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Developing StarCraft now would conveniently fulfill the agreent with the Morgan Group.

Providing the Morgan Group with a ga product with tens of millions of legitimate sales and at least 30 million potential users, they should be very satisfied.

Koreans have their own ideas about ga developnt; they don't want to simply follow GaStar Entertainnt's footsteps.

So Takayuki doesn't need to worry about this aspect.

Takayuki roughly discussed the upcoming esports training process and rules with them.

First, let the Koreans familiarize themselves with other projects before StarCraft appears, then establish a mature esports system.

Ideally, they could directly establish world-class esports events similar to the forr WCG.

This Kimchi Consortium, like the SuRui Electronics, is also a large company with various popular semiconductor and electronic industries.

And because they have the endorsent of the United States, they have more expertise and direction, which is significantly different from SuRui Electronics.

They hope to make money through this esports project.

Projects that don't make money, even if they have the support of the South Korean governnt, won't last long.

And StarCraft is the best choice.

First of all, StarCraft logs into personal computers.

So, you definitely need your own computer, right?

It doesn't need to have high performance. After all, the hardware is from other countries, and the Kimchi Group also has flash mory and mory businesses.

But the computer monitor must be exceptionally good, right? Otherwise, how can you show off the quality of this ga?

Fortunately, the Kimchi Consortium has its own display technology, and it ranks among the world's best.

In the past life, Samsung Electronics reportedly organized the WCG esports event just to promote their own displays.

Later, because this event gradually beca less effective than other promotional thods, Samsung abandoned hosting WCG.

In the end, everything serves the interests.

So Takayuki specifically seized on this pain point and planned a beautiful future blueprint with them.

Through StarCraft, they can further increase sales of display and flash mory devices.

In the future, whenever a ga is associated with esports, it seems to increase its own value, and players are willing to buy into it. In reality, these products don't have much difference in performance compared to ordinary peripherals or hardware products, at least ordinary players can hardly feel it.

In the past life, Takayuki fell into this consumption trap, buying a bunch of esports products, but still remained an amateur.

This is the typical example of people being like rookies but their devices must be top-notch.

After Takayuki planned out their grand comrcial blueprint, the Koreans' eyes lit up.

At first, they only discussed with Takayuki based on the profitable foundation with the governnt, without considering the convenience for their own product sales.

But now they suddenly realized that they could actually sell their products in this aspect, so their attitude imdiately beca more respectful.

Several people almost simultaneously left the conference room and took out their phones to report to their superiors.

anwhile, Takayuki remained alone in the conference room, picking up the project proposal they had shown him before.

With the help of the entire country of South Korea, the esports project should be fully established.

Takayuki, with future considerations in mind, had already planned out various gas within the vast universe of StarCraft.

First, get real-ti strategy gas up and running, and then arrange for a new studio dedicated to producing multiple gas within the StarCraft series.

Include shooting types, racing types, or linear narrative storytelling types.

In this world, Takayuki not only wants players to enjoy the gas from his past life but also wants to make up for all the regrets from his previous life.

Everything will start with StarCraft.

When he returns to Japan, Takayuki will imdiately begin recruiting new developnt teams.

First, he'll find so experienced developers from the old team.

And then supplent with more fresh blood.

This is also an opportunity to expand the number of developnt teams and change the past ga developnt strategy, with one team dedicated to a ga series, and the genre no longer limited.

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