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Actually, Takayuki feels like he doesn't have too many choices; his biggest wish is to have no regrets.

So the best choice can only be to continue improving the performance of the ga console.

Fortunately, he still has many excellent ga ideas.

Any of them can bring about a boost in sales for handheld consoles.

If he didn't have this confidence, Takayuki probably wouldn't take such risks.

On that day, Takayuki first announced his idea to the company's engineering developnt departnt.

At the sa ti, he also made the news of this brand-new handheld console public to the heads of the company's core developnt team.

They were not surprised by the news of this new developnt plan.

Because according to the ti of GBA release, it was ti to start developing the next generation of handheld consoles.

But they were a bit shocked by Takayuki's vision.

This ti, Takayuki wants to make another big leap in ga performance.

In order to explain his vision of the new handheld console clearly, everyone had a special internal discussion.

"My initial idea was to launch a handheld console with screens on top and bottom. One of the screens can use the latest touch-screen technology, making our product a fashionable electronic product. As for performance, I also plan to raise it again, the standard being able to run electronic gas with performance comparable to GS1."

After Takayuki finished speaking, Sayuri imdiately raised her hand.

"Takay... President, isn't this a bit too ambitious? And why two screens?"

"The dual screens are just an idea of mine because I have so ideas that fit this chanism. As for the scale you ntioned, it does seem large, but this is the first ti I hope to make a ga console that can satisfy players' every appetite as much as possible."

Sayuri imdiately said, "But the cost of this is probably not cheap, and if we still have to sell it at the price of a handheld console, it will be a loss-making business."

"Selling consoles at a loss, and then making money back from gas, that's how I define this handheld console. At the sa ti, I hope this handheld console can continue to operate for more than five years. In that case, with Moore's Law doubling the performance of processors gradually, the cost of our ga console itself can be continuously reduced. Perhaps selling ga consoles at a loss in the early stages might be a loss-making business, but not in the later stages."

A ga console prepared to be sold for more than five years?

Everyone began to think seriously.

Previously, their two ga consoles, SFC and GB, had a lifespan of about four years.

Now, GBA will gradually beco outdated with ti, and its replacent is just a matter of ti.

So making a handheld console with performance comparable to a ho console all at once does sound great, and developers of handheld console gas will also have greater room for creativity.

Recently, so handheld ga developers have gradually begun to complain about the weak performance of the GBA handheld console.

The pace of developnt of ga console performance in this world is too fast, and Takayuki has accelerated the pace of this rise in ga console performance.

And ga developers, like players, will gradually no longer be satisfied with the current ga console performance developnt.

They also hope to have greater developnt space when developing gas.

The current handheld console market is more like a platform for traditional console developnt teams to practice.

When ga developers gain experience, they will imdiately leave the handheld console developnt team and join the main console developnt team to develop gas with stronger performance.

If a handheld console with explosive performance is really released, it will also be a new choice for ga developers.

They will also welco it.

"My ideas are probably just these. Now let's see if you have any other opinions. We'll solve them during internal etings. First of all, I want to say that my ideas are not 100% accurate. If you can co up with enough convincing reasons, then making so changes to the architecture of this handheld console is also possible. I welco everyone's brainstorming."

At this point, a head of the developnt team raised his hand and said, "Then, President, should we announce the developnt of this handheld console to our employees?"

Takayuki nodded. "Just announce it. The confidentiality regulations will keep them tight-lipped. I trust our employees on this. If ordinary employees also have any good ideas, they are also welco."

Everyone nodded.

They were actually a bit puzzled about this so-called dual-screen developnt.

They haven't jumped out of the inherent rules of ga console screens yet.

If they can't even handle one screen, then what will two screens look like?

At the sa ti, they seed to have so epiphany.

It turns out that the upgraded version of the previous GBSP handheld console was prepared for this.

Plan ahead for a clamshell handheld console, and then release a dual-screen handheld console underneath the clamshell.

But whether such a ga console can succeed is hard to say.

Actually, if this idea was proposed by the boss of an ordinary ga company, everyone would probably think it was the boss's whimsical idea, completely groundless.

This is completely contrary to mainstream thinking.

But Takayuki is the god of gas. Since it's his idea, it should be correct.

Takayuki didn't completely shut down the discussion, but gave everyone ti to think about it.

Let them go back and think about the feasibility of this matter.

Takayuki even imagined a plan for market research.

If the handheld console is really going to be sold, it will face consurs in the future, so it's necessary to conduct so market research in advance.

However, it's okay to study the processor of a high-quality performance handheld console in advance.

This can be done in parallel with the gaplay and exterior design of the handheld console.

After the eting, the engineering developnt team issued a tender notice to several large processor manufacturers.

This ti is different from before.

The performance of previous ga consoles was relatively backward compared to the technological developnt of this world.

So finding a more versatile and compatible processor is the best choice.

In that case, it's enough to directly find the company with the strongest processor production in the world.

The price of the processor itself has also matured, and they also welco large-scale purchases of these relatively outdated products. Unused production lines can be reused, and they can continue to make so money. Moreover, these old production lines only occupy a production position, and not too much manpower is needed. Why not?

You are reading Video Game Tycoon in Tokyo Chapter 372: Creative ideas about handheld gaming devices on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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