Font Size
15px

In the previous life, there was a company that made a fortune solely relying on a comrcial ga engine.

Every year, the revenue from licensing fees and revenue sharing from the ga engine alone amounted to several billion dollars.

Eventually, this engine was no longer limited to ga developnt. It played a significant role in future film and television special effects production, as well as disciplines such as physics, chemistry, and social sciences.

This company was called EPIC, and the ga engine they developed was the Unreal Engine.

This is an engine that over ninety percent of ga industry practitioners cannot do without.

It's user-friendly, especially for small studios with ambitions but not enough staff.

With just a dozen people, you can develop excellent 3D gas, greatly lowering the barrier to ga developnt and reducing costs significantly.

Takayuki planned to replicate EPIC's success, but not by completely copying their initial trajectory, but rather by making it slightly more advanced.

The early licensing costs for the Unreal Engine were not low.

However, at that ti, using the Unreal Engine was more popular, and mature ga engines were also more stable, saving at least twenty percent of the costs.

Therefore, the Unreal Engine charged a revenue share of ten to nearly twenty percent. Those ga studios could only grit their teeth and accept it.

This also led to so larger ga companies feeling uneasy, thinking that they shouldn't continue to hand over so much revenue sharing to outsiders, so they started to develop their own ga engines one after another.

Takayuki decided to lower the initial demand for ga revenue sharing and licensing fees, making it easier for ga developers to accept and rely on it more. At the sa ti, he would provide all the details of ga developnt data at all tis to help optimize the engine itself. Perhaps then, he would truly create a ga engine behemoth far superior to EPIC in the previous life.

Norman stayed up all night, reading the instruction manual.

The instruction manual had already explained the basic operation of the ga engine clearly.

Even soone with basic programming knowledge could now use this engine to create a simple ga.

This was extrely magical.

Previously, there were all kinds of complex and repetitive code, and sotis bugs could occur due to programr negligence, making it very difficult to find the source of the bug.

But the ga engine packaged all the mature and complete code into modules. Whatever was needed could be applied directly, which was incomparable to previous ga developnt.

The only thing to consider was the compatibility between different modules and so subtle differences in developnt between different gas.

The ga engine still seed a bit immature now, naturally it couldn't compare to the levels of Unreal Engine 3 or 4 in the future, but it still greatly facilitated ga developnt.

Suddenly, Norman felt that a team of eighty people seed sowhat redundant.

So, perhaps he could temporarily divide the team and work on different ga projects separately?

Thinking of this, he beca more and more excited.

Until dawn, he finally finished downloading the engine and made a copy to bring to the company.

Even though he hadn't slept all night, he seed exceptionally excited today, without a trace of sleepiness.

As soon as he arrived at the company, he imdiately installed the software on his computer and waited for others to arrive.

Employees began to arrive gradually at nine o'clock in the morning, and Norman excitedly told everyone about what happened last night, while also demonstrating how to use the engine.

The programrs, who were like primitive people in the Bronze Age before, had now evolved into the early industrial age with the ga engine, possessing the foundation for mass production.

This was also an extrely pleasant surprise for these programrs.

Moreover, along with the ga engine, there was a half-hour demo of a ga already created by Takayuki, a Doom ga.

This Doom ga could truly rotate from all angles, monsters could fly and hide everywhere to fight against the characters, and the protagonist had three types of firearms to combat different monsters.

At the sa ti, the protagonist also had added elents such as jumping and lee attacks in the ga, making the ga experience more exciting.

Just a half-hour demo of the ga made these programrs feel that it was worth studying for several years.

It already had the most mature developnt rules for first-person shooter gas.

For example, the character's field of view, with the center as the standard crosshair, controlling the character's field of view movent with the mouse, left-clicking the mouse to shoot, right-clicking to aim accurately, using the WASD keys to move the character forward, backward, and sideways, as well as switching weapons and changing bullets, etc.

Before, when they developed shooting gas, they hardly used many keys on the keyboard. At that ti, they hadn't even thought about things like changing bullets, jumping, sprinting, and switching weapons, only thinking about developing a ga that could at least run.

And now, seeing such a complete system of a first-person shooting ga, they imdiately recognized that this was the absolute rule for first-person shooting gas.

There couldn't be a more perfect combination of shooting ga keys.

"Our CEO is simply like a god. I rember he has already led the team to develop over ten types of ga genres, right? What ga genres are there that he can't develop?"

A young programr's eyes were filled with admiration.

No wonder their company's CEO was called the God of Gas in Japan.

Japan is a country that likes to deify ordinary people. Before, they only thought it was a low-level taste of the Japanese people, but now they seem to think that the title of God of Gas is completely justified.

Besides Takayuki, who else could bear such a title?

These programrs also felt a sense of pride. They were all employees under the God of Gas. As the subordinates of the god, their future was equally limitless.

"Oh, I have a question. So far, our CEO has only asked us to use the keyboard keys' rules for making gas. Does this an our ga developnt will shift its focus to personal PCs?"

"It's quite possible. After all, the United States is different from Japan. The personal PC ownership rate in the United States exceeds eighty percent, and almost every household has a personal computer, so this group is still very large."

At this point, Norman smiled and said, "No, for the ti being, we won't venture into the PC market. CEO told that he has plans for it in the future, but not now. And the reason why we're using keyboard and mouse rules right now is simply because he believes that the keyboard and mouse are the most suitable peripherals for first-person shooter gas. So, the engineering prototype GS1 will add new keyboard and mouse peripherals for adaptation in the future, that's all."

You are reading Video Game Tycoon in Tokyo Chapter 232: The gaming Bible on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
Share with your friends
Library saves books to your account. Reading History saves recent chapters in this browser.
Continuous reading

You may also like

Mystic Calling:Stone of Glory cover
Similar genre

Mystic Calling:Stone of Glory

IvyWoods ·Game

Year2035.Agroundbreakinggame—“GloryLords:ArcaneWar”—takestheworldbystorm.Withcutting-edgeVRimmersion,playerscanfeelthepulseofmagic,thetremorsofbatt...

Black Online cover
Similar genre

Black Online

Alekzi ·Game

Blind,half-crippled,abandonedbyhisfamily,FangRaonhashadanextremelyhardlife,andhisfuturelookedevenworse.Itallstartedtochangewhenhereceivedanvirtualr...

No reviews yet. Be the first reader to leave one.
Please create an account or sign in to post a comment.