Myron has hardly played any gas.
Among the very few video gas he has played, the one that left the deepest impression on him is probably Tetris.
Perhaps this could also be considered his favorite video ga.
At least he has played this ga more than once, while he only dabbled in other gas.
"Wow, there aren't many Tetris enthusiasts, huh? Do you have Tetris tournants in the United States? We hold a related competition here every year."
"Well... I'm not too sure," Myron shook his head.
And so, while both sides queued up to make purchases, they chatted.
Myron also realized that he could take this opportunity to interact with gars.
At this mont, he seed to understand so of the unique charm of video gas.
Many of these young people used to be sowhat introverted.
This is quite common in Japan.
But since video gas appeared, especially Pokémon, Mario, Contra, and many other multiplayer gas, these players have also started to gather to play gas.
This invisibly provided these sowhat introverted individuals with a channel for communication.
At the sa ti, video gas have also ford their own unique little circles, where everyone in this circle will band together, sharing the rewards of the ga with each other.
Whether it's sharing online or in real life.
At this point, as GaStar Entertainnt dominates the market, players hardly have any disputes, anyway, GaStar Entertainnt is always the god.
Myron seems to have finally felt the strength of GaStar Entertainnt.
At eleven o'clock, it was finally his turn to buy the ga console.
Without hesitation, he bought ten gas currently on sale, including two GBA ga consoles.
Then he bid farewell to the young people he chatted with in line, and returned to his hotel with the ga console in hand.
Entering the hotel, he unpacked the ga console and inserted the cartridge, playing it seriously.
He's not a real gar.
He has never avoided this fact.
He never felt embarrassed about it.
At the sa ti, he has always looked down on video gas.
But the fact that video gas can expand the market so crazily is worth his study.
And he must learn.
He cannot accept being defeated by a re electronic product.
He must stand up and fight back.
He must first understand what makes these gas interesting.
After playing for a whole day, he found it difficult to fully imrse himself in the world of video gas.
He's not really the target audience for video gas.
So it's also difficult for him to feel the true charm of video gas.
His gaplay is completely chanical.
But in this process, he also roughly figured out sothing.
Video gas actually accurately capture the pain points of users.
Like role-playing, it probably gives players the chance to experience a different life.
And racing gas, it's to let people experience a feeling of speed and passion.
Mario, on the other hand, is a kind of exploration of secrets.
Of course, these conclusions are actually based on so official introductions from GaStar Entertainnt on its website.
There are also so basic ga developnt theories on the website, and Myron also learned them casually.
Through this mutual confirmation, he understood what attracts people to video gas.
And he happens to be quite good at this aspect.
He is very good at breaking down a field using data and then reorganizing it using data.
Then, in just two or three days, he created a playable jumping ga on the computer.
Of course, this is almost a complete replication of Mario, and releasing such a ga would definitely lead to lawsuits.
But this kind of developnt also made him understand so things.
That night, he took a plane back to the United States.
Next, he will prepare to make a big move.
GaStar Entertainnt, you wait, wait for my return as the king, drive you out of the United States, and drive you out completely with products that truly convince!
Myron swore in his heart.
And during the flight back, he suddenly felt that reading books on the plane was extrely foolish.
Then he couldn't help but take out the GBA he bought and open the enhanced version of Tetris with better graphics and sound.
In the last save screen, his level stopped at level 15.
His fast-running brain can easily handle level 15 Tetris difficulty, level 16 is not particularly difficult, only level 17 difficulty makes him feel hard to break through.
Perhaps Tetris is the only video ga that can make him addicted.
Well, this Tetris is quite fun, and it's the only video ga he approves of.
At this mont, Takayuki still doesn't know that a strong enemy will appear in the future, and he is currently counting the sales in Japan.
On the launch day, more than 1.3 million GBA units were sold.
Breaking a million on the first day is a very rare breakthrough in ga consoles.
At the sa ti, the best-selling ga among them is Mario Maker.
Because Mario Maker has been continuously promoted before, it naturally gained more favor from players.
And surprisingly, Mario Maker's first-day sales exceeded 1.5 million, far surpassing the sales of the ga console itself.
This situation of a ga outselling the ga console is quite rare.
And this can definitely be used as a publicity stunt.
At the sa ti, the success of Mario Maker also greatly encouraged the creative team.
In fact, Mario Maker was almost entirely developed independently by them from start to finish.
Takayuki only gave a rough direction at the beginning, and then they were free to use their creative brains to create.
This should also be considered the first work that had almost no involvent from Takayuki but was successful and sold well.
They finally found their own path.
Takayuki was quite pleased with this.
In this way, these people will also be able to take on more responsibilities in the future without him having to worry too much.
Up to now, Takayuki has basically delegated all the developnt rights of gas such as "Mysterious Trade," "Castlevania," "Dragon Quest," and so on.
Now, he will not be overly involved in the developnt of these gas. As long as the plot of the ga itself does not change, the changes in gaplay will be completely up to them.
This effect is quite good, and his subordinates now have very rich experience in developing gas.
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