At the entertainnt expo, many companies are doing their best to attract gars to their booths.
So offer nurous prizes, others use beauty to grab players' attention, while so offer high challenge bonuses, and so on.
In theory, with Gastar Entertainnt's current influence, they don't need these promotional thods to attract others.
Because they are already a symbol themselves, and Gastar Entertainnt's gas are all high-quality.
However, Gastar Entertainnt still provides various prizes.
The prizes are all exclusive to this event, such as limited edition plush toys, venue-exclusive badges, and so on.
These prizes may not be expensive, but for players, they are like treasures.
Takayuki also arrived at his own booth.
Because he's wearing sunglasses and a mask, no one can recognize his appearance at all.
In this cosplay-filled venue, Takayuki's attire doesn't attract much attention.
"Excuse , sir, do you have any favorite gas? I can help you choose and even let you try them on the spot."
A sweet-looking girl approached Takayuki and began to guide him through the gas.
She noticed that Takayuki had been wandering around for a long ti and guessed that he might not be able to find a ga he liked, so she decided to co over and help.
Being a gar herself, she has a high enthusiasm for other players, even though this job is quite dull, she is still very dedicated.
"I haven't decided yet. Are there any gas other than the latest Gastar ones available for trial?" Takayuki asked.
"Gas other than Gastar ones? Sir, are you not interested in Gastar's first-party gas? Gastar's first-party gas are very interesting."
Takayuki thought to himself that he had played those gas countless tis, and besides, he created them himself. He definitely wouldn't want to play them right away.
If possible, Takayuki has always hoped to play the original high-quality gas of this world.
So far, there have been so, but compared to the vibrant ga market of his previous life, it's still a bit monotonous here.
It's understandable though; the electronic gas in this world are still in the exploratory stage, and no one has truly understood the essence of gas yet, so it's not easy to develop interesting gas.
Takayuki replied, "I just want to try so gas other than Gastar's first-party ones. Do you have any recomndations?"
The girl thought for a mont and said, "Then I recomnd you try an action ga from Kyuhonmoku. It's their latest release, but it's definitely not as interesting as Gastar's first-party gas."
Takayuki shrugged indifferently, "Let's take a look then."
"Sure, please follow . I'll arrange a trial machine for you."
Gastar Entertainnt's booth has hundreds of gaming machines, but even with long queues for trials, people can quickly play the gas they want.
Takayuki followed the girl to a player who had just finished playing.
The player looked a little reluctant to leave the screen.
Each person's playti is limited to fifteen minutes.
And this player was playing Final Fantasy 7.
Fifteen minutes is naturally not enough for this ga, but he still had to reluctantly leave the machine.
However, he quickly went to the nearby Gastar Entertainnt booth and decisively paid to reserve a GS1 with Final Fantasy 7.
"Sir, you can play now."
After the player left, the girl picked up the controller and started operating, bringing up the action ga installed on the gaming machine, then handed the controller to Takayuki.
After thanking the girl, Takayuki picked up the controller and started experiencing it.
It's a 3D graphics action ga.
However, Kyuhonmoku's 3D graphics technology is still a bit immature. With the support of the ga engine, the overall ga effect is good, but it's just Samsung level, not excellent.
But it's not bad either. Takayuki roughly experienced it and felt that it has potential in today's market, but it hasn't reached the level that would make him addicted.
With decades of experience in gaming, Takayuki hasn't found any original gas in this world that can completely captivate him.
After playing for fifteen minutes, Takayuki left the trial area without any attachnt.
Next, he was ready to check out the gas in other companies' booths.
With the booming developnt of the gaming market, the electronic gaming market is no longer completely monopolized by Gastar Entertainnt.
Two or three years ago, Gastar Entertainnt could dominate over ninety percent of the terrifying market share.
But this montum will definitely decrease as more and more people enter the market.
Currently, Gastar Entertainnt still occupies eighty percent of the market share in Japan and the United States.
The remaining twenty percent is owned by different gaming companies and enterprises.
Different strokes for different folks; even though Gastar Entertainnt tries to create more gaming experiences, players still have different preferences.
Especially so gaming companies native to the United States seem to have found other business opportunities, such as finding gas authorized by the sa na.
For example, gas adapted from movies, animations, etc.
These already have a certain fan base, and as long as they put a little effort into it, they can at least reap the profits of the original fans.
There are many companies doing this kind of thing in the current gaming market because making money in the gaming industry is really easy now. As long as you can develop gas, you won't have trouble finding a job in this industry.
And recently, a new type of ga has beco popular.
It's called video gas.
With real actors performing in the cutscenes, and the graphics are roughly at the level of 16-bit machines, the gaplay tends to be more generic.
These gas are highly homogenized, but they still occupy a certain market share.
Takayuki rembers this.
In the original world, when 2D gas were transitioning to the 3D gaming era, so gaming companies developed gas like this.
This is a good way to avoid developnt difficulties, save a lot of resources, and develop quickly.
A company like Activision once revived itself with video gas and eventually created another world-class series, Call of Duty.
However, it's not to say that all these video gas are garbage; it's just that they're heavily homogenized, and they've played this genre to death.
In Takayuki's view now, these video gas are not that great. None of them are worth playing, so he doesn't need to care about them.
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