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The release of the GBA once again made history, becoming the first gaming console in the world to surpass one million units in sales on its first day.

However, this was just a handheld device, and the real big seller was still the ho gaming console, which had not been officially released yet.

According to so industry experts' estimates, based on the data and information released with the GS1 gaming console, and following so of GaStar Entertainnt's past sales strategies, it should be ready for sale within six months.

Players were already eagerly anticipating this, as they were eager to experience even cooler graphics on the latest gaming consoles.

And after so ti had passed since the release of the GBA in the United States, Takayuki no longer paid much attention to it and returned to his position in ga developnt.

Because the new developnt teams had already been ford.

And this ti was also GaStar Entertainnt's biggest investnt yet, and one of the gas Takayuki most wanted to personally participate in making.

That ga was Final Fantasy 7.

This ga held a significant position in the history of RPG role-playing gas and was the first ga that Takayuki rembered fully imrsing himself in emotionally.

Takayuki was very happy to be able to personally develop this ga.

He also hoped to bring this ga to the world and let the world experience the monts that had once touched him deeply.

At the company headquarters, all mbers of the three ga developnt teams had already gathered.

Normally, they rarely communicated with each other due to the few overlapping developnt tasks and the heavy workload each had. Especially after the crazy hard work of the past six months, their communication had been even less.

But this ti, it was a rare opportunity for them to collaborate.

They could learn a lot from each other during this collaboration and gain experience for future ga developnt.

The teams participating in this production were the fifth, sixth, and thirteenth developnt teams.

By now, each of the three developnt teams had teams of over one hundred and fifty people.

They had all the necessary roles covered, from sound effects, animation, original artwork, programming, level design, maze design, to plot design, and so on.

GaStar Entertainnt had already developed a fairly mature ga developnt industrial system. Compared to future standards, it might still be lacking, but compared to the ga developers of this era, it was a considerable blow.

Only with such a scale was it possible to truly produce large-scale gas.

This was Takayuki's attempt.

A few days ago, the three teams had already received instructions and were ready to officially start the developnt of Final Fantasy 7.

Previously, they had only outlined the general frawork of the ga but had not officially entered the developnt phase because there were other tasks that needed imdiate attention.

But now, with the official release of GBA and most of the ga developnt tasks for GS1 nearing completion, they could finally spare so ti for new ga developnt.

At this mont, the heads of the fifth, sixth, and thirteenth developnt teams were sitting together chatting, with their respective team leaders sitting behind them.

Their montum was quite impressive.

"Yuzuru-san, congratulations on being promoted as the new leader of the sixth developnt team. I hope you can take care of us more in the future. If we encounter any problems here, we hope you can help us," said the leader of the fifth developnt team, Usugi Tomoki.

Usugi Tomoki, the leader of the fifth developnt team, was a young man barely in his late twenties. He beca the leader of a ga developnt team of over a hundred people at a young age not just because of his excellent programming skills but also because before joining GaStar Entertainnt, he successfully led a team of only three or four people to develop three gas with sales exceeding three hundred thousand each.

And he gained a lot of supporters on GaStar Entertainnt's gaming console.

Naturally, Takayuki imdiately approached him with such achievents and invited Usugi Tomoki to beco the leader of the fifth developnt team.

Being the leader of a developnt team naturally ca with high perks, the most attractive being the managent shares. With GaStar Entertainnt's annual profits, this was much higher than salary inco alone.

And this was also the most famous ga company in the world. The company atmosphere was also rumored to be good, so Usugi Tomoki naturally had no reason to refuse.

Even if other ga companies offered better treatnt, he would still choose to join GaStar Entertainnt without hesitation.

And he did not disappoint Takayuki. After becoming the leader of the fifth developnt team, he developed multiple high-quality gas for the SFC through his excellent developnt and managent abilities.

Later, as the end of the SFC era approached, he used precise managent thods to continuously develop over ten exquisite small-scale gas, proving his strength.

His position as the leader of the fifth developnt team was firmly established, and now they were very important in terms of sound effects and level design in Takayuki's developnt.

The person Usugi Tomoki congratulated just now, the new leader of the sixth developnt team, Ariga, had just been promoted.

The previous leader had gradually beco unable to adapt to the more complex team, and managing a team of over a hundred people was fundantally different from managing a team of less than a hundred people, with difficulties multiplying several tis. So the previous leader was demoted to deputy leader, and soone who had previously excelled in other teams was transferred to take over the responsibility.

Ariga's resu was also very good, he was soone who delved deeper into technology, and coincidentally, the sixth developnt team also had strong technical skills, so it was appropriate for him to manage it.

There was no obvious reaction from Ariga to Usugi Tomoki's congratulations; he just nodded and replied, "Sure, in the future, if there are any technical difficulties, just co to us."

In addition to the fifth and sixth developnt teams, the leader of the tenth developnt team, Kawakawa Rintaro, seed to have a bit of a 'chuunibyou' vibe.

"Yuzuru, Ariga, please guide us in the future. We are partners now, and the bonds between partners can make us stronger! Let's do this!"

Kawakawa Rintaro was also not too old, just twenty-nine, and he would say so slightly 'chuunibyou' things every day. However, his imagination was quite large, and he liked to study so strange ga developnt content. "WarioWare: Twisted!" was proposed by Takegami Yuzuru, and then they worked with the engineering developnt team to create it.

Later, the main developnt of Street Fighter was handed over to this team, and they were also good at puzzle design.

And these three teams almost covered all the key content elents of Final Fantasy 7.

You are reading Video Game Tycoon in Tokyo Chapter 317: The three major vassals on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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