Under such a counterattack, the voices of doubt temporarily quieted down.
They seed to be contemplating what other ways they could use to discredit GaStar Entertainnt.
But for the mont, they hadn't found any vulnerabilities to attack.
The performance of the GBA's graphics is just too good, at least for a handheld, it's definitely a product that transcends an era.
Before, so manufacturers had already released their own handheld consoles, and SuiRui Electronics also had their own gaming handheld. Each had its own performance, but none were as radical as this, directly elevating a handheld to 32-bit.
It's worth noting that their current ga consoles have just established themselves in the 32-bit realm, and they hadn't even thought about such a move on handhelds.
Now everyone finally realizes that this GBA isn't just a simple upgrade of the GB series. In fact, it should be considered a completely new model. It's just that compatibility with the previous generation's ga cartridges misled people into thinking it was the sa product.
With this realization, the number of players wanting to buy the GBA increased even more.
Just thinking about achieving such graphical performance on a handheld filled them with excitent.
They couldn't wait to buy it and then show off the charm of electronic gas to others.
Matsumura San herself was very satisfied with this counterattack. She had long been displeased with so of her Arican counterparts.
Many of them had co to cash in on the booming video ga industry, caring little for its developnt and only wanting to profit from it.
Matsumura San had long wanted to give these people a good slap in the face.
The actual effect was quite good; so of the Arican counterparts fell silent.
And the clever ones had already started reaching out to GaStar Entertainnt, hoping to get support and authorization for ga developnt.
And for these folks to join the GBA camp, they naturally needed to pay more in licensing fees. Otherwise, they could forget about developing gas on their consoles.
Of course, if you paid, GaStar Entertainnt would truly treat everyone equally, providing fair service to its partners. There would be specialized technical personnel imdiately available to lead these ga companies in developing GBA gas.
This also relieved so ga companies who were dissatisfied with their share; at least GaStar Entertainnt wouldn't take their money and do nothing.
As for the US Departnt of Justice, when they learned about GaStar Entertainnt's move, they were also a bit displeased.
But as predicted by Takayuki, they had to save face now; they couldn't go back on their decision to enact regulations.
GaStar Entertainnt's old fourth-generation ga consoles were completely open-sourced, but the new ga consoles were not included in this scope. As a result, if soone were to crack and pirate gas on the GBA, they would face the full force of GaStar Entertainnt's strongest legal departnt without hesitation.
Of course, cracking the GBA wasn't an easy task.
To prevent piracy, Takayuki had specially modified many of the first-release ga cartridges.
For example, gyroscopes in the cartridges of Wario's Great Spin.
Additional audio modules in the Castlevania cartridges.
These all added to the cost, making it difficult to play many gas in full without cartridges with the sa functionality.
This also indirectly increased the cost of ga piracy, causing more people to hesitate.
In addition to the GBA live demonstration this ti, people knew that sothing else was coming.
That is GaStar Entertainnt's live online event.
This event would be jointly broadcast in real-ti by FACEBOOK in the United States and Tokyo Television and its affiliated internet platforms in Japan.
Both of these are GaStar Entertainnt's partners, with FACEBOOK having invested in GaStar Entertainnt, so that's a given.
Tokyo Television, on the other hand, is an old friend, and cooperation with them has beco a tradition.
Players were naturally looking forward to this event, especially players in Japan.
They still rember GaStar Entertainnt's first live event.
That event was the first ti people saw the brand-new SFC ga console and GB handheld, the first ti they realized that electronic gas could be played in the palm of their hand.
And this ti, the lineup for the event was obviously different from the previous annual events, indicating that it might not be as simple as just ga promotion.
Maybe... there really is a brand-new ga console.
"It's impossible. GaStar Entertainnt has already developed a very decent GBA handheld, so they couldn't possibly have the energy to develop a ga console. If they were to spread themselves too thin like that, it would definitely affect the quality of the product itself. So I believe this event should be exclusively for the GBA, revealing more details and features of the GBA."
So industry insiders confidently asserted, firmly believing that their judgnt was correct.
But this also brought a wave of ridicule.
"Who are you? Do you think you can see through GaStar Entertainnt's strategy? Are you the god of electronic gas, Takayuki?"
"Yeah, if you're really an industry insider, I think you should first consider how to make a qualified and fun ga. Don't waste your ti speculating on the thoughts of the god of gas."
These comnts infuriated industry insiders, and they angrily engaged in battles of words with online users. But apart from these battles, they couldn't do anything else.
anwhile, GaStar Entertainnt had already made final preparations. The live event, hosted by Takayuki himself, had already been recorded at Tokyo Television and was waiting to be broadcast live at nine o'clock on Saturday night in Japan.
The hour before the live event was about to start.
The company's network staff were working overti.
They needed to constantly monitor the feedback of players on the internet during the live broadcast.
With the explosive developnt of the internet in recent years, real-ti interaction among netizens on the internet has beco very common.
Under Takayuki's guidance, the company placed great importance on internet community interaction, with dedicated personnel always maintaining GaStar Entertainnt's community, helping players with questions, and also collecting all information related to players to compile their general preferences.
Now was the most tense mont for these network employees, because Takayuki himself was overseeing the operation at the company headquarters, along with the network staff, keeping an eye on the dynamics of the community.
An hour before the live event was about to start, GaStar Entertainnt's community had already begun various intense discussions.
It seed that players in the United States had also finally woken up. The first thing they did upon waking up was to open their computers and check the latest news from GaStar Entertainnt's community.
The hopage, which usually had a daily visit count of over a million, had already broken through a million in a short period today, and the current real-ti interactive community had also reached an astonishing hundred thousand users.
To prevent the community's servers from crashing, Takayuki had specifically brought in Tsukino Aya to help out, ensuring that the community wouldn't crash during this ti.
And Tsukino Aya had also proposed her own condition: to let Takayuki give her the green light for a period of ti, and all major releases would have to make way for her. She had finally decided to release the ga she had been working on for a long ti, wanting to show players the ga she had developed.
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