1995 was a magical year.
The electronic gaming industry was rapidly rising.
The United States, Japan, and even countries where electronic gas hadn't been officially released yet had already developed a significant industry.
Ga developnt teams from various countries around the world seed to be quietly erging.
Ichiro Murakami, who witnessed the rise of electronic gaming firsthand and was a close observer, had many emotions about it.
He put extra effort into this year's online awards. Even though it could only be held online this ti, he started preparing about a month ago.
First, he opened a player voting channel.
Then he individually contacted several independent ga reviewers on the website who already had so reputation, and they gathered to discuss the annual ga awards for this year.
When they found out that Ichiro Murakami's ga website was created by a middle school student, they were genuinely shocked for quite a while.
However, Ichiro Murakami was very modest, always saying that he was just a person in the spotlight, and he had a teacher behind the scenes who had been secretly guiding him.
This explanation also relieved them a bit. They were actually a bit afraid of Ichiro Murakami's potential.
To have such a large user base at such a young age, the future was truly limitless.
However, despite their admiration, their focus was still on the ga selection.
After a month of selection and player voting, the online awards were finally announced on December 29, just before the arrival of the new year.
The Best Ga of the Year: Street Fighter.
This was a completely new genre.
And whether in Japan or the United States, it was the most talked-about and popular ga of the year.
Regardless, this ga was truly deserving of the title.
There were almost no objections from anyone.
Then the Best Action Ga was also awarded to Street Fighter.
Best Sound Effects, likewise, went to Street Fighter.
And several other minor awards were also given to Street Fighter.
It wasn't until the Best Ga category that there were so differences in the ga selection.
Best Sports Ga went to Street Basketball.
Best Racing Ga went to the 3D Racing by Surai Electronics.
Initially, Need for Speed was also excellent.
But because 3D Racing was groundbreaking and its ga quality was not much worse than Need for Speed, after careful consideration by Ichiro Murakami and his team, they decided to award 3D Racing.
Actually, there was another reason: besides 3D Racing, all the other gas selected for Best Ga were completely dominated by Gastar Electronic Entertainnt.
There was really no way around it.
They actually wanted to diversify a bit more and give other ga companies a chance.
But the quality of Gastar Electronic Entertainnt's gas was just too terrifying, not even on the sa level.
For example, Best Storyline Ga went to Final Fantasy 5, and Best Role-Playing Ga was Dragon Quest 4.
Finally, when there was no other option, Ichiro Murakami and his team discussed and ca up with several awards for the most promising erging ga companies.
This way, they could avoid being completely dominated by Gastar Electronic Entertainnt.
After all, Gastar Electronic Entertainnt was no longer an erging company but a giant in the gaming industry, so it was not possible to compete for such awards.
However, the most promising erging ga companies were still mainly those that exclusively developed gas for SFC, and they still had a relationship with Gastar Electronic Entertainnt.
The so-called selection of the best ga is sotis similar to awards in other industries.
In the case of equal strength, fairness is strived for as much as possible.
This year you win, next year I win, it's called "sharing the at."
But the electronic gaming industry is sowhat extre.
The top gas are truly despair-inducing, and there are no signs of anything surpassing them for now.
As for the players, they don't really consider fairness in these awards; they just want to see if their favorite ga wins.
And since this is the first ga selection event, at least there aren't too many vested interests involved. Even though they considered fairness to so extent, over ninety percent of the awards still went to Gastar Electronic Entertainnt.
Of course, players were delighted about this. They were happy that they hadn't chosen the wrong gaming platform, and that all the gas developed by Gastar Electronic Entertainnt were indeed the best.
Gastar Electronic Entertainnt truly ruled the world.
As for the gaming awards, Takayuki didn't pay much attention to them. At most, he just glanced at the list after the awards were announced.
Actually, he already had a pretty good idea of what gas would win those awards.
So far, there was no one who could compete with him. Surai Electronics' 3D Racing was the only ga that broke through the barrier of Gastar Electronic Entertainnt and won an award.
This also proved that Surai Electronics had indeed worked hard enough, and they were worthy of Takayuki's special attention.
They were truly a powerful future opponent, one that couldn't be underestimated.
After the awards ceremony, 1995 quietly passed, and it was now 1996.
And just as the new year began, the electronic gaming industry imdiately began to expand rapidly once again.
In the United States, three more companies chose to transition and develop electronic ga consoles, evidently wanting a piece of the industry.
Because according to Wall Street professionals' estimates, in 1996, the number of gars in the United States could grow to tens of millions.
There were no longer many companies that could ignore such a large user base.
So they all invested in ga developnt.
In addition to developing ga consoles, several companies also focused on developing online gas for the computer PC platform.
Because there was a company that made a ga called Dragon's Treasure before and earned quite a bit of money.
Other companies suddenly realized that making gas didn't necessarily have to be for ga consoles.
You could consider personal computers as giant ga consoles, couldn't you?
And ga developnt for personal computers didn't require any licensing fees, and even the cost of producing CDs could be saved because gas could be downloaded and played over the internet.
And what's even more important is that gas could now be played online.
This significantly increased the social aspect of gaming.
Dragon's Treasure was just launched in the United States and imdiately received a warm welco from many people.
Gastar Electronic Entertainnt developed more gaming enthusiasts.
And Dragon's Treasure was like opening up more PC network user players.
This also made the developnt company of Dragon's Treasure instantly beco the darling of capital. In a short ti, their valuation skyrocketed rapidly. In less than half a year, their valuation in the United States had reached five hundred million dollars, which was quite terrifying.
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