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For Takayuki, this is a challenge.

But for the sixty people temporarily reassigned, it's a great opportunity to learn from a master.

In their eyes, Takayuki is truly a gaming deity.

Several employees even have Takayuki's photos at ho, and their level of admiration has reached the point where they donate money every day to worship him.

Apart from being employees of Gastar Electronic Entertainnt, they are also die-hard gars, especially since all the gas coordinated by Takayuki are their favorites.

Being able to personally work with Takayuki to develop a ga is an extrely rare opportunity, and none of them want to waste it.

Takayuki actually has a lot of confidence in this ga developnt.

The current team is different from before.

Now the team is a powerful ga developnt legion, where each person does their job almost perfectly.

Especially in terms of ga chanics, with the vast amount of action data continuously provided by Street Fighter, it's easier to make character actions more beautiful and cool.

Even the action in the previous troid 3 can't compare to what they're preparing now.

So, not much ti was wasted on developing the ga chanics and frawork, and the overall frawork was quickly established.

This process took about a month.

In September, Lirlda officially released their second-generation ga console in the US, a console capable of running 3D gas called Lirlda 3600. They also developed their own unique ga controller, adding joystick functionality to the controller, resembling a fighter jet's single-handed joystick control, bearing a striking resemblance to Atari's original controller from the previous life.

The gas they released included several 3D adventure and racing gas.

Now, racing gas are guaranteed money-makers, and it seems like every manufacturer wants to cash in on this category. Players are willing to spend money on racing gas, especially with the success of gas like Need for Speed and Suuri Electronics' 3D racing, which have greatly expanded the audience for this category. So professional racers even voluntarily promote these gas, not as advertisents but as genuine recomndations.

So, other ga developers are also loudly announcing their plans to develop racing gas through various channels.

On the other hand, Gastar Electronic Entertainnt has been calm as usual, continually iterating on different gas and releasing new generations of gas.

Relying on the advantage of their series gas, Gastar Electronic Entertainnt can even sell sequels like hotcakes, making other ga developers envious.

Watching Gastar Electronic Entertainnt remain unchanged for over half a year, many people begin to speculate that perhaps Gastar Electronic Entertainnt is truly preparing for retirent. They have already made a lot of money, seemingly lacking the motivation to continue developing further. Moreover, now that Gastar Electronic Entertainnt is at the peak, there are no opponents to challenge them, so maybe they've beco complacent.

Even Takahiro Hayakawa thinks so. He believes this might be a good opportunity, so he imdiately arranges to accelerate the pace and speed of ga developnt, hoping to expand his own scale while Gastar Electronic Entertainnt is complacent.

As for Takayuki himself, he no longer pays attention to external dynamics, focusing single-mindedly on ga developnt.

Industry dynamics are indeed worth checking every day.

However, the ga itself is ultimately the most important thing.

Checking industry dynamics every day won't change anything; you still have to start with the ga itself.

This is a belief held by ga developers themselves and is also the only faith of gars themselves.

Takayuki has never changed this belief until now.

After a month, the ga entered the stage of optimizing the graphics.

Most of the previous ti was spent building the basic structure of the ga.

Besides wanting to develop a sequel, Takayuki also has his own ambitions. He doesn't want to just replicate the old path but wants to further enhance the technical strength of the ga itself.

At the sa ti, he wants to make the ga as stable as possible during the foundational phase.

If any serious bugs appear due to initial negligence, it would waste too much ti to find and fix them later.

So, it wasn't until a month later that Takayuki entered the stage of perfecting the ga's graphics.

This ti, in addition to using their in-house artists for graphic design, Takayuki also hired several people from animation companies under Tokyo TV to help.

Their in-house artists would determine the style, and the others would help with coloring and refining.

Takayuki's requirents this ti were very high. Even though these artists were already quite talented, they were still sowhat tortured by Takayuki's various demands.

It's not that Takayuki's demands were unreasonable; he just wanted the graphics to be as perfect as possible.

Firstly, on the basis of the performance limitations of the SFC console itself, he wanted to achieve almost perfection, draining the console's performance directly. For this reason, Takayuki also plans to add additional storage chips and cores to the cartridge to forcefully enhance the SFC console's performance limitations.

Of course, this would also lead to an increase in the cost of the cartridge.

If this ga were to be sold, the estimated price in Japan would be at least 7,000 to 9,000 yen.

In the US, it would have to be over $99.

This is actually quite frightening.

This price is not sothing ordinary players would be willing to bear.

However, based on various statistics and data from before, Takayuki believes it's worth taking the risk.

To make the ga a groundbreaking pinnacle.

In the previous life, the third generation of troid was a groundbreaking ga; he wants to go further.

About another month has passed, and by October 1995, other peers have also begun to release their own gas of various types one after another.

Nowadays, the electronic ga industry is truly flourishing, with the number of electronic gas released worldwide each month exceeding five hundred, including personal computers.

Among them, there are four or more big-budget gas, from several well-known ga developers. Three of them are exclusive to the SFC console, further consolidating the position of the SFC. The other one is a multi-platform ga, but the sales statistics show that it sells better on the SFC.

There is also a brand-new adventure ga released by Suuri Electronics, a truly fun side-scrolling ga, but not the type of ga like troid, more like a simpler side-scrolling adventure ga.

You are reading Video Game Tycoon in Tokyo Chapter 236: Various games flourishing together on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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