Compared to a comprehensive enterprise, Gastar Entertainnt's profit margins appear to be sowhat insufficient.
Moreover, its revenue and profits cannot be compared to top-tier conglorates like Surai Electronics.
Each departnt of Surai Electronics contributes tens of billions of dollars in profits, and with fifty or sixty departnts, their annual profits and revenues exceed tens of billions of dollars. In terms of social status, Surai Electronics is still higher.
The change of presidency is indeed worth noting.
Watching the gradually diminishing popularity, Takayuki isn't in a hurry either.
Esports is just beginning now, taking it slow is fine. This is also a long-term operation.
In the future, he will hand over the operations to the Korean conglorates and only manage the esports project seat fees and provide so esports guidance.
Takayuki has already planned for the future of the esports league.
Firstly, let people from all over the world participate in esports.
Esports is a new thing for young people. At the mont, it seems like esports is just a ga for a group of internet-addicted teenagers. However, as these young people grow up and gradually beco pillars of society, esports will truly beco a project comparable to top sports.
At that ti, it will be another hundred-billion-dollar market.
According to statistics, there will definitely be no piracy for Starcraft in the short term after its release.
However, cracking computer gas is just a matter of ti; it's impossible to stop it. Takayuki also doesn't plan to spend too much energy on it.
According to the estimates of the data departnt, the sales volu should exceed ten million units in a year, which is better than Starcraft in the previous life.
As for the pirate users, they should be multiplied by five from the sales volu.
And these five tis the number of users may not spend money on the ga, but as long as they are interested in the ga, sooner or later, they will invest their own money in esports. Takayuki is not worried at all.
With the completion of Starcraft developnt, the U.S. developnt team suddenly entered a sowhat bewildered state.
Fortunately, Starcraft this ti has internet services.
And Starcraft can be continuously updated over ti.
Takayuki simply let these people optimize the values of Starcraft and continuously fix bugs in the ga during this ti, to avoid so serious bugs affecting the players' experience.
Sotis a ga can really leave a bad impression on players because of one or two serious bugs, even if the ga is very fun, players' patience is limited.
Next, Takayuki will start thinking about what new gas to develop.
He's not soone who likes to idle.
Gun, car, ball, the three major types of gas in Europe and Arica have been developed by him, and each ga has made its mark in its respective field. In the short term, Takayuki is not interested in developing these types of gas.
At this mont, Takayuki's gaze drifted to the files that had been lying on the desk for a long ti.
He picked them up and looked through them.
These files were summaries of so official or public etings, arranged by the assistant. He just needed to read them.
And because he didn't have much ti to read these things originally, the assistant also thoughtfully simplified all the content as much as possible, using a more straightforward way to describe the content of each eting.
These etings include industry seminars and etings with the Japanese governnt.
Looking at the eting records with the Japanese governnt, Takayuki suddenly rembered his own building.
The building in the Minato ward has now completed the foundation work, with a total of five underground floors, three of which are used for parking, and the next two floors are specifically for storing company secrets and running so servers.
Above ground, after bargaining with the Japanese governnt, it was finally settled at fifty-one floors in height. The top floor naturally belongs to his exclusive office, and then each ga developnt team below can have a whole floor of developnt space, with an area of over a thousand square ters for them to use as they please, with an average office space of over four square ters per person, which is quite comfortable in Japan.
According to the current construction progress, it will take about two more years for himself to move in, which is around 2002.
He can prepare during this ti. In order to celebrate the company's successful acquisition of its own building, he must make so big news.
However, just making a ga definitely wouldn't be big news.
Preparing a new ga console in two years?
This can be done.
Takayuki took paper and pen and began to write and draw on the paper.
A new ga console, GS2? Performance comparable to the PS3 in the previous life?
No, the progress would be too fast like this. However, it can be used to accumulate technology reserves first, see the progress of competitors' R&D, and then make appropriate responses.
Then, what should be released if not the GS2?
Handheld console!
Takayuki wrote down this term on the paper.
The performance of the GBA handheld console is still very good by today's standards.
Players are also very satisfied.
But the GBA is actually quite outdated in terms of technology in this world.
As long as other manufacturers use so effort and pay more attention to ga developers, and develop so high-quality graphic gas that average around three stars, they may imdiately attract half of their users.
Nintendo did that in the previous life.
Sotis, high-quality gas can indeed retain many players, but players are creatures who can never be satisfied.
They will endlessly hope for everything to be better.
And high-quality graphics are the easiest way to attract players to buy gas.
Humans are visual animals, and visual stimulation always triggers adrenaline more easily than other things.
So, it really shouldn't continue to limit the GBA.
Hmm, develop a new handheld console, and the performance of the handheld console... should be equivalent to the PSP in the previous life.
However, at this mont, Takayuki suddenly thought of sothing.
In the previous life, the PSP was a revolutionary product.
It almost defined a new era standard for mobile entertainnt products at that ti.
The future iPhones also drew inspiration from it.
However, even so, the PSP did not dominate the handheld console market in that era.
The winner in that era was still Nintendo's NDS.
Even though this handheld console's performance was inferior to the PSP by quite a bit.
Takayuki really hopes to have a high-performance handheld console.
So, if he combines the NDS and PSP?
Unconsciously, on Takayuki's sketch paper, a clamshell ga console resembling the NDS from the previous life appeared.
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