Persuading a person with potential to return to doing what they love, Takayuki feels a sense of accomplishnt.
In the future, such individuals will inevitably be useful. He is patient and waits patiently.
The second day of the Entertainnt Expo also ended smoothly. During this period, Gastar Entertainnt announced many future ga plans, as well as a new handheld console, the GBASP, an upgraded version of the GBA with a flip feature.
There was no improvent in performance, but the lifespan of the buttons and the screen display of the console were enhanced. These improvents did not increase the price of the console; instead, the price of the GBA was lowered by twenty dollars, while the GBASP maintained the previous price.
For the sa price as before, players could now purchase a console with better graphics. The console would officially go on sale a week later, and there were abundant reserves of GBASP, so there was no need to worry about not being able to purchase one.
So players were happy, while others were slightly disappointed because they wanted to see a console with better graphics. But given the current situation, it seed that this was the best option.
On the third day, it was the focus ti for other gaming companies to make announcents. Lilda and Sorey Electronics both launched their own new ga consoles during this period.
The handheld console market was booming, and according to industry estimates, Gastar Entertainnt's market share in handheld consoles was not as high as imagined. There was still a lot of room for growth, much better than the gaming console market.
So, both companies planned to focus on handheld consoles to try to grab so market share. The performance of the consoles from both companies was strong, all reaching the level of the GBA. Moreover, while the GBA mostly featured 2D gas, the consoles from these two companies could run 3D gas steadily, which imdiately made their consoles stand out.
Being able to play 3D gas with graphics close to that of consoles in the palm of your hand beca the selling point for both companies' consoles. Of course, it was impossible for the graphics to match those of consoles, but at this point, there were no restrictions on advertising claims, so there was no need to worry about any trouble caused by exaggeration.
As for Harker Brown's Brown Entertainnt, they continued to focus on promoting gas. So industry insiders had previously predicted that Harker Brown would launch a ga console, but Harker Brown was much more cautious than they imagined and continued to invest in ga developnt, with no imdiate plans for gaming consoles.
This allowed Harker Brown's funds to circulate better, without being easily tied up by heavy asset investnts like gaming consoles.
And so, the three-day Entertainnt Expo ca to an end.
The players were satisfied.
The first Entertainnt Expo showcased various ways to enjoy gas to the public. Apart from core gars, many non-core gars also participated in the exhibition, expanding the audience of gars.
When the exhibition ended, what players were most looking forward to was the release of Starcraft. This was a ga personally supervised by the gaming god Takayuki, so there wasn't much concern about the quality of the ga. The only thing to consider was whether this new type of ga would suit their taste.
anwhile, during the sa period, sothing happened in South Korea.
The South Korean governnt announced greater policy support for esports, encouraging conglorates to establish their own professional esports teams. Large companies could also jointly fund esports events.
Unlike Gastar Entertainnt, which organized esports events in Japan, this ti it was governnt support at the national level.
If esports players perford well, they could receive treatnt similar to Olympic dalists: exemption from military service and many additional cash rewards.
With such policy support, the entire population of South Korea suddenly developed a great enthusiasm for electronic gas.
Electronic gas began to thrive rapidly within a short period of two to three months.
Tax exemptions, esports support policies - all were completely set up half a month before the release of Starcraft.
Several large South Korean conglorates collectively invited players from all over the world.
They established an international esports event called WCG.
The na "WCG" was suggested by Takayuki, as the initiator of esports. With his creative input, WCG was indeed a suitable na for esports.
The first WCG esports competition set up several major projects: Need for Speed, Street Fighter, Starcraft, and Street Basketball.
These four projects were the main ones, while other minor projects would be observed over ti. If they showed potential to beco esports projects, they could also beco new esports projects.
WCG also offered attractive prize money.
Previously, in esports events hosted by Gastar Entertainnt, prize money was kept within the range of one hundred million yen, which was equivalent to one million dollars.
Winners could receive seventy percent of one million dollars.
Because of the support from multiple South Korean conglorates, in order to expand the influence of WCG, the first tournant of each project offered a full two million dollars in cash rewards.
This two million would belong entirely to the winners, while second and third place would receive half a million and a hundred thousand dollars respectively.
This imdiate prize money imdiately drew everyone's attention to South Korea.
Players from countries like the United States and Japan were all excited. Anyone who thought they had so skill felt itchy inside and wanted to join the competition.
A two million dollar cash prize for the champion.
This was definitely not comparable to traditional sports events, especially major events like soccer, basketball, and Arican football.
It was even more impossible to compare to those.
But for ordinary people, electronic gas gave them a strong sense of participation.
Everyone felt they had a chance to win.
Aside from Starcraft, which had not been announced yet, every player felt confident about the other three gas.
Players began to gather in groups and participate in this esports competition in their own ways.
Smack!
"This is just a joke, what's the difference between this and gambling?"
In a certain professional sports institution, a middle-aged man in a suit angrily slamd the newspaper on the table.
The cigar beside him still had smoke lingering around it, and his expensive watch glead as he slamd the newspaper.
"This esports is just a bunch of decadent teenagers fooling around, why should it be taken seriously? Isn't this humiliating us?"
"Um, boss, please calm down. Actually, I think this thing has potential. Young people like this stuff, and if we invest so money to establish an esports club, we could attract so internet-addicted youngsters. Who knows, we might beco idols for young people."
"Idols my foot! I disagree with this thing. It's lowering our own standards!"
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