In the previous world, the first ga to use motion capture should have been VR Warrior, launched in the late 1990s.
It was a fighting ga similar to Street Fighter.
Its 3D ga effects and almost infinitely realistic combat feedback greatly shocked players at the ti.
At that ti, the application of motion capture in gas made people suddenly realize its potential.
Subsequently, many companies started quickly investing in motion capture systems and assisting in the developnt of their own fighting gas.
At that ti, motion capture was only being used in fighting gas.
Later on, the application of motion capture in the gaming industry began to rapidly expand.
First, it was applied in sports gas like FIFA 94.
Motion capture captured the characteristics of many famous football stars and then integrated them into football gas, further increasing the realism of football gas and making each football player look less rigid.
Then ca gas like Final Fantasy 8, Shamu, and others that also had revolutionary significance, using motion capture.
And in this world, Takayuki is ready to pass the crown of the first ga to use motion capture to Ocarina of Ti.
Even though the motion capture system is not urgently needed in Ocarina of Ti, the significance of this revolutionary move is extraordinary.
Takayuki said to everyone, "Regarding motion capture simulation, I have already handed my requirents to the procurent departnt for purchasing. They should soon be able to buy us a set of systems we need. You don't need to worry about the price; I will invest no matter how much it costs. Because I don't intend to use this system only for this ga. Many future gas can also use this system. This investnt cannot simply be attributed to Ocarina of Ti, but you can be the first ga developnt team to use this new technology, and Ocarina of Ti will also be the first ga to use motion capture."
This is another new technology that leads the industry.
Everyone present was excited.
In the future, even if they want to change jobs, having the qualification of participating in the developnt of the first ga to use motion capture simulation can be a significant advantage.
This is more attractive than coming up with a few new imagined features.
Nowadays, adding motion capture simulation to movies can also be one of the appealing gimmicks.
If it weren't for the fact that a complete set of motion capture simulation systems is too expensive, and general film companies can only rent them, and if they were to be calculated by tens of thousands of dollars per hour, perhaps motion capture simulation would also be commonplace in this world.
In fact, it is precisely because of the high demand for motion capture systems in electronic gas and the gradual developnt of the film industry towards special effects production that motion capture simulation has truly begun to develop rapidly, and the entire industry has gradually moved from being unattainable to being accessible to ordinary people.
At the sa ti, the technology of motion capture simulation is not only limited to ga developnt.
For example, it is possible to develop a relatively low-tech video motion capture system using motion capture simulation technology.
That is to capture the player's movents with special motion capture caras and then feed them back to the ga console to play gas.
Later, the caras on PS4 and Xbox ga consoles can achieve this.
Then dance gas like Dance Dance Revolution began to flourish gradually.
Takayuki hopes to develop similar expansion functions himself.
"Alright, this is all my developnt plan. Next, it will require your efforts. The future achievents of this ga will depend on all of you."
Takayuki's words had already filled them with enthusiasm.
Several managers of these developnt teams were eager to return to their respective positions to convey the content of the eting.
After the eting, these managers quickly returned to their positions and began to arrange the work to be done next.
The team for scene construction and basic frawork production can now start working.
Ga concept art and character model production should also begin.
Then cos the production of ga rules and systems, which can be put on hold for now.
Music, plot, and level design can also take their ti.
This ti, Tohjiro Yahiro also drew over a dozen people to assist the procurent departnt in purchasing a brand-new motion capture system.
They will be the first team to use the motion capture system. After being the first to try this new system, other teams in the future will inevitably depend on them if they want to use this new system, which makes them feel very proud.
Takayuki's goal has been basically achieved now, and as for the purchase price of a complete set of motion capture systems, it doesn't matter anymore.
In this world, motion capture systems have not yet matured, and the procurent departnt estimated that purchasing a complete set of systems, which would be the kind that allows multiple people to capture simultaneously, would probably require tens of millions of dollars.
But Takayuki just waved his hand and let the procurent departnt invest as much as they wanted. Takayuki wouldn't be stingy in this regard; this is sothing that will greatly benefit ga developnt and is absolutely necessary to keep up with the tis.
After sorting out these matters, Takayuki handed Mario's developnt plan to Ayako Tsukino.
Ayako Tsukino was currently helping other teams solve technical problems in gas, so she was basically running around, acting as a firefighter whenever needed.
But this ti, Takayuki was really going to make her a ga producer who could hold up the sky.
However, whether the other party wants to beco this ga producer or not depends on her own decision.
"Do you want to lead the team to develop a new Mario ga by myself?"
Ayako Tsukino looked at the materials Takayuki handed over with a slightly complicated expression.
Takayuki nodded, "Yes, do you want to do it? I have always felt that you have the ability, so if possible, I hope you can lead the production of this generation's new Super Mario Brothers."
Ayako Tsukino hesitated for a mont and said, "Can I refuse?"
Takayuki remained silent for two seconds before asking, "Is there any reason?"
"I don't want to work on your ga alone. I don't want to just be your puppet."
After finishing speaking, Ayako Tsukino quickly added, "I don't an that the new ga developnt you gave is bad. I hope you don't misunderstand."
Ayako Tsukino hardly ever explains anything, and if she wanted to refuse in the past, she wouldn't waste words.
And if Ayako Tsukino refused, Takayuki didn't think there was anything wrong with it.
But this ti, Takayuki unusually wanted to ask for the reason, and he didn't expect Ayako Tsukino to also make an exception and explain to him.
"So what do you an?"
"I want to develop my own ga."
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