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By the end of 1997, with the arrival of Christmas and the traditional Arican marketing holiday Black Friday, gaming consoles beca top sellers.

Just two years ago, this was rely a product that the public was beginning to pay attention to, accompanied by so skepticism.

But now, they had no doubts about the joy that electronic gas brought them.

anwhile, a wildly popular program video appeared on the internet.

The program was perford in a format without a host.

At the beginning of the program was a montage music video mixing multiple gas and classic ga music.

Accompanied by rhythmic and distinctive ga music, classic scenes from gas released this year were presented.

There were first-party masterpieces from GaStar Entertainnt like Doom, Dr. Mario, and the Blood series, as well as the latest installnt of the Sun Knight series vigorously promoted by Surry Electronics. There was also a fighting hero released in the latter half of the year, which had already gathered so popularity in a short ti. It had many similarities to Street Fighter but with cooler scenes, no longer emphasizing realism, just being cool.

There were also first-party gas from GaStar Entertainnt's collaborations, such as the fourth installnt of the Ninja Project and the rhythm ga Era of Music.

This year was an explosion of ga releases, especially high-quality gas. As people around the world gradually got the hang of ga developnt, they also started to produce excellent gas.

Sotis the gaming industry indeed needed a stroke of genius, but industrially produced electronic gas were also very popular. As long as you worked hard, you could produce passable works that averaged over seven points. This would certainly be welcod by so players.

People in this world finally began to understand this rule.

This also gradually led to more and more three-star-rated works. Besides GaStar Entertainnt's ga consoles, other ga consoles also had many three-star-rated gas, although four-star and five-star gas were still rare.

The montage video of gas lasted about four or five minutes, showcasing all the fun gas of the year. Then, a cute little figure appeared in everyone's sight.

It was a cartoon character designed by a male ga website.

The host was naturally this cartoon character.

The program was very innovative, refreshing, but after the appearance of the cartoon character, the voice-over host seed not as enthusiastic. Instead, he sounded a bit stiff, as if just going through the motions, as if he was just reciting lines.

Firstly, thanks to the TV station, thanks to all the ga companies for bringing gas, and then thanks to several sponsors of this episode.

When it ca to sponsors, he seed to be more emotional.

After rambling for about a dozen minutes, the selection of the first ga was announced.

The Best Visual Award was presented to a ga that sounded sowhat unknown, seemingly a copycat work of so ga company.

Then there was a bunch of boring speeches and thanking sponsors.

Then ca the second award, the third award.

These awards were minor, but the awards for Best Action, Best Role-Playing, and so on were relatively fair.

As for the highlight of the ga of the year, when it was announced, it was slightly unexpected.

The award went to the new installnt of the Sun Knight series.

It's not that the Sun Knight series didn't do well; this series had been steadily rising and already had a certain fan base.

The quality of this work could now reach four and a half stars.

However, this ga definitely did not live up to the best ga of the year, because this year there was a ga with more groundbreaking significance and higher popularity, and that was Doom.

Doom pioneered the new genre of first-person shooter gas and maximized the pleasure of shooting, making any player interested in shooting gas unable to resist once they played it.

This unique charm was not seen in any other ga this year.

But this kind of ga unexpectedly didn't win the Ga of the Year award, which was sowhat surprising.

However, this did not affect the popularity of this awards program.

Arican players realized after watching this awards program that electronic gas had also evolved into an industry similar to the film industry.

In the film industry, there were multiple award organizations, especially important events like the Oscars, Cannes, and Berlin.

And now, electronic gas also had their own awards program. Although this year's awards were sowhat puzzling, they were still difficult to resist the enthusiasm of players.

This made them feel that their status as ga players had also risen.

Perhaps many people were wondering why Doom didn't win the Ga of the Year award, but Takayuki didn't really care.

He secretly supported the establishnt of this awards ceremony in the first place. If he really wanted to win an award, it wouldn't be difficult, so he focused more on ga developnt.

As for those lawsuits, Takayuki left them all to Matsubashi to handle. He only occasionally inquired about them.

So, half a year passed, and it was now 1998.

The lawsuits had also lasted for half a year. Regardless of how the opponents tried to interfere, GaStar Entertainnt could continue to maintain a stable posture and harvest the Arican market.

Moreover, Arican market users willingly allowed themselves to be harvested because all of GaStar Entertainnt's gas were truly enjoyable.

Despite paying a hefty price, GaStar Entertainnt could still bounce back. Many companies and individuals who initiated lawsuits were starting to struggle.

They initially wanted to delay GaStar Entertainnt's developnt pace through litigation, but this move had no effect. Instead, during this ti, GaStar Entertainnt's gas surged, allowing more players to accept GaStar Entertainnt, and the user base continued to expand.

According to rough estimates, the number of GaStar Entertainnt users had probably exceeded fifty million, including users of FC, SFC, and GBC.

With fifty million users, Takayuki had no worries even if he just lay flat. Not to ntion that GaStar Entertainnt was still growing rapidly.

It seed like GaStar Entertainnt's creativity would never run dry.

The opponents were very angry, but they were helpless.

Slowly, more and more people began to give up lawsuits. They couldn't afford to continue.

In half a year, they had each spent a considerable amount of money to confront GaStar Entertainnt on equal terms. GaStar Entertainnt was completely under Takayuki's control. He could spend as much money as he wanted, and no one could intervene. Even if he put all his inco into litigation, no one could say anything.

But for other large companies, spending a little more money on lawsuits would be a loss on paper. Over ti, if people's hearts were in turmoil, these guys would start to have plans to disband.

The group that was originally ford to attack GaStar was now gradually disintegrating.

You are reading Video Game Tycoon in Tokyo Chapter 293: Bizarre annual selection on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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