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The next day, Sayuri woke up groggily.

Stepping out of her bedroom, she once again saw Takayuki sitting in the living room chair, operating his computer, apparently working on sothing.

"Boss, yawn, when did you wake up?"

"? Just a bit earlier than you."

Takayuki replied absentmindedly.

In fact, he hadn't slept all night.

But surprisingly, he felt energetic and didn't encounter any major issues.

Since that was the case, Takayuki didn't want to miss this opportunity. So, in the evening, he started drafting the outline for the next ga.

Regarding what the next ga would be, Takayuki had actually made up his mind long ago.

There were approximately forty to fifty classic gas on the NES. Apart from these classics, the sales of other gas were only average.

Of course, any ga that sold over a hundred thousand copies on the NES was considered profitable.

However, since Takayuki's initial plan was to squeeze the entire value out of the NES, gas with sales lower than a million copies didn't need to be considered for now, at most they would serve as supplents, like Go or Chess.

And the second ga Takayuki planned to make was Dragon Quest.

Thanks to his rich experience of playing Famicom gas with his father during his childhood, he had practically played through all the classic Famicom gas.

This allowed him to rember many classic Famicom gas vividly, no matter how many years had passed.

Dragon Quest was one of them.

In his mory, Dragon Quest was also an incredibly popular IP that swept across Japan.

In his previous world, it even beca a phenonon-level ga.

Dragon Quest 1 allowed players to truly understand that gas could be played this way, and that they could actually play as a hero fighting against evil demons.

Then Dragon Quest 2 beca a sensation throughout Japan.

And Dragon Quest 3 reached a level of popularity on its release day that was unparalleled in Japanese history, becoming an indelible mory in Japan.

Now, Takayuki planned to start by making Dragon Quest 1 as an appetizer.

With Super Mario as the initial release, Dragon Quest would be sold separately, followed by a few relatively simple gas that could also be sold at a cheaper price.

If a ga console only had one or two launch gas before its official release, it would seem a bit too shabby.

Sayuri Hayasaka clattered down the stairs, then curiously approached Takayuki from behind to see what was on his computer screen.

Programming wasn't aesthetically pleasing until it was completely finished. Non-experts would even feel confused.

So Sayuri only glanced at it briefly before giving up and turning to wash up, then starting her day's work.

"Takayuki-san, what are we doing today? Continuing to recruit employees?"

"Today, you continue to act as a supervisor, and I will take care of recruiting employees." Takayuki said as he saved the computer data and shut it down.

By now, production of Dragon Quest was already halfway through.

Thanks to having a clear direction in his mind, the overall production speed didn't need too much ti. He even handled the voice acting himself. After all, it was just electronic synthesized sounds with so simple rhythm and lody.

People in this era didn't have a particularly clear concept of video ga music, so the requirents weren't too strict. He could barely handle the music himself based on his mory.

But he wasn't particularly skilled in drawing, so he would have to find a professional for that.

In the previous world, the official artist for Dragon Quest was Akira Toriyama, and even after more than twenty years, there had been no change. The art style of Dragon Quest had beco its trademark.

But with the money he had now, it might not be easy to find such a well-known official artist.

Oh wait...

Takayuki suddenly rembered sothing.

He seed to... be able to find such an official artist.

Half an hour later, the two set off again for the office building.

After a day of recruitnt yesterday, the initial employees responsible for assembling ga consoles had reached a scale of about twenty people.

His plan was to start with around fifty employees.

If the speed was fast enough, one employee could assemble more than twenty consoles in a day, so fifty people would be close to a thousand consoles assembled in a day.

That's thirty thousand units a month.

However, Takayuki couldn't et this demand at all.

He needed to find a way to expand the production line, either by finding a real assembly factory or building one himself.

But dealing with the early stages was not a big problem.

Today's recruitnt and renovation work went smoothly. Throughout the day, Takayuki recruited more than twenty employees responsible for assembly, and the renovation progress was almost complete. All that was left was another inspection tomorrow, and everything would be settled.

At the sa ti, Tomohiro Tomita also sent a ssage informing him that the price of 650 yen could be finalized, and Takayuki only needed to pay a five percent deposit upfront.

According to the company's rules, at least ten percent had to be paid upfront.

However, after so persuasion from Tomohiro Tomita, the company's superiors eventually agreed to the five percent deposit.

Because this was a very rare order, and if they didn't show enough sincerity, Takayuki could find another company at any ti.

With the deposit confird, the factory imdiately began the production process. Everything was streamlined because Takayuki had requested an early batch to be delivered, and the factory had to hurry.

Fortunately, the circuit boards themselves weren't complex, and simple instructions from the factory were enough to get started.

Takayuki also finalized the contact with the plastic shell factory, and the final cost was maintained at 400 yen for a set of ga console shells and accessories.

With this, the cost of the ga console mainboard at 650 yen, plus 400 yen for the shell, and then an additional cost of approximately 700 yen for labor and rent, the cost price had dropped from Takayuki's initial estimate of 2,500 yen to 1,750 yen.

Takayuki felt that there was still room to compress this cost price, but for now, it was acceptable.

And with three or four days left until the delivery date agreed upon with Tomohiro Tomita, it was just right.

Selling ten ga consoles would yield two million yen, and then waiting another ten days, giving his first partner, Tomohiro, ample opportunity to make money, Takayuki could start the formal sales of the second batch of ga consoles.

So far, everything was going according to Takayuki's plan.

You are reading Video Game Tycoon in Tokyo Chapter 25: Dragon Quest on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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