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In Japan, the popularity of first-person shooter gas isn't particularly high; Japan tends to prefer role-playing and action gas. Various niches such as rhythm gas, GAL gas, and others collectively make up Japan's gaming industry.

The real market for first-person shooter gas lies outside Japan, with the USA being the largest market, especially.

So when people in the USA saw the advertisent for this latest ga at six o'clock in the evening, their eyes were shining.

Age ratings for gas are a standard feature in any cultural industry. Those who truly want to play don't care about the ratings, but they still need to be marked.

When Doom appeared in people's view, they had only one feeling: excitent.

The scenes of destroying monsters, annihilating enemies with intense firepower made their blood boil.

They swore this was the coolest video ga they had ever seen. Just on the day the trailer was released, there was a surge of hundreds of thousands of posts and entries about Doom on the internet.

People everywhere wanted to gather all the information related to Doom. The official website of Gastar Entertainnt quickly gained traffic, and countless gars flocked to the site to watch the advertisent repeatedly.

They were deeply impressed by this new first-person gaplay, and industry insiders were also astonished by this new visual representation.

Damn, this is what real 3D gaming should be.

In Tokyo, inside the Surai Electronics headquarters building, a bewildered Takayuki Hayakawa sat alone in the office, watching the latest ga trailer, speechless for a mont.

How did he do it?

Damn it!

Why didn't I think gas could be made like this?

First-person shooter gas?

This is another new category.

This young man kept surprising people ti and ti again, never ceasing.

This ti, the ga didn't even need to consider gaplay. Just the scenes shown in the trailer and the imrsive feeling made it clear that this was definitely a fun and cool ga, and it was cool to the point of exploding.

After a brief mont of shock, he imdiately stood up from his seat and headed to the ga developnt studio at the fastest speed.

Arriving at the office area of ​​the studio, he pushed the door open and walked in, noticing that many people were gathered around a TV watching a ga trailer.

That ga trailer was the Doom ga trailer.

They and Takayuki Hayakawa almost saw this ga trailer at the sa ti.

And they had already played it several tis in a row, feeling like they couldn't get enough of just watching the trailer.

They were ga developers, but also a group of people who loved gas relatively.

When Takayuki Hayakawa reorganized the team, he believed that ga developers must have a passion for gas as a prerequisite.

So when they saw this ga trailer, they all wanted to play it imdiately.

Although playing a competitor's ga might diminish their prestige, they had to admit that the gas developed by Gastar Entertainnt were really fun!

"Did you all see this trailer too?"

Takayuki Hayakawa walked up behind these people and spoke.

Everyone imdiately snapped out of it, hurriedly stood up, and looked nervous, ready to get back to work.

"Wait, let's have an impromptu eting here. I want to ask you, is it difficult to develop a ga like this?"

"Well... we're not sure, because this is a new genre, and we need to study the logic of developnt. It would be best if we could get the Doom ga and study their code."

"Studying the code..."

This was the most effective thod.

But it would be quite passive, aning Gastar Entertainnt would develop even more advanced gas ahead of them.

At this point, a senior ga developer raised his hand and said, "Director, I think studying the gaplay of this ga is actually secondary. What's really hair-raising is that the capacity of this ga is probably very large, and the code will be much more extensive than we imagine. So even if we are familiar with the whole process, the manpower and resources needed to develop this ga will be considerable!"

"Considerable? We've developed 3D gas before. With our current team, can't we develop it?"

"Yes, Gastar Entertainnt expanded its manpower before, probably for this reason."

Now Gastar Entertainnt had ten ga developnt teams, plus occasional temporary ga developnt project employees, totaling over a thousand people.

The biggest drawback of having so many people was, of course, the increase in labor costs.

And the biggest advantage was, of course, that the speed of ga developnt coding would be very rapid.

Their two ga developnt teams at Surai Electronics each still had around fifty people.

It wasn't that Takayuki Hayakawa didn't want to increase manpower, but unlike Takayuki, who had independent decision-making authority, he was restricted by the shareholders of Surai Electronics. Unless he achieved outstanding results, he couldn't easily increase the number of employees.

After seriously considering for a mont, Takayuki Hayakawa made a decision: "According to the ga's release date on this trailer, we have four months left. Within these four months, we'll try to get all the current ga developnt projects done, but the quality of the ga is still the top priority. Any problems?"

He surveyed the room and noticed so people looking troubled; they probably foresaw that there would be a long period of continuous overti ahead.

This was quite a painful process.

But Takayuki Hayakawa never skimped on overti pay. With his position, this was sothing he could guarantee to his employees.

The heads of the two developnt teams nodded reluctantly. "Okay, we understand. We'll do our best from now on."

Takayuki Hayakawa bowed slightly to everyone. "Thank you for your cooperation. I hope everyone can work together to create greater value."

Treating employees with enough respect and being humble and courteous, Takayuki Hayakawa had always been very good at leadership, and he had a good relationship with people. Faced with Takayuki Hayakawa's request, they naturally had no reason to refuse.

You are reading Video Game Tycoon in Tokyo Chapter 268: Chaos after the announcement on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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