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In the previous six installnts of Final Fantasy, the official artists used were quite distinctive individuals.

But when it ca to the seventh installnt, it wasn't that Takayuki deliberately didn't want to use others' work anymore.

It's just that Final Fantasy 7 itself was a revolution aid at getting closer to the market and satisfying players.

The appearance of Final Fantasy 7 also established the characteristic of "killing horses" in the Final Fantasy series.

Later on, there were hardly any characters with spiky hair, and sotis even Final Fantasy didn't know what to do.

However, strangely enough, if this were placed in other regions' role-playing gas, it would feel very discordant, making people not want to continue playing.

But if this "killing horses" image is made in Japan, then everyone would feel it's quite reasonable, and they can quickly accept this setting.

This ti, Takayuki entrusted the character illustrations of Final Fantasy 7 to talents completely nurtured by the industrialized system.

They are the ones who understand the industrial production process the best, and this is sothing Takayuki has been insisting on for a long ti.

By utilizing a powerful industrial process, unnecessary steps in ga developnt are reduced.

And the effect of this is quite good. Among the three developnt teams, there are about six official artists in total, and there are over thirty assistant artist aides.

With so many people assisting, producing original art is not difficult.

After the original art arrangent is completed, it's ti for sound effects and music production.

First and foremost, there must be the iconic Prelude from Final Fantasy.

Secondly, this ti Takayuki also demanded that each character with a certain position be accompanied by a unique piece of music.

For example, the previous main antagonist, Sephiroth, has his unique "One-Winged Angel" the.

Whenever he appears in a climax scene, the music changes imdiately to this the, giving a very noticeable tension.

Sotis, good music can add a lot of points to the ga.

This is similar to the music effects in the film industry.

And besides Sephiroth, no other character can be left out of composing their own music.

Main characters like Aerith, Tifa, Cloud, Barret, and the Scarlet Thirteen, etc.

From early characters to late characters, all must be covered.

In this way, the overall atmosphere of the ga will be better, but the tasks on the sound and music designers are much heavier.

Fortunately, music production has also beco streamlined now, led by ga music producers with great fa, and then incorporating their unique music styles to add new charm to the ga.

In this way, the music aspect of the problem can also be temporarily resolved.

Both of these don't require Takayuki to spend too much ti supervising. He just needs to assign the tasks, and the employees will start working on their own.

The sound designers, original artists, etc., from the three GaStar developnt teams, began to get busy as soon as they received the tasks.

According to Takayuki's estimated developnt ti, this ga would need at least a year to be released.

This is based on the premise that the large basic frawork has already been completed. If the basic frawork of the ga has not yet been established, the ti spent now would need to be increased by another half a year.

The production of original art and music takes about two months.

Both of these are not considered too slow.

What's really slow is the full 3D scenes of the ga, as well as the 3D characters, and the continuous enrichnt of gaplay and content.

After all, Takayuki's previous proposal was quite a lot, and the thick stack of papers were all Takayuki's requirents for this ga developnt.

So many contents naturally cannot be completed in a short ti.

Large investnt, long developnt ti.

This sounds like a huge risk.

But this ti Takayuki didn't avoid ntioning anything.

After the promotion of GS1 entered the right track, he directly announced to the public that he would focus on the developnt of a new ga.

And this new ga is a work he has put a lot of effort into, it's the first work in the world to have a developnt investnt of over $100 million. This is just the developnt cost of this work, and the subsequent promotion costs are not included.

And as soon as Takayuki finished speaking, he imdiately shocked many colleagues.

"What? GaStar Entertainnt is preparing to develop a high-investnt ga? Over $100 million? This is crazy."

"Isn't he afraid of losing everything? Haven't there been companies that tried to invest over $10 million in developnt before, and the final profit was very dismal?"

"Maybe $100 million will have a qualitative change effect?"

"Hehe, don't think too beautifully. Even if there is such a beautiful thing, would it be your turn? But speaking of it, if it were another ga company making such bold claims, I think it could be completely ignored. But if it's GaStar Entertainnt saying this, I actually think the likelihood of success is quite high."

"Huh? You have the sa idea as . I also think the likelihood of success for GaStar Entertainnt is higher."

So people in the industry applauded, thinking they could witness firsthand the effect of a large investnt. If it really lost money, they could also witness the scene of GaStar Entertainnt falling from grace.

But for the players, they didn't have a clear concept of this so-called large investnt.

But they knew that this ga developnt was unprecedented in its scale.

And before that, Takayuki had directly announced that this high-investnt ga was the seventh installnt of the Final Fantasy series.

Those players who have always been loyal fans of the Final Fantasy series naturally felt excited.

Their favorite ga can witness a super-large-scale ga developnt firsthand. Is there anything happier than this?

Players began to spontaneously organize themselves and take on the responsibility of promotion. They took the initiative to introduce this ga to so players who were not particularly familiar with Final Fantasy, believing that this ga is definitely worth playing.

And this is because the developers of the ga are GaStar Entertainnt, and Takayuki, the ga god himself, is personally in charge.

However, more people still feel that this kind of thing is not very reliable.

GaStar Entertainnt is indeed very powerful, but their ga developnt is not always a hit.

Even until now, there are works of GaStar Entertainnt that have not sold more than a hundred thousand copies, such as a very niche text ga, which was the last ga released before the SFC was about to be open-source.

And this is sowhat historical, but it also makes it clear that GaStar Entertainnt is not always able to produce excellent gas.

After all, they are ultimately a company, and they still have to serve profits. In so critical monts, they will still produce so gas of diocre quality to make money.

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