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The leakage of information was sowhat unexpected, but Takayuki took it very seriously.

Right now, it was just a small leak, but if not managed properly, future leaks would only increase.

This would have a significant impact on the overall developnt of the company and also lower the players' expectations.

However, the production of Mario Kart still needed to continue.

"This ti, the racing ga we need to produce is no longer the kind of exciting ga like Need for Speed, but more of a cartoon style."

Takayuki stood in front of a blackboard, explaining his concept for making Mario Kart.

"President, are you planning to make it for children?"

"No, not entirely for children. I intend to define this ga as a family-friendly ga," Takayuki explained.

Everyone exchanged glances.

A family-friendly ga?

That was actually a quite novel concept, but it was also easy to understand, sothing the whole family could play together.

"My plan is that Mario Kart will support up to eight players simultaneously. So, we need to develop a network system similar to the GB, which requires cooperation from the engineering developnt team. That's why I've called a few mbers of the engineering developnt team here."

Several engineers, dressed differently from ga developers, stood up and greeted everyone.

"They will assist us in ga developnt and provide thods for eight-player online play to involve more participants."

"President, do we need to connect eight ga consoles? That sounds a bit absurd."

Soone said strangely.

Eight ga consoles ant at least eight copies of Mario Kart to play together, which probably wasn't affordable for the average family.

"No, I plan to use a completely new gaming thod, which is split-screen."

Takayuki erased the blackboard, then drew a pattern resembling a screen on it and neatly divided it into four sections.

"I intend to make one ga console display the screens of four different players simultaneously, allowing one ga console to accommodate at least four players at the sa ti. Then, we only need two ga consoles and eight controllers, along with the online connection cables, to achieve eight-player gaming."

People's eyes widened slightly; they hadn't thought of this thod just now.

Could it be done like this?

Then the problem could be solved.

Just two ga consoles, so the expense wouldn't be too discouraging.

If a family planned to host a small party, three or four children could have a lot of fun with one ga console. With eight people, other families' children could bring their ga consoles over to play together, or one family could directly buy two ga consoles, which wouldn't be unacceptable for an average family.

In Japan, the price of an SFC wasn't expensive, much cheaper than in the United States, and then there were the prices of controllers and cartridges. Parents wouldn't be too stingy to make their children happy.

This was actually another way to increase revenue.

The balance was just right.

At this point, an employee raised their hand and asked, "So, President, the next challenge for us in ga developnt is how to ensure stable gaplay in split-screen mode?"

Takayuki nodded. "That's one point. At the sa ti, this racing ga isn't just about speed. It should be fun in itself, and it should give so hope to less skilled players, allowing them a chance to beat advanced players and make the ga more unpredictable."

Sotis adding a certain randomness to a ga could greatly reduce its competitive effect, but it could greatly increase the entertainnt value, making it a foolproof approach.

The later gacha in mobile gas was also a similar form, but more blatant and direct.

Then Takayuki drew on the blackboard several items that had appeared in Mario Kart.

So items would slow down the first player, so would help the first player win faster, and so would harm both the user and others, each with its own pros and cons.

"These items are just rough examples. Now, I need you to co up with a balanced item system as much as possible, as well as the strengths and weaknesses between different characters driving the cars. This is a nurical adjustnt, which is the core of this ga."

The rock-paper-scissors relationship inherent in Mario Kart was also the golden sign of success for this ga.

Of course, Takayuki could directly take out the most complete ga data from the previous Mario Kart and let these people follow it to do it. But this was not conducive to the creative thinking of the people in this world.

This was just a nurical balance adjustnt, there was no need to replicate the ga from the previous world. Let the ga developers in this world think for themselves and find ways to solve the problems. This would be more conducive to their growth.

Everyone nodded slightly; they already had so ideas, but it would take so ti to try them out.

Fortunately, they already had experience in continuously adjusting test data when developing Street Fighter, so they were accustod to this aspect. It's just that this ti, the test data would be quite different from the data of Street Fighter, requiring a change in mindset.

At the sa ti, they needed to collaborate again with the engineering departnt.

Previously, there had been so cooperation on Super troid, but it was only to help produce a cartridge with an independent chip, which was not integrated with the gaplay of the ga itself, so both sides had worked separately at the ti.

But this ti, it was obvious that the gaplay needed to be integrated with the hardware itself, so they needed to cooperate to conduct research and developnt together.

This once again highlighted the advantage of Takayuki's sole managent.

When he said sothing, no one dared to question it, or they hadn't even thought about questioning it. Now, they all felt that everything Takayuki said was reasonable.

At this point, ga developnt officially began, and the entire developnt cycle took about four months before it was officially released.

Initially, it was indeed as Takayuki imagined; because of Mario's reputation, many players would choose to buy it without hesitation. However, those who had played Need for Speed felt that Mario Kart was a bit childish, but it was still quite fun, just that the fun didn't last too long.

Because most people bought it for themselves, very few played together, which ant that the ga's greatest joy was being wiped out.

You are reading Video Game Tycoon in Tokyo Chapter 248: A different development mindset on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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