverse needs.
So Morgan Group allowed Gastar Electronic Entertainnt to develop freely and even offered technical support. Later, Gastar Electronic Entertainnt also had so works released on PC, and they also established a basic battle net online system, so there was a certain foundation for cooperation between the two sides.
But seeing Sulei Electronics aggressively seeking to conquer each household with their new electronic products made Morgan Group very vigilant.
Takayuki hadn't done much yet, just quietly absorbing more new players with motion-sensing gas.
But Morgan Group acted first.
In the second half of 2001, they also launched their own multidia collection software, and it was free.
As long as users connected to the internet, they could watch all kinds of latest videos online.
For this, Morgan Group quickly acquired the broadcasting rights to many popular TV shows.
Since Sulei Electronics wanted to attract users through multidia entertainnt, they could do the sa, and theirs was currently free. As long as you were online, they could show you.
At the sa ti, a new departnt was quietly born internally, the Electronic Entertainnt Departnt.
The purpose of this departnt's establishnt was also to enter the field of electronic gas.
They realized that having Gastar Electronic Entertainnt as an external aid might not be enough. They also needed to find a way to have their own ga developnt departnt and produce their own exclusive ga works.
After all, making gas now was basically not losing money. So at least there was no need to worry about sucking the company's blood with this departnt. They could let this departnt develop slowly. Anyway, this departnt was established first. As for the subsequent developnt, it would depend on the situation.
The confidence of large companies lay here. They could easily create a new departnt, and even if this departnt really suffered heavy losses, they could afford it.
Morgan Group's move caught Takayuki off guard.
In his previous life, he rembered that Microsoft did feel a crisis when Sony Electronics launched the PS2, and then quickly set up a gaming departnt to respond, which eventually gave birth to the Xbox, one of the three major console ga manufacturers known as the "Big Three" in later generations.
But perhaps because the ga company he cooperated with in this life was different from Microsoft's complete lack of any gaming assistance in the early days, Takayuki did not completely shift his focus to gaming. He only set up a departnt to try to make gas but hadn't thought about making ga consoles yet.
Perhaps Morgan Group also believed that they couldn't gain much benefit in the ga console market themselves. Gastar Electronic Entertainnt was a huge mountain, and Sulei Electronics' current threat was only in multidia invasion.
So Morgan Group decided to focus on this aspect, buying a lot of copyright for TV shows, animations, and developing their own video platform.
Wasn't this the prototype of streaming dia platforms like Netflix in later generations?
Unexpectedly, Morgan Group seed to have inadvertently embarked on the right path.
Streaming dia platforms did indeed beco a super lucrative industry in later generations, and more importantly, they firmly controlled hundreds of millions of users.
With users, there was money, especially for top-tier companies like Morgan Group, as long as there were users, they could make money.
So there were definitely many geniuses in Morgan Group, just like Microsoft in his previous life.
In his previous life, Microsoft also had a group of geeks who could create a ga console comparable to the PS2 in a very short ti, and even simulate the operation of the PS2 emulator, which was quite outrageous.
If it weren't for fear of copyright infringent lawsuits, the Xbox at that ti might really have blown up Sony's ho.
But now, he could quietly be a bystander.
Sulei Electronics was a world-class giant in the electronics industry, and Morgan Group was a world-class top technology company.
And both were from Japan and the United States, which was quite interesting.
Originally, Sulei Electronics regarded Gastar Electronic Entertainnt as a competitor, but unexpectedly, they accidentally provoked Morgan Group.
Truly, things were unpredictable.
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